mirror of https://github.com/AxioDL/amuse.git
Update amuseplay for boo changes
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@ -629,12 +629,11 @@ struct AppCallback : boo::IApplicationCallback
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m_win->setWindowFrame(100, 100, 100, 100);
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m_win->setStyle(~boo::EWindowStyle::Resize);
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m_win->showWindow();
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boo::ITextureR* tex = nullptr;
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boo::GraphicsDataToken gfxToken =
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m_win->getMainContextDataFactory()->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool {
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tex = ctx.newRenderTexture(100, 100, boo::TextureClampMode::Repeat, 0, 0);
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return true;
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});
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boo::ObjToken<boo::ITextureR> tex;
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m_win->getMainContextDataFactory()->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool {
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tex = ctx.newRenderTexture(100, 100, boo::TextureClampMode::Repeat, 0, 0);
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return true;
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});
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boo::IGraphicsCommandQueue* q = m_win->getCommandQueue();
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q->setRenderTarget(tex);
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q->clearTarget();
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