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New code style refactor
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@@ -5,46 +5,44 @@
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#include "amuse/Common.hpp"
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#include <unordered_set>
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class MIDIReader : public amuse::BooBackendMIDIReader
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{
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std::unordered_map<uint8_t, amuse::ObjToken<amuse::Voice>> m_chanVoxs;
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std::unordered_set<amuse::ObjToken<amuse::Voice>> m_keyoffVoxs;
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amuse::ObjToken<amuse::Voice> m_lastVoice;
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class MIDIReader : public amuse::BooBackendMIDIReader {
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std::unordered_map<uint8_t, amuse::ObjToken<amuse::Voice>> m_chanVoxs;
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std::unordered_set<amuse::ObjToken<amuse::Voice>> m_keyoffVoxs;
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amuse::ObjToken<amuse::Voice> m_lastVoice;
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public:
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MIDIReader(amuse::Engine& engine, bool useLock);
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MIDIReader(amuse::Engine& engine, bool useLock);
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void noteOff(uint8_t chan, uint8_t key, uint8_t velocity);
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void noteOn(uint8_t chan, uint8_t key, uint8_t velocity);
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void notePressure(uint8_t chan, uint8_t key, uint8_t pressure);
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void controlChange(uint8_t chan, uint8_t control, uint8_t value);
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void programChange(uint8_t chan, uint8_t program);
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void channelPressure(uint8_t chan, uint8_t pressure);
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void pitchBend(uint8_t chan, int16_t pitch);
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void noteOff(uint8_t chan, uint8_t key, uint8_t velocity);
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void noteOn(uint8_t chan, uint8_t key, uint8_t velocity);
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void notePressure(uint8_t chan, uint8_t key, uint8_t pressure);
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void controlChange(uint8_t chan, uint8_t control, uint8_t value);
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void programChange(uint8_t chan, uint8_t program);
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void channelPressure(uint8_t chan, uint8_t pressure);
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void pitchBend(uint8_t chan, int16_t pitch);
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void allSoundOff(uint8_t chan);
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void resetAllControllers(uint8_t chan);
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void localControl(uint8_t chan, bool on);
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void allNotesOff(uint8_t chan);
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void omniMode(uint8_t chan, bool on);
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void polyMode(uint8_t chan, bool on);
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void allSoundOff(uint8_t chan);
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void resetAllControllers(uint8_t chan);
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void localControl(uint8_t chan, bool on);
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void allNotesOff(uint8_t chan);
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void omniMode(uint8_t chan, bool on);
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void polyMode(uint8_t chan, bool on);
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void sysex(const void* data, size_t len);
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void timeCodeQuarterFrame(uint8_t message, uint8_t value);
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void songPositionPointer(uint16_t pointer);
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void songSelect(uint8_t song);
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void tuneRequest();
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void sysex(const void* data, size_t len);
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void timeCodeQuarterFrame(uint8_t message, uint8_t value);
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void songPositionPointer(uint16_t pointer);
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void songSelect(uint8_t song);
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void tuneRequest();
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void startSeq();
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void continueSeq();
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void stopSeq();
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void startSeq();
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void continueSeq();
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void stopSeq();
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void reset();
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void reset();
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};
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class VoiceAllocator : public amuse::BooBackendVoiceAllocator
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{
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class VoiceAllocator : public amuse::BooBackendVoiceAllocator {
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public:
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VoiceAllocator(boo::IAudioVoiceEngine& booEngine);
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std::unique_ptr<amuse::IMIDIReader> allocateMIDIReader(amuse::Engine& engine);
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VoiceAllocator(boo::IAudioVoiceEngine& booEngine);
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std::unique_ptr<amuse::IMIDIReader> allocateMIDIReader(amuse::Engine& engine);
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};
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