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Fix compiling of amuserender/play
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1fefba66e7
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@ -630,7 +630,7 @@ struct AppCallback : boo::IApplicationCallback
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m_win->setStyle(~boo::EWindowStyle::Resize);
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m_win->showWindow();
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boo::ObjToken<boo::ITextureR> tex;
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m_win->getMainContextDataFactory()->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool {
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m_win->getMainContextDataFactory()->BooCommitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) {
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tex = ctx.newRenderTexture(100, 100, boo::TextureClampMode::Repeat, 1, 0);
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return true;
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});
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