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Add sequencer fade times
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@@ -113,7 +113,7 @@ struct AppCallback : boo::IApplicationCallback
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m_setupId = setupId;
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if (m_seq)
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{
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m_seq->stopSong(true);
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m_seq->stopSong(0.f, true);
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m_seq->kill();
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}
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m_seq = m_engine->seqPlay(m_groupId, setupId, nullptr);
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