mirror of https://github.com/AxioDL/amuse.git
Merge pull request #37 from lioncash/emitter
Emitter: Use std::array where applicable
This commit is contained in:
commit
d88b14c38a
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <list>
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@ -39,7 +40,7 @@ public:
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void resetSampleRate(double sampleRate) override;
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void resetChannelLevels() override;
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void setChannelLevels(IBackendSubmix* submix, const float coefs[8], bool slew) override;
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void setChannelLevels(IBackendSubmix* submix, const std::array<float, 8>& coefs, bool slew) override;
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void setPitchRatio(double ratio, bool slew) override;
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void start() override;
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void stop() override;
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <cfloat>
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#include <cmath>
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@ -10,9 +11,9 @@
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namespace amuse {
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class Listener;
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using Vector3f = float[3];
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using Vector3f = std::array<float, 3>;
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inline float Dot(const Vector3f& a, const Vector3f& b) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; }
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constexpr float Dot(const Vector3f& a, const Vector3f& b) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; }
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inline float Length(const Vector3f& a) {
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if (std::fabs(a[0]) <= FLT_EPSILON && std::fabs(a[1]) <= FLT_EPSILON && std::fabs(a[2]) <= FLT_EPSILON)
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@ -20,14 +21,14 @@ inline float Length(const Vector3f& a) {
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return std::sqrt(Dot(a, a));
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}
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inline float Normalize(Vector3f& out) {
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float dist = Length(out);
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if (dist == 0.f)
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return 0.f;
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out[0] /= dist;
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out[1] /= dist;
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out[2] /= dist;
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return dist;
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inline Vector3f Normalize(const Vector3f& in) {
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const float dist = Length(in);
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if (dist == 0.f) {
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return {};
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}
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return {in[0] / dist, in[1] / dist, in[2] / dist};
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}
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/** Voice wrapper with positional-3D level control */
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@ -1,5 +1,7 @@
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#pragma once
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#include <array>
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namespace amuse {
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class IBackendSubmix;
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@ -34,7 +36,7 @@ public:
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virtual void resetChannelLevels() = 0;
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/** Set channel-gains for audio source (AudioChannel enum for array index) */
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virtual void setChannelLevels(IBackendSubmix* submix, const float coefs[8], bool slew) = 0;
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virtual void setChannelLevels(IBackendSubmix* submix, const std::array<float, 8>& coefs, bool slew) = 0;
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/** Called by client to dynamically adjust the pitch of voices with dynamic pitch enabled */
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virtual void setPitchRatio(double ratio, bool slew) = 0;
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <cstdint>
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#include <cstdlib>
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#include <list>
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@ -146,7 +147,7 @@ class Voice : public Entity {
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float m_tremoloScale = 0.f; /**< minimum volume factor produced via LFO */
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float m_tremoloModScale = 0.f; /**< minimum volume factor produced via LFO, scaled via mod wheel */
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float m_lfoPeriods[2] = {}; /**< time-periods for LFO1 and LFO2 */
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std::array<float, 2> m_lfoPeriods{}; /**< time-periods for LFO1 and LFO2 */
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std::unique_ptr<int8_t[]> m_ctrlValsSelf; /**< Self-owned MIDI Controller values */
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int8_t* m_extCtrlVals = nullptr; /**< MIDI Controller values (external storage) */
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@ -186,10 +187,10 @@ class Voice : public Entity {
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ObjToken<Voice> _startChildMacro(ObjectId macroId, int macroStep, double ticksPerSec, uint8_t midiKey,
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uint8_t midiVel, uint8_t midiMod, bool pushPc = false);
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void _panLaw(float coefsOut[8], float frontPan, float backPan, float totalSpan) const;
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std::array<float, 8> _panLaw(float frontPan, float backPan, float totalSpan) const;
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void _setPan(float pan);
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void _setSurroundPan(float span);
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void _setChannelCoefs(const float coefs[8]);
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void _setChannelCoefs(const std::array<float, 8>& coefs);
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void _setPitchWheel(float pitchWheel);
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void _notifyCtrlChange(uint8_t ctrl, int8_t val);
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@ -261,7 +262,7 @@ public:
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void setSurroundPan(float span);
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/** Set current voice channel coefficients immediately */
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void setChannelCoefs(const float coefs[8]);
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void setChannelCoefs(const std::array<float, 8>& coefs);
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/** Start volume envelope to specified level */
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void startEnvelope(double dur, float vol, const Curve* envCurve);
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@ -36,9 +36,9 @@ void BooBackendVoice::resetSampleRate(double sampleRate) { m_booVoice->resetSamp
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void BooBackendVoice::resetChannelLevels() { m_booVoice->resetChannelLevels(); }
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void BooBackendVoice::setChannelLevels(IBackendSubmix* submix, const float coefs[8], bool slew) {
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BooBackendSubmix& smx = *reinterpret_cast<BooBackendSubmix*>(submix);
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m_booVoice->setMonoChannelLevels(smx.m_booSubmix.get(), coefs, slew);
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void BooBackendVoice::setChannelLevels(IBackendSubmix* submix, const std::array<float, 8>& coefs, bool slew) {
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auto& smx = *static_cast<BooBackendSubmix*>(submix);
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m_booVoice->setMonoChannelLevels(smx.m_booSubmix.get(), coefs.data(), slew);
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}
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void BooBackendVoice::setPitchRatio(double ratio, bool slew) { m_booVoice->setPitchRatio(ratio, slew); }
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@ -5,14 +5,11 @@
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#include "amuse/Voice.hpp"
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namespace amuse {
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static void Delta(Vector3f& out, const Vector3f& a, const Vector3f& b) {
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out[0] = a[0] - b[0];
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out[1] = a[1] - b[1];
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out[2] = a[2] - b[2];
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static constexpr Vector3f Delta(const Vector3f& a, const Vector3f& b) {
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return {a[0] - b[0], a[1] - b[1], a[2] - b[2]};
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}
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Emitter::~Emitter() {}
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Emitter::~Emitter() = default;
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Emitter::Emitter(Engine& engine, const AudioGroup& group, ObjToken<Voice> vox, float maxDist, float minVol,
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float falloff, bool doppler)
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@ -54,12 +51,11 @@ void Emitter::_update() {
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return;
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}
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float coefs[8] = {};
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std::array<float, 8> coefs{};
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double avgDopplerRatio = 0.0;
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for (auto& listener : m_engine.m_activeListeners) {
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Vector3f listenerToEmitter;
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Delta(listenerToEmitter, m_pos, listener->m_pos);
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const Vector3f listenerToEmitter = Delta(m_pos, listener->m_pos);
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const float dist = Length(listenerToEmitter);
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const float panDist = Dot(listenerToEmitter, listener->m_right);
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const float frontPan = std::clamp(panDist / listener->m_frontDiff, -1.f, 1.f);
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@ -74,27 +70,25 @@ void Emitter::_update() {
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att = m_attCache.getVolume(att, false);
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if (att > FLT_EPSILON) {
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/* Apply pan law */
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float thisCoefs[8] = {};
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m_vox->_panLaw(thisCoefs, frontPan, backPan, span);
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const std::array<float, 8> thisCoefs = m_vox->_panLaw(frontPan, backPan, span);
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/* Take maximum coefficient across listeners */
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for (int i = 0; i < 8; ++i)
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for (size_t i = 0; i < coefs.size(); ++i) {
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coefs[i] = std::max(coefs[i], thisCoefs[i] * att * listener->m_volume);
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}
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}
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/* Calculate doppler */
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if (m_doppler) {
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/* Positive values indicate emitter and listener closing in */
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Vector3f dirDelta;
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Delta(dirDelta, m_dir, listener->m_dir);
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Vector3f posDelta;
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Delta(posDelta, listener->m_pos, m_pos);
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Normalize(posDelta);
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float deltaSpeed = Dot(dirDelta, posDelta);
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if (listener->m_soundSpeed != 0.f)
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const Vector3f dirDelta = Delta(m_dir, listener->m_dir);
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const Vector3f posDelta = Normalize(Delta(listener->m_pos, m_pos));
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const float deltaSpeed = Dot(dirDelta, posDelta);
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if (listener->m_soundSpeed != 0.f) {
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avgDopplerRatio += 1.0 + deltaSpeed / listener->m_soundSpeed;
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else
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} else {
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avgDopplerRatio += 1.0;
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}
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}
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}
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@ -110,7 +104,7 @@ void Emitter::_update() {
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}
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void Emitter::setVectors(const float* pos, const float* dir) {
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for (int i = 0; i < 3; ++i) {
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for (size_t i = 0; i < m_pos.size(); ++i) {
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m_pos[i] = pos[i];
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m_dir[i] = dir[i];
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}
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@ -1,5 +1,7 @@
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#include "amuse/Engine.hpp"
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#include <array>
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#include "amuse/AudioGroup.hpp"
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#include "amuse/AudioGroupData.hpp"
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#include "amuse/Common.hpp"
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@ -11,7 +13,7 @@
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namespace amuse {
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static const float FullLevels[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
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constexpr std::array<float, 8> FullLevels{1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
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Engine::~Engine() {
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m_backend.setCallbackInterface(nullptr);
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@ -2,10 +2,12 @@
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namespace amuse {
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static void Cross(Vector3f& out, const Vector3f& a, const Vector3f& b) {
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out[0] = a[1] * b[2] - a[2] * b[1];
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out[1] = a[2] * b[0] - a[0] * b[2];
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out[2] = a[0] * b[1] - a[1] * b[0];
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static constexpr Vector3f Cross(const Vector3f& a, const Vector3f& b) {
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return {
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a[1] * b[2] - a[2] * b[1],
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a[2] * b[0] - a[0] * b[2],
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a[0] * b[1] - a[1] * b[0],
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};
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}
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void Listener::setVectors(const float* pos, const float* dir, const float* heading, const float* up) {
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m_up[i] = up[i];
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}
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Normalize(m_heading);
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Normalize(m_up);
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Cross(m_right, m_heading, m_up);
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Normalize(m_right);
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m_heading = Normalize(m_heading);
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m_up = Normalize(m_up);
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m_right = Normalize(Cross(m_heading, m_up));
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m_dirty = true;
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}
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@ -155,10 +155,11 @@ ObjToken<Voice> Voice::_findVoice(int vid, ObjToken<Voice> thisPtr) {
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}
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std::unique_ptr<int8_t[]>& Voice::_ensureCtrlVals() {
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if (m_ctrlValsSelf)
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if (m_ctrlValsSelf) {
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return m_ctrlValsSelf;
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m_ctrlValsSelf.reset(new int8_t[128]);
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memset(m_ctrlValsSelf.get(), 0, 128);
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}
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m_ctrlValsSelf = std::make_unique<int8_t[]>(128);
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return m_ctrlValsSelf;
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}
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@ -902,7 +903,9 @@ void Voice::setVolume(float vol) {
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vox->setVolume(vol);
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}
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void Voice::_panLaw(float coefs[8], float frontPan, float backPan, float totalSpan) const {
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std::array<float, 8> Voice::_panLaw(float frontPan, float backPan, float totalSpan) const {
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std::array<float, 8> coefs{};
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/* -3dB panning law for various channel configs */
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switch (m_engine.m_channelSet) {
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case AudioChannelSet::Stereo:
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@ -1010,6 +1013,8 @@ void Voice::_panLaw(float coefs[8], float frontPan, float backPan, float totalSp
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break;
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}
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return coefs;
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}
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void Voice::_setPan(float pan) {
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@ -1020,8 +1025,7 @@ void Voice::_setPan(float pan) {
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m_curPan = std::clamp(pan, -1.f, 1.f);
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const float totalPan = std::clamp(m_curPan, -1.f, 1.f);
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const float totalSpan = std::clamp(m_curSpan, -1.f, 1.f);
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float coefs[8] = {};
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_panLaw(coefs, totalPan, totalPan, totalSpan);
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const auto coefs = _panLaw(totalPan, totalPan, totalSpan);
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_setChannelCoefs(coefs);
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}
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@ -1048,13 +1052,13 @@ void Voice::setSurroundPan(float span) {
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vox->setSurroundPan(span);
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}
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void Voice::_setChannelCoefs(const float coefs[8]) {
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void Voice::_setChannelCoefs(const std::array<float, 8>& coefs) {
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m_backendVoice->setChannelLevels(m_studio->getMaster().m_backendSubmix.get(), coefs, true);
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m_backendVoice->setChannelLevels(m_studio->getAuxA().m_backendSubmix.get(), coefs, true);
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m_backendVoice->setChannelLevels(m_studio->getAuxB().m_backendSubmix.get(), coefs, true);
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}
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void Voice::setChannelCoefs(const float coefs[8]) {
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void Voice::setChannelCoefs(const std::array<float, 8>& coefs) {
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if (m_destroyed)
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return;
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