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Properly advertise Sequencer tempo to voice SoundMacros
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@ -109,6 +109,9 @@ public:
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* @return `true` if END reached
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*/
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bool advance(Sequencer& seq, double dt);
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/** Get current song tempo in BPM */
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uint32_t getTempo() const {return m_tempo;}
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};
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}
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@ -169,7 +169,7 @@ std::shared_ptr<Voice> Sequencer::ChannelState::keyOn(uint8_t note, uint8_t velo
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(*ret)->installCtrlValues(m_ctrlVals);
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ObjectId oid = (m_parent.m_audioGroup.getDataFormat() == DataFormat::PC) ? m_page->objId : SBig(m_page->objId);
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if (!(*ret)->loadSoundObject(oid, 0, 1000.f, note, velocity, m_ctrlVals[1]))
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if (!(*ret)->loadSoundObject(oid, 0, m_parent.m_ticksPerSec, note, velocity, m_ctrlVals[1]))
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{
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m_parent.m_engine._destroyVoice(ret);
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return {};
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@ -465,6 +465,7 @@ void Sequencer::playSong(const unsigned char* arrData, bool dieOnEnd)
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m_arrData = arrData;
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m_dieOnEnd = dieOnEnd;
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m_songState.initialize(arrData);
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setTempo(m_songState.getTempo() * 384 / 60);
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m_state = SequencerState::Playing;
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}
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@ -326,6 +326,7 @@ bool SongState::advance(Sequencer& seq, double dt)
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{
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/* Turn over tempo */
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m_tempo = change.m_tempo;
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seq.setTempo(m_tempo * 384 / 60);
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++m_tempoPtr;
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continue;
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}
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