mirror of https://github.com/AxioDL/amuse.git
Fix HQ reverb, better submix/sequencer allocation
This commit is contained in:
parent
c216f3d721
commit
d5b50e3633
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@ -23,7 +23,7 @@ game archives or raw (`.proj`,`.pool`,`.sdir`,`.samp`) files is provided.
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░░░ │ │ ┃ │ │ │ ┃ │ │ ░░░
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░░░ A │ S │ D ┃ F │ G │ H │ J ┃ K │ L │ ; ░░░
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░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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<left/right>: cycle MIDI setup / channel, <up/down>: volume, <space>: PANIC
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<left/right>: cycle MIDI setup, <up/down>: volume, <space>: PANIC
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<tab>: sustain pedal, <window-Y>: pitch wheel, <window-X>: mod wheel
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<Z/X>: octave, <C/V>: velocity, <B/N>: channel, <,/.>: program, <Q>: quit
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0 Setup 0, Chan 0, Prog 0, Octave: 4, Vel: 64, VOL: 80%
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@ -130,7 +130,7 @@ struct AppCallback : boo::IApplicationCallback
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"░░░ │ │ ┃ │ │ │ ┃ │ │ ░░░\n"
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"░░░ A │ S │ D ┃ F │ G │ H │ J ┃ K │ L │ ; ░░░\n"
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"░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░\n"
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"<left/right>: cycle MIDI setup / channel, <up/down>: volume, <space>: PANIC\n"
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"<left/right>: cycle MIDI setup, <up/down>: volume, <space>: PANIC\n"
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"<tab>: sustain pedal, <window-Y>: pitch wheel, <window-X>: mod wheel\n"
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"<Z/X>: octave, <C/V>: velocity, <B/N>: channel, <,/.>: program, <Q>: quit\n");
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@ -34,6 +34,7 @@ public:
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double sampleRate, bool dynamicPitch);
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void resetSampleRate(double sampleRate);
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void setMatrixCoefficients(const float coefs[8], bool slew);
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void setSubmixMatrixCoefficients(const float coefs[8], bool slew);
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void setPitchRatio(double ratio, bool slew);
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void start();
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void stop();
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@ -137,7 +137,7 @@ class EffectReverbHiImp : public EffectBase<T>, public EffectReverbHi
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int32_t x1a4_preDelayTime = 0; /**< Sample count of pre-delay */
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std::unique_ptr<float[]> x1ac_preDelayLine[8]; /**< Dedicated pre-delay buffers */
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float* x1b8_preDelayPtr[8] = {}; /**< Current pre-delay pointers */
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float x1a8_internalCrosstalk;
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float x1a8_internalCrosstalk = 0.f;
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double m_sampleRate; /**< copy of sample rate */
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void _update();
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@ -37,6 +37,9 @@ public:
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/** Set channel-gains for audio source (AudioChannel enum for array index) */
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virtual void setMatrixCoefficients(const float coefs[8], bool slew)=0;
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/** Set submix-channel-gains for audio source (AudioChannel enum for array index) */
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virtual void setSubmixMatrixCoefficients(const float coefs[8], bool slew)=0;
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/** Called by client to dynamically adjust the pitch of voices with dynamic pitch enabled */
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virtual void setPitchRatio(double ratio, bool slew)=0;
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@ -47,7 +47,6 @@ class Sequencer : public Entity
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uint8_t m_chanId;
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const SongGroupIndex::MIDISetup& m_setup;
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const SongGroupIndex::PageEntry* m_page = nullptr;
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Submix* m_submix = nullptr;
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~ChannelState();
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ChannelState(Sequencer& parent, uint8_t chanId);
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@ -49,7 +49,7 @@ class Voice : public Entity
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enum class SampleFormat : uint8_t
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{
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DSP, /**< GCN DSP-ucode ADPCM (very common for GameCube games) */
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IMA, /**< IMA-ADPCM (rarely used within MusyX itself) */
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DSP_DRUM, /**< GCN DSP-ucode ADPCM (seems to be set into drum samples for expanding their amplitude appropriately) */
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PCM, /**< Big-endian PCM found in MusyX2 demo GM instruments */
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N64, /**< 2-stage VADPCM coding with SAMP-embedded codebooks */
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PCM_PC /**< Little-endian PCM found in PC Rogue Squadron (actually enum 0 which conflicts with DSP-ADPCM) */
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@ -34,6 +34,11 @@ void BooBackendVoice::setMatrixCoefficients(const float coefs[8], bool slew)
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m_booVoice->setMonoMatrixCoefficients(coefs, slew);
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}
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void BooBackendVoice::setSubmixMatrixCoefficients(const float coefs[8], bool slew)
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{
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m_booVoice->setMonoSubmixMatrixCoefficients(coefs, slew);
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}
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void BooBackendVoice::setPitchRatio(double ratio, bool slew)
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{
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m_booVoice->setPitchRatio(ratio, slew);
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@ -140,7 +140,7 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
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float dampWet = x118_level * 0.6f;
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float dampDry = 0.6f - dampWet;
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for (size_t f=0 ; f<frameCount ;)
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for (size_t f=0 ; f<frameCount ; f+=160)
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{
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for (int c=0 ; c<chanMap.m_channelCount ; ++c)
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{
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@ -153,7 +153,8 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
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ReverbDelayLine* linesC = x78_C[c];
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ReverbDelayLine* linesAP = x0_AP[c];
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for (int s=0 ; s<160 && f<frameCount ; ++s, ++f)
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int procSamples = std::min(160ul, frameCount - f);
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for (int s=0 ; s<procSamples ; ++s)
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{
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float sample = audio[s * chanMap.m_channelCount + c];
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@ -255,7 +256,7 @@ void EffectReverbHiImp<T>::_update()
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size_t tapDelay = CTapDelays[t] * m_sampleRate / 32000.0;
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combLine.allocate(tapDelay);
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combLine.setdelay(tapDelay);
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x16c_combCoef[c][t] = std::pow(10.f, tapDelay * -3 / timeSamples);
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x16c_combCoef[c][t] = std::pow(10.f, tapDelay * -3.f / timeSamples);
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}
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for (int t=0 ; t<2 ; ++t)
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@ -301,6 +302,7 @@ void EffectReverbHiImp<T>::_update()
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}
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}
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x1a8_internalCrosstalk = x1dc_crosstalk;
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m_dirty = false;
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}
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@ -324,9 +326,10 @@ void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sam
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float damping = x1a0_damping;
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int32_t preDelayTime = x1a4_preDelayTime;
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float sample = audio[c];
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for (int s=1 ; s<sampleCount ; ++s)
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for (int s=0 ; s<sampleCount ; ++s)
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{
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float sample = audio[s * chanCount + c];
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/* Pre-delay stage */
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float sample2 = sample;
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if (preDelayTime != 0)
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@ -420,8 +423,7 @@ void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sam
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lineLP.x4_outPoint = 0;
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/* Mix out */
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audio[(s-1) * chanCount + c] = ClampFull<T>(dampWet * allPass + dampDry * sample);
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sample = audio[s * chanCount + c];
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audio[s * chanCount + c] = ClampFull<T>(dampWet * allPass + dampDry * sample);
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}
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x1b8_preDelayPtr[c] = preDelayPtr;
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@ -57,6 +57,10 @@ std::shared_ptr<Voice> Engine::_allocateVoice(const AudioGroup& group, int group
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{
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auto it = m_activeVoices.emplace(m_activeVoices.end(),
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new Voice(*this, group, groupId, m_nextVid++, emitter, smx));
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if (smx)
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m_activeVoices.back()->m_backendVoice =
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smx->m_backendSubmix->allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
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else
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m_activeVoices.back()->m_backendVoice =
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m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
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m_activeVoices.back()->m_engineIt = it;
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@ -51,35 +51,28 @@ void Sequencer::_destroy()
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m_engine.removeSubmix(m_submix);
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m_submix = nullptr;
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}
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for (auto& chan : m_chanStates)
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{
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if (chan)
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{
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if (chan->m_submix)
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{
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m_engine.removeSubmix(chan->m_submix);
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chan->m_submix = nullptr;
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}
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}
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}
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}
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Sequencer::~Sequencer() {}
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Sequencer::~Sequencer()
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{
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if (m_submix)
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m_engine.removeSubmix(m_submix);
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}
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Sequencer::Sequencer(Engine& engine, const AudioGroup& group, int groupId,
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const SongGroupIndex& songGroup, int setupId, Submix* smx)
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: Entity(engine, group, groupId), m_songGroup(songGroup), m_submix(smx)
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: Entity(engine, group, groupId), m_songGroup(songGroup)
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{
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auto it = m_songGroup.m_midiSetups.find(setupId);
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if (it != m_songGroup.m_midiSetups.cend())
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m_midiSetup = it->second->data();
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m_submix = m_engine.addSubmix(smx);
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m_submix->makeReverbHi(0.2f, 1.f, 1.f, 0.5f, 0.f, 0.f);
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}
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Sequencer::ChannelState::~ChannelState()
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{
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if (m_submix)
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m_parent.m_engine.removeSubmix(m_submix);
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}
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Sequencer::ChannelState::ChannelState(Sequencer& parent, uint8_t chanId)
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@ -98,14 +91,10 @@ Sequencer::ChannelState::ChannelState(Sequencer& parent, uint8_t chanId)
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m_page = it->second;
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}
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m_submix = m_parent.m_engine.addSubmix(m_parent.m_submix);
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if (m_setup.reverb)
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m_submix->makeReverbStd(0.5f, m_setup.reverb / 127.f, 5.f, 0.5f, 0.f);
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if (m_setup.chorus)
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m_submix->makeChorus(15, m_setup.chorus * 5 / 127, 5000);
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m_curVol = m_setup.volume / 127.f;
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m_curPan = m_setup.panning / 64.f - 1.f;
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m_ctrlVals[0x5b] = m_setup.reverb;
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m_ctrlVals[0x5d] = m_setup.chorus;
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}
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void Sequencer::advance(double dt)
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@ -155,7 +144,7 @@ std::shared_ptr<Voice> Sequencer::ChannelState::keyOn(uint8_t note, uint8_t velo
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std::shared_ptr<Voice> ret = m_parent.m_engine._allocateVoice(m_parent.m_audioGroup,
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m_parent.m_groupId, 32000.0,
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true, false, m_submix);
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true, false, m_parent.m_submix);
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if (ret)
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{
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m_chanVoxs[note] = ret;
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@ -168,6 +157,7 @@ std::shared_ptr<Voice> Sequencer::ChannelState::keyOn(uint8_t note, uint8_t velo
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return {};
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}
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ret->setVolume(m_parent.m_curVol * m_curVol);
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ret->setReverbVol(m_ctrlVals[0x5b] / 127.f);
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ret->setPan(m_curPan);
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ret->setPitchWheel(m_curPitchWheel);
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@ -190,6 +190,10 @@ std::shared_ptr<Voice> Voice::_allocateVoice(double sampleRate, bool dynamicPitc
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{
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auto it = m_childVoices.emplace(m_childVoices.end(), new Voice(m_engine, m_audioGroup,
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m_groupId, m_engine.m_nextVid++, m_emitter, m_submix));
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if (m_submix)
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m_childVoices.back()->m_backendVoice =
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m_submix->m_backendSubmix->allocateVoice(*m_childVoices.back(), sampleRate, dynamicPitch);
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else
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m_childVoices.back()->m_backendVoice =
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m_engine.getBackend().allocateVoice(*m_childVoices.back(), sampleRate, dynamicPitch);
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m_childVoices.back()->m_engineIt = it;
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@ -373,20 +377,9 @@ size_t Voice::supplyAudio(size_t samples, int16_t* data)
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{
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uint32_t samplesRem = samples;
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size_t samplesProc = 0;
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bool dead = true;
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/* Attempt to load stopped sample for immediate decoding */
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if (!m_curSample)
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{
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dead = m_state.advance(*this, samples / m_sampleRate);
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if (!dead)
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{
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memset(data, 0, sizeof(int16_t) * samples);
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return samples;
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}
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}
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else
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dead = m_state.advance(*this, samples / m_sampleRate);
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/* Process SoundMacro; bootstrapping sample if needed */
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bool dead = m_state.advance(*this, samples / m_sampleRate);
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if (m_curSample)
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{
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@ -537,7 +530,7 @@ size_t Voice::supplyAudio(size_t samples, int16_t* data)
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else
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memset(data, 0, sizeof(int16_t) * samples);
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if (dead && m_voxState == VoiceState::KeyOff &&
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if (dead && (!m_curSample || m_voxState == VoiceState::KeyOff) &&
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m_sampleEndTrap.macroId == 0xffff &&
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m_messageTrap.macroId == 0xffff &&
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(!m_curSample || (m_curSample && m_volAdsr.isComplete())))
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@ -744,22 +737,18 @@ void Voice::startSample(int16_t sampId, int32_t offset)
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m_curSampleData = m_audioGroup.getSampleData(m_curSample->first.m_sampleOff);
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m_prev1 = 0;
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m_prev2 = 0;
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if (m_audioGroup.getDataFormat() == DataFormat::PC)
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m_curFormat = SampleFormat::PCM_PC;
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else
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m_curFormat = SampleFormat(m_curSample->first.m_numSamples >> 24);
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if (m_curFormat == SampleFormat::DSP_DRUM)
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m_curFormat = SampleFormat::DSP;
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m_lastSamplePos = m_curSample->first.m_loopLengthSamples ?
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(m_curSample->first.m_loopStartSample + m_curSample->first.m_loopLengthSamples) : numSamples;
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if (m_curFormat != SampleFormat::DSP &&
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m_curFormat != SampleFormat::PCM &&
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m_curFormat != SampleFormat::N64 &&
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m_curFormat != SampleFormat::PCM_PC)
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{
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m_curSample = nullptr;
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return;
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}
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bool looped;
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_checkSamplePos(looped);
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@ -829,6 +818,10 @@ void Voice::_setPan(float pan)
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coefs[7] *= 1.f - std::fabs(totalSpan);
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m_backendVoice->setMatrixCoefficients(coefs, true);
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for (int i=0 ; i<8 ; ++i)
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coefs[i] *= m_curReverbVol;
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m_backendVoice->setSubmixMatrixCoefficients(coefs, true);
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}
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void Voice::setPan(float pan)
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@ -946,7 +939,10 @@ void Voice::setPitchSweep2(uint8_t times, int16_t add)
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void Voice::setReverbVol(float rvol)
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{
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m_curReverbVol = rvol;
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m_curReverbVol = clamp(0.f, rvol, 1.f);
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_setPan(m_curPan);
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for (std::shared_ptr<Voice>& vox : m_childVoices)
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vox->setReverbVol(rvol);
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}
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void Voice::setAdsr(ObjectId adsrId, bool dls)
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@ -1029,6 +1025,8 @@ void Voice::_notifyCtrlChange(uint8_t ctrl, int8_t val)
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else
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setPedal(false);
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}
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else if (ctrl == 0x5b)
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setReverbVol(val / 127.f);
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for (std::shared_ptr<Voice>& vox : m_childVoices)
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vox->_notifyCtrlChange(ctrl, val);
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