Fix compiling of amuserender/play

This commit is contained in:
Phillip Stephens 2018-05-20 08:29:27 -07:00
parent 1fefba66e7
commit e3c936648b
1 changed files with 1 additions and 1 deletions

View File

@ -630,7 +630,7 @@ struct AppCallback : boo::IApplicationCallback
m_win->setStyle(~boo::EWindowStyle::Resize);
m_win->showWindow();
boo::ObjToken<boo::ITextureR> tex;
m_win->getMainContextDataFactory()->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool {
m_win->getMainContextDataFactory()->BooCommitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) {
tex = ctx.newRenderTexture(100, 100, boo::TextureClampMode::Repeat, 1, 0);
return true;
});