Fix HQ reverb, better submix/sequencer allocation

This commit is contained in:
Jack Andersen 2016-05-30 19:15:20 -10:00
parent c216f3d721
commit d5b50e3633
12 changed files with 69 additions and 67 deletions

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@ -23,7 +23,7 @@ game archives or raw (`.proj`,`.pool`,`.sdir`,`.samp`) files is provided.
░░░ │ │ ┃ │ │ │ ┃ │ │ ░░░
░░░ A │ S │ D ┃ F │ G │ H │ J ┃ K │ L │ ; ░░░
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
<left/right>: cycle MIDI setup / channel, <up/down>: volume, <space>: PANIC
<left/right>: cycle MIDI setup, <up/down>: volume, <space>: PANIC
<tab>: sustain pedal, <window-Y>: pitch wheel, <window-X>: mod wheel
<Z/X>: octave, <C/V>: velocity, <B/N>: channel, <,/.>: program, <Q>: quit
0 Setup 0, Chan 0, Prog 0, Octave: 4, Vel: 64, VOL: 80%

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@ -130,7 +130,7 @@ struct AppCallback : boo::IApplicationCallback
"░░░ │ │ ┃ │ │ │ ┃ │ │ ░░░\n"
"░░░ A │ S │ D ┃ F │ G │ H │ J ┃ K │ L │ ; ░░░\n"
"░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░\n"
"<left/right>: cycle MIDI setup / channel, <up/down>: volume, <space>: PANIC\n"
"<left/right>: cycle MIDI setup, <up/down>: volume, <space>: PANIC\n"
"<tab>: sustain pedal, <window-Y>: pitch wheel, <window-X>: mod wheel\n"
"<Z/X>: octave, <C/V>: velocity, <B/N>: channel, <,/.>: program, <Q>: quit\n");

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@ -34,6 +34,7 @@ public:
double sampleRate, bool dynamicPitch);
void resetSampleRate(double sampleRate);
void setMatrixCoefficients(const float coefs[8], bool slew);
void setSubmixMatrixCoefficients(const float coefs[8], bool slew);
void setPitchRatio(double ratio, bool slew);
void start();
void stop();

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@ -137,7 +137,7 @@ class EffectReverbHiImp : public EffectBase<T>, public EffectReverbHi
int32_t x1a4_preDelayTime = 0; /**< Sample count of pre-delay */
std::unique_ptr<float[]> x1ac_preDelayLine[8]; /**< Dedicated pre-delay buffers */
float* x1b8_preDelayPtr[8] = {}; /**< Current pre-delay pointers */
float x1a8_internalCrosstalk;
float x1a8_internalCrosstalk = 0.f;
double m_sampleRate; /**< copy of sample rate */
void _update();

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@ -37,6 +37,9 @@ public:
/** Set channel-gains for audio source (AudioChannel enum for array index) */
virtual void setMatrixCoefficients(const float coefs[8], bool slew)=0;
/** Set submix-channel-gains for audio source (AudioChannel enum for array index) */
virtual void setSubmixMatrixCoefficients(const float coefs[8], bool slew)=0;
/** Called by client to dynamically adjust the pitch of voices with dynamic pitch enabled */
virtual void setPitchRatio(double ratio, bool slew)=0;

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@ -47,7 +47,6 @@ class Sequencer : public Entity
uint8_t m_chanId;
const SongGroupIndex::MIDISetup& m_setup;
const SongGroupIndex::PageEntry* m_page = nullptr;
Submix* m_submix = nullptr;
~ChannelState();
ChannelState(Sequencer& parent, uint8_t chanId);

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@ -48,11 +48,11 @@ class Voice : public Entity
enum class SampleFormat : uint8_t
{
DSP, /**< GCN DSP-ucode ADPCM (very common for GameCube games) */
IMA, /**< IMA-ADPCM (rarely used within MusyX itself) */
PCM, /**< Big-endian PCM found in MusyX2 demo GM instruments */
N64, /**< 2-stage VADPCM coding with SAMP-embedded codebooks */
PCM_PC /**< Little-endian PCM found in PC Rogue Squadron (actually enum 0 which conflicts with DSP-ADPCM) */
DSP, /**< GCN DSP-ucode ADPCM (very common for GameCube games) */
DSP_DRUM, /**< GCN DSP-ucode ADPCM (seems to be set into drum samples for expanding their amplitude appropriately) */
PCM, /**< Big-endian PCM found in MusyX2 demo GM instruments */
N64, /**< 2-stage VADPCM coding with SAMP-embedded codebooks */
PCM_PC /**< Little-endian PCM found in PC Rogue Squadron (actually enum 0 which conflicts with DSP-ADPCM) */
};
const Sample* m_curSample = nullptr; /**< Current sample entry playing */
const unsigned char* m_curSampleData = nullptr; /**< Current sample data playing */

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@ -34,6 +34,11 @@ void BooBackendVoice::setMatrixCoefficients(const float coefs[8], bool slew)
m_booVoice->setMonoMatrixCoefficients(coefs, slew);
}
void BooBackendVoice::setSubmixMatrixCoefficients(const float coefs[8], bool slew)
{
m_booVoice->setMonoSubmixMatrixCoefficients(coefs, slew);
}
void BooBackendVoice::setPitchRatio(double ratio, bool slew)
{
m_booVoice->setPitchRatio(ratio, slew);

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@ -140,7 +140,7 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
float dampWet = x118_level * 0.6f;
float dampDry = 0.6f - dampWet;
for (size_t f=0 ; f<frameCount ;)
for (size_t f=0 ; f<frameCount ; f+=160)
{
for (int c=0 ; c<chanMap.m_channelCount ; ++c)
{
@ -153,7 +153,8 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
ReverbDelayLine* linesC = x78_C[c];
ReverbDelayLine* linesAP = x0_AP[c];
for (int s=0 ; s<160 && f<frameCount ; ++s, ++f)
int procSamples = std::min(160ul, frameCount - f);
for (int s=0 ; s<procSamples ; ++s)
{
float sample = audio[s * chanMap.m_channelCount + c];
@ -255,7 +256,7 @@ void EffectReverbHiImp<T>::_update()
size_t tapDelay = CTapDelays[t] * m_sampleRate / 32000.0;
combLine.allocate(tapDelay);
combLine.setdelay(tapDelay);
x16c_combCoef[c][t] = std::pow(10.f, tapDelay * -3 / timeSamples);
x16c_combCoef[c][t] = std::pow(10.f, tapDelay * -3.f / timeSamples);
}
for (int t=0 ; t<2 ; ++t)
@ -301,6 +302,7 @@ void EffectReverbHiImp<T>::_update()
}
}
x1a8_internalCrosstalk = x1dc_crosstalk;
m_dirty = false;
}
@ -324,9 +326,10 @@ void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sam
float damping = x1a0_damping;
int32_t preDelayTime = x1a4_preDelayTime;
float sample = audio[c];
for (int s=1 ; s<sampleCount ; ++s)
for (int s=0 ; s<sampleCount ; ++s)
{
float sample = audio[s * chanCount + c];
/* Pre-delay stage */
float sample2 = sample;
if (preDelayTime != 0)
@ -420,8 +423,7 @@ void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sam
lineLP.x4_outPoint = 0;
/* Mix out */
audio[(s-1) * chanCount + c] = ClampFull<T>(dampWet * allPass + dampDry * sample);
sample = audio[s * chanCount + c];
audio[s * chanCount + c] = ClampFull<T>(dampWet * allPass + dampDry * sample);
}
x1b8_preDelayPtr[c] = preDelayPtr;

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@ -57,8 +57,12 @@ std::shared_ptr<Voice> Engine::_allocateVoice(const AudioGroup& group, int group
{
auto it = m_activeVoices.emplace(m_activeVoices.end(),
new Voice(*this, group, groupId, m_nextVid++, emitter, smx));
m_activeVoices.back()->m_backendVoice =
m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
if (smx)
m_activeVoices.back()->m_backendVoice =
smx->m_backendSubmix->allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
else
m_activeVoices.back()->m_backendVoice =
m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
m_activeVoices.back()->m_engineIt = it;
return m_activeVoices.back();
}

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@ -51,35 +51,28 @@ void Sequencer::_destroy()
m_engine.removeSubmix(m_submix);
m_submix = nullptr;
}
for (auto& chan : m_chanStates)
{
if (chan)
{
if (chan->m_submix)
{
m_engine.removeSubmix(chan->m_submix);
chan->m_submix = nullptr;
}
}
}
}
Sequencer::~Sequencer() {}
Sequencer::~Sequencer()
{
if (m_submix)
m_engine.removeSubmix(m_submix);
}
Sequencer::Sequencer(Engine& engine, const AudioGroup& group, int groupId,
const SongGroupIndex& songGroup, int setupId, Submix* smx)
: Entity(engine, group, groupId), m_songGroup(songGroup), m_submix(smx)
: Entity(engine, group, groupId), m_songGroup(songGroup)
{
auto it = m_songGroup.m_midiSetups.find(setupId);
if (it != m_songGroup.m_midiSetups.cend())
m_midiSetup = it->second->data();
m_submix = m_engine.addSubmix(smx);
m_submix->makeReverbHi(0.2f, 1.f, 1.f, 0.5f, 0.f, 0.f);
}
Sequencer::ChannelState::~ChannelState()
{
if (m_submix)
m_parent.m_engine.removeSubmix(m_submix);
}
Sequencer::ChannelState::ChannelState(Sequencer& parent, uint8_t chanId)
@ -98,14 +91,10 @@ Sequencer::ChannelState::ChannelState(Sequencer& parent, uint8_t chanId)
m_page = it->second;
}
m_submix = m_parent.m_engine.addSubmix(m_parent.m_submix);
if (m_setup.reverb)
m_submix->makeReverbStd(0.5f, m_setup.reverb / 127.f, 5.f, 0.5f, 0.f);
if (m_setup.chorus)
m_submix->makeChorus(15, m_setup.chorus * 5 / 127, 5000);
m_curVol = m_setup.volume / 127.f;
m_curPan = m_setup.panning / 64.f - 1.f;
m_ctrlVals[0x5b] = m_setup.reverb;
m_ctrlVals[0x5d] = m_setup.chorus;
}
void Sequencer::advance(double dt)
@ -155,7 +144,7 @@ std::shared_ptr<Voice> Sequencer::ChannelState::keyOn(uint8_t note, uint8_t velo
std::shared_ptr<Voice> ret = m_parent.m_engine._allocateVoice(m_parent.m_audioGroup,
m_parent.m_groupId, 32000.0,
true, false, m_submix);
true, false, m_parent.m_submix);
if (ret)
{
m_chanVoxs[note] = ret;
@ -168,6 +157,7 @@ std::shared_ptr<Voice> Sequencer::ChannelState::keyOn(uint8_t note, uint8_t velo
return {};
}
ret->setVolume(m_parent.m_curVol * m_curVol);
ret->setReverbVol(m_ctrlVals[0x5b] / 127.f);
ret->setPan(m_curPan);
ret->setPitchWheel(m_curPitchWheel);

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@ -190,8 +190,12 @@ std::shared_ptr<Voice> Voice::_allocateVoice(double sampleRate, bool dynamicPitc
{
auto it = m_childVoices.emplace(m_childVoices.end(), new Voice(m_engine, m_audioGroup,
m_groupId, m_engine.m_nextVid++, m_emitter, m_submix));
m_childVoices.back()->m_backendVoice =
m_engine.getBackend().allocateVoice(*m_childVoices.back(), sampleRate, dynamicPitch);
if (m_submix)
m_childVoices.back()->m_backendVoice =
m_submix->m_backendSubmix->allocateVoice(*m_childVoices.back(), sampleRate, dynamicPitch);
else
m_childVoices.back()->m_backendVoice =
m_engine.getBackend().allocateVoice(*m_childVoices.back(), sampleRate, dynamicPitch);
m_childVoices.back()->m_engineIt = it;
return m_childVoices.back();
}
@ -373,20 +377,9 @@ size_t Voice::supplyAudio(size_t samples, int16_t* data)
{
uint32_t samplesRem = samples;
size_t samplesProc = 0;
bool dead = true;
/* Attempt to load stopped sample for immediate decoding */
if (!m_curSample)
{
dead = m_state.advance(*this, samples / m_sampleRate);
if (!dead)
{
memset(data, 0, sizeof(int16_t) * samples);
return samples;
}
}
else
dead = m_state.advance(*this, samples / m_sampleRate);
/* Process SoundMacro; bootstrapping sample if needed */
bool dead = m_state.advance(*this, samples / m_sampleRate);
if (m_curSample)
{
@ -537,7 +530,7 @@ size_t Voice::supplyAudio(size_t samples, int16_t* data)
else
memset(data, 0, sizeof(int16_t) * samples);
if (dead && m_voxState == VoiceState::KeyOff &&
if (dead && (!m_curSample || m_voxState == VoiceState::KeyOff) &&
m_sampleEndTrap.macroId == 0xffff &&
m_messageTrap.macroId == 0xffff &&
(!m_curSample || (m_curSample && m_volAdsr.isComplete())))
@ -744,22 +737,18 @@ void Voice::startSample(int16_t sampId, int32_t offset)
m_curSampleData = m_audioGroup.getSampleData(m_curSample->first.m_sampleOff);
m_prev1 = 0;
m_prev2 = 0;
if (m_audioGroup.getDataFormat() == DataFormat::PC)
m_curFormat = SampleFormat::PCM_PC;
else
m_curFormat = SampleFormat(m_curSample->first.m_numSamples >> 24);
if (m_curFormat == SampleFormat::DSP_DRUM)
m_curFormat = SampleFormat::DSP;
m_lastSamplePos = m_curSample->first.m_loopLengthSamples ?
(m_curSample->first.m_loopStartSample + m_curSample->first.m_loopLengthSamples) : numSamples;
if (m_curFormat != SampleFormat::DSP &&
m_curFormat != SampleFormat::PCM &&
m_curFormat != SampleFormat::N64 &&
m_curFormat != SampleFormat::PCM_PC)
{
m_curSample = nullptr;
return;
}
bool looped;
_checkSamplePos(looped);
@ -829,6 +818,10 @@ void Voice::_setPan(float pan)
coefs[7] *= 1.f - std::fabs(totalSpan);
m_backendVoice->setMatrixCoefficients(coefs, true);
for (int i=0 ; i<8 ; ++i)
coefs[i] *= m_curReverbVol;
m_backendVoice->setSubmixMatrixCoefficients(coefs, true);
}
void Voice::setPan(float pan)
@ -946,7 +939,10 @@ void Voice::setPitchSweep2(uint8_t times, int16_t add)
void Voice::setReverbVol(float rvol)
{
m_curReverbVol = rvol;
m_curReverbVol = clamp(0.f, rvol, 1.f);
_setPan(m_curPan);
for (std::shared_ptr<Voice>& vox : m_childVoices)
vox->setReverbVol(rvol);
}
void Voice::setAdsr(ObjectId adsrId, bool dls)
@ -1029,6 +1025,8 @@ void Voice::_notifyCtrlChange(uint8_t ctrl, int8_t val)
else
setPedal(false);
}
else if (ctrl == 0x5b)
setReverbVol(val / 127.f);
for (std::shared_ptr<Voice>& vox : m_childVoices)
vox->_notifyCtrlChange(ctrl, val);