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Refactors, bug fixes, lotsa things
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@@ -6,20 +6,12 @@ namespace amuse
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AudioGroup::AudioGroup(int groupId, const AudioGroupData& data)
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: m_groupId(groupId),
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m_pool(data.getPool()),
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m_proj(data.getProj()),
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m_pool(data.getPool()),
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m_sdir(data.getSdir()),
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m_samp(data.getSamp())
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{}
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bool AudioGroup::sfxInGroup(int sfxId) const
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{
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}
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bool AudioGroup::songInGroup(int songId) const
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{
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}
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const Sample* AudioGroup::getSample(int sfxId) const
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{
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for (const auto& ent : m_sdir.m_entries)
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