Editor: Include headers where necessary

Avoids propagating dependencies through indirect inclusions, and also
gets rid of some header dependencies entirely.
This commit is contained in:
Lioncash
2019-08-27 20:51:38 -04:00
parent 107ddeb5a9
commit ef86e69421
32 changed files with 485 additions and 124 deletions

View File

@@ -1,15 +1,22 @@
#pragma once
#include "EditorWidget.hpp"
#include <cstdint>
#include <vector>
#include <QFrame>
#include <QSpinBox>
#include <QDoubleSpinBox>
#include <QCheckBox>
#include <QLabel>
#include <QStaticText>
#include "EditorWidget.hpp"
#include "ProjectModel.hpp"
#include <amuse/Common.hpp>
class ADSREditor;
class QCheckBox;
class QDoubleSpinBox;
class QLabel;
class ADSRView : public QWidget {
Q_OBJECT
friend class ADSRControls;
@@ -23,6 +30,8 @@ class ADSRView : public QWidget {
public:
explicit ADSRView(QWidget* parent = Q_NULLPTR);
~ADSRView() override;
void loadData(ProjectModel::ADSRNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
@@ -53,8 +62,11 @@ class ADSRControls : public QFrame {
public:
explicit ADSRControls(QWidget* parent = Q_NULLPTR);
~ADSRControls() override;
void loadData();
void unloadData();
public slots:
void attackChanged(double val);
void decayChanged(double val);
@@ -74,6 +86,8 @@ class ADSREditor : public EditorWidget {
public:
explicit ADSREditor(QWidget* parent = Q_NULLPTR);
~ADSREditor() override;
bool loadData(ProjectModel::ADSRNode* node);
void unloadData() override;
ProjectModel::INode* currentNode() const override;