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https://github.com/AxioDL/amuse.git
synced 2025-12-08 21:17:49 +00:00
Refactors, bug fixes, lotsa things
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@@ -8,8 +8,8 @@ namespace amuse
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{
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template <typename T>
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EffectDelay<T>::EffectDelay(uint32_t initDelay, uint32_t initFeedback,
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uint32_t initOutput, double sampleRate)
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EffectDelayImp<T>::EffectDelayImp(uint32_t initDelay, uint32_t initFeedback,
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uint32_t initOutput, double sampleRate)
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: m_sampsPerMs(std::ceil(sampleRate / 1000.0)),
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m_blockSamples(m_sampsPerMs * 5)
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{
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@@ -28,7 +28,7 @@ EffectDelay<T>::EffectDelay(uint32_t initDelay, uint32_t initFeedback,
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}
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template <typename T>
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void EffectDelay<T>::_update()
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void EffectDelayImp<T>::_update()
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{
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for (int i=0 ; i<8 ; ++i)
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{
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@@ -38,14 +38,14 @@ void EffectDelay<T>::_update()
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x24_currentOutput[i] = x54_output[i] * 128 / 100;
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x30_chanLines[i].reset(new T[m_blockSamples * x0_currentSize[i]]);
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memset(x30_chanLines[i], 0, m_blockSamples * x0_currentSize[i] * sizeof(T));
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memset(x30_chanLines[i].get(), 0, m_blockSamples * x0_currentSize[i] * sizeof(T));
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}
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m_dirty = false;
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}
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template <typename T>
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void EffectDelay<T>::applyEffect(T* audio, size_t frameCount, const ChannelMap& chanMap)
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void EffectDelayImp<T>::applyEffect(T* audio, size_t frameCount, const ChannelMap& chanMap)
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{
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if (m_dirty)
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_update();
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@@ -62,10 +62,14 @@ void EffectDelay<T>::applyEffect(T* audio, size_t frameCount, const ChannelMap&
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samp = ClampFull<T>(samp * x18_currentFeedback[c] / 128 + liveSamp);
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liveSamp = samp * x24_currentOutput[c] / 128;
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}
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xc_currentPos = (xc_currentPos[c] + 1) % x0_currentSize[c];
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xc_currentPos[c] = (xc_currentPos[c] + 1) % x0_currentSize[c];
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}
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audio += chanMap.m_channelCount * m_blockSamples;
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}
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}
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template class EffectDelayImp<int16_t>;
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template class EffectDelayImp<int32_t>;
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template class EffectDelayImp<float>;
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}
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