Use -10dB RMS formula for amplitude computation

This commit is contained in:
Jack Andersen 2016-05-21 13:41:45 -10:00
parent 491fa1cd6f
commit fbafa397fe
4 changed files with 9 additions and 8 deletions

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@ -191,7 +191,7 @@ struct AppCallback : boo::IApplicationCallback
int8_t m_lastChanProg = -1;
/* Control state */
float m_volume = 0.5f;
float m_volume = 0.8f;
float m_modulation = 0.f;
float m_pitchBend = 0.f;
bool m_updateDisp = false;

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@ -20,10 +20,10 @@ public:
};
private:
State m_phase = State::Attack; /**< Current envelope state */
double m_attackTime = 0.01; /**< Time of attack in seconds */
double m_attackTime = 0.005; /**< Time of attack in seconds */
double m_decayTime = 0.0; /**< Time of decay in seconds */
double m_sustainFactor = 1.0; /**< Evaluated sustain percentage */
double m_releaseTime = 0.01; /**< Time of release in seconds */
double m_releaseTime = 0.005; /**< Time of release in seconds */
double m_releaseStartFactor = 0.0; /**< Level at whenever release event occurs */
double m_curTime = 0.0; /**< Current time of envelope stage in seconds */
public:

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@ -179,9 +179,9 @@ bool SongState::Channel::advance(Sequencer& seq, int32_t ticks)
/* See if there's an upcoming pitch change in this interval */
const unsigned char* ptr = m_pitchWheelData;
uint32_t deltaTicks = DecodeRLE(ptr);
if (deltaTicks != -1)
if (deltaTicks != 0xffffffff)
{
uint32_t nextTick = m_lastPitchTick + deltaTicks;
int32_t nextTick = m_lastPitchTick + deltaTicks;
if (pitchTick + remPitchTicks > nextTick)
{
/* Update pitch */
@ -212,9 +212,9 @@ bool SongState::Channel::advance(Sequencer& seq, int32_t ticks)
/* See if there's an upcoming modulation change in this interval */
const unsigned char* ptr = m_modWheelData;
uint32_t deltaTicks = DecodeRLE(ptr);
if (deltaTicks != -1)
if (deltaTicks != 0xffffffff)
{
uint32_t nextTick = m_lastModTick + deltaTicks;
int32_t nextTick = m_lastModTick + deltaTicks;
if (modTick + remModTicks > nextTick)
{
/* Update modulation */

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@ -201,7 +201,8 @@ std::list<std::shared_ptr<Voice>>::iterator Voice::_destroyVoice(Voice* voice)
static void ApplyVolume(float vol, int16_t& samp)
{
/* -10dB to 0dB mapped to full volume range */
float factor = (std::pow(10.f, vol - 1.f) - 0.1f) * (1.f / 0.9f);
float factor = std::sqrt(std::pow(10.f, (vol - 1.f))) - 0.317f;
if (factor < 0.f) factor = 0.f;
samp *= factor;
}