mirror of https://github.com/AxioDL/amuse.git
Add sequencer fade times
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@ -113,7 +113,7 @@ struct AppCallback : boo::IApplicationCallback
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m_setupId = setupId;
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if (m_seq)
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{
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m_seq->stopSong(true);
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m_seq->stopSong(0.f, true);
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m_seq->kill();
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}
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m_seq = m_engine->seqPlay(m_groupId, setupId, nullptr);
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@ -40,6 +40,11 @@ class Sequencer : public Entity
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bool m_dieOnEnd = false; /**< Sequencer will be killed when current arrangement completes */
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float m_curVol = 1.f; /**< Current volume of sequencer */
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float m_volFadeTime = 0.f;
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float m_volFadeTarget = 0.f;
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float m_volFadeStart = 0.f;
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float m_stopFadeTime = 0.f;
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float m_stopFadeBeginVol = 0.f;
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/** State of a single MIDI channel */
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struct ChannelState
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@ -135,10 +140,10 @@ public:
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void playSong(const unsigned char* arrData, bool dieOnEnd = true);
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/** Stop current MIDI arrangement */
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void stopSong(bool now = false);
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void stopSong(float fadeTime = 0.f, bool now = false);
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/** Set total volume of sequencer */
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void setVolume(float vol);
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void setVolume(float vol, float fadeTime = 0.f);
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/** Get current program number of channel */
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int8_t getChanProgram(int8_t chanId) const;
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@ -149,12 +149,45 @@ Sequencer::ChannelState::ChannelState(Sequencer& parent, uint8_t chanId) : m_par
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void Sequencer::advance(double dt)
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{
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if (m_state == SequencerState::Playing)
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{
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if (m_stopFadeTime)
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{
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float step = dt / m_stopFadeTime * m_stopFadeBeginVol;
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float vol = std::max(0.f, m_curVol - step);
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if (vol == 0.f)
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{
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m_arrData = nullptr;
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m_state = SequencerState::Interactive;
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allOff(true);
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m_stopFadeTime = 0.f;
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return;
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}
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else
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{
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setVolume(vol);
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}
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}
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else if (m_volFadeTime)
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{
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float step = dt / m_volFadeTime * std::fabsf(m_volFadeTarget - m_volFadeStart);
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float vol;
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if (m_curVol < m_volFadeTarget)
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vol = std::min(m_volFadeTarget, m_curVol + step);
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else if (m_curVol >= m_volFadeTarget)
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vol = std::max(m_volFadeTarget, m_curVol - step);
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if (vol == m_volFadeTarget)
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m_volFadeTime = 0.f;
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else
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setVolume(vol);
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}
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if (m_songState.advance(*this, dt))
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{
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m_arrData = nullptr;
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m_state = SequencerState::Interactive;
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allOff();
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}
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}
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}
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size_t Sequencer::ChannelState::getVoiceCount() const
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@ -536,11 +569,19 @@ void Sequencer::playSong(const unsigned char* arrData, bool dieOnEnd)
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m_state = SequencerState::Playing;
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}
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void Sequencer::stopSong(bool now)
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void Sequencer::stopSong(float fadeTime, bool now)
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{
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allOff(now);
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m_arrData = nullptr;
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m_state = SequencerState::Interactive;
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if (fadeTime == 0.f)
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{
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allOff(now);
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m_arrData = nullptr;
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m_state = SequencerState::Interactive;
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}
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else
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{
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m_stopFadeTime = fadeTime;
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m_stopFadeBeginVol = m_curVol;
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}
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}
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void Sequencer::ChannelState::setVolume(float vol)
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@ -574,12 +615,21 @@ void Sequencer::ChannelState::setPan(float pan)
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}
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}
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void Sequencer::setVolume(float vol)
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void Sequencer::setVolume(float vol, float fadeTime)
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{
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m_curVol = vol;
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for (auto& chan : m_chanStates)
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if (chan)
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chan->setVolume(chan->m_curVol);
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if (fadeTime == 0.f)
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{
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m_curVol = vol;
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for (auto& chan : m_chanStates)
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if (chan)
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chan->setVolume(chan->m_curVol);
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}
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else
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{
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m_volFadeTime = fadeTime;
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m_volFadeTarget = vol;
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m_volFadeStart = m_curVol;
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}
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}
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int8_t Sequencer::getChanProgram(int8_t chanId) const
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