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Editor: Include headers where necessary
Avoids propagating dependencies through indirect inclusions, and also gets rid of some header dependencies entirely.
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@@ -1,37 +1,53 @@
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#pragma once
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#include <QMainWindow>
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#include <QUndoStack>
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#include <QProgressDialog>
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#include <QThread>
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#include <QStyledItemDelegate>
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#include <QSortFilterProxyModel>
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#include <QLinkedList>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <QFileDialog>
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#include "ui_MainWindow.h"
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#include "amuse/Engine.hpp"
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#include "amuse/BooBackend.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#include "ProjectModel.hpp"
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#include <QLinkedList>
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#include <QMainWindow>
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#include <QMessageBox>
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#include <QStyledItemDelegate>
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#include <QThread>
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#include "EditorWidget.hpp"
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#include "MIDIReader.hpp"
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#include "StudioSetupWidget.hpp"
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#include "ProjectModel.hpp"
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#include "ui_MainWindow.h"
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#include <amuse/Common.hpp>
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#include <amuse/Sequencer.hpp>
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#include <amuse/Voice.hpp>
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#define MaxRecentFiles 4
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namespace amuse {
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class Engine;
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}
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namespace boo {
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struct IAudioVoiceEngine;
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}
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namespace Ui {
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class MainWindow;
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}
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class MainWindow;
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class SongGroupEditor;
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class SoundGroupEditor;
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class SoundMacroEditor;
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class ADSREditor;
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class CurveEditor;
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class KeymapEditor;
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class LayersEditor;
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class MainWindow;
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class SampleEditor;
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class SongGroupEditor;
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class SoundGroupEditor;
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class SoundMacroEditor;
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class StudioSetupWidget;
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class VoiceAllocator;
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class QProgressDialog;
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class QUndoStack;
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enum BackgroundTaskId { TaskOpen, TaskImport, TaskExport, TaskReloadSamples };
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