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Editor: Include headers where necessary
Avoids propagating dependencies through indirect inclusions, and also gets rid of some header dependencies entirely.
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@@ -1,10 +1,18 @@
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#pragma once
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#include "amuse/Voice.hpp"
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#include "amuse/BooBackend.hpp"
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#include "amuse/Common.hpp"
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#include <cstdint>
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#include <memory>
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#include <unordered_map>
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#include <unordered_set>
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#include <amuse/BooBackend.hpp>
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#include <amuse/Common.hpp>
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#include <amuse/Voice.hpp>
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namespace amuse {
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class Engine;
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}
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class MIDIReader : public amuse::BooBackendMIDIReader {
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std::unordered_map<uint8_t, amuse::ObjToken<amuse::Voice>> m_chanVoxs;
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std::unordered_set<amuse::ObjToken<amuse::Voice>> m_keyoffVoxs;
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