mirror of https://github.com/AxioDL/amuse.git
Use -10dB RMS formula for amplitude computation
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@ -191,7 +191,7 @@ struct AppCallback : boo::IApplicationCallback
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int8_t m_lastChanProg = -1;
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/* Control state */
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float m_volume = 0.5f;
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float m_volume = 0.8f;
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float m_modulation = 0.f;
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float m_pitchBend = 0.f;
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bool m_updateDisp = false;
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@ -20,10 +20,10 @@ public:
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};
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private:
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State m_phase = State::Attack; /**< Current envelope state */
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double m_attackTime = 0.01; /**< Time of attack in seconds */
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double m_attackTime = 0.005; /**< Time of attack in seconds */
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double m_decayTime = 0.0; /**< Time of decay in seconds */
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double m_sustainFactor = 1.0; /**< Evaluated sustain percentage */
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double m_releaseTime = 0.01; /**< Time of release in seconds */
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double m_releaseTime = 0.005; /**< Time of release in seconds */
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double m_releaseStartFactor = 0.0; /**< Level at whenever release event occurs */
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double m_curTime = 0.0; /**< Current time of envelope stage in seconds */
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public:
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@ -179,9 +179,9 @@ bool SongState::Channel::advance(Sequencer& seq, int32_t ticks)
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/* See if there's an upcoming pitch change in this interval */
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const unsigned char* ptr = m_pitchWheelData;
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uint32_t deltaTicks = DecodeRLE(ptr);
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if (deltaTicks != -1)
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if (deltaTicks != 0xffffffff)
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{
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uint32_t nextTick = m_lastPitchTick + deltaTicks;
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int32_t nextTick = m_lastPitchTick + deltaTicks;
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if (pitchTick + remPitchTicks > nextTick)
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{
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/* Update pitch */
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@ -212,9 +212,9 @@ bool SongState::Channel::advance(Sequencer& seq, int32_t ticks)
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/* See if there's an upcoming modulation change in this interval */
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const unsigned char* ptr = m_modWheelData;
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uint32_t deltaTicks = DecodeRLE(ptr);
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if (deltaTicks != -1)
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if (deltaTicks != 0xffffffff)
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{
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uint32_t nextTick = m_lastModTick + deltaTicks;
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int32_t nextTick = m_lastModTick + deltaTicks;
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if (modTick + remModTicks > nextTick)
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{
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/* Update modulation */
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@ -201,7 +201,8 @@ std::list<std::shared_ptr<Voice>>::iterator Voice::_destroyVoice(Voice* voice)
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static void ApplyVolume(float vol, int16_t& samp)
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{
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/* -10dB to 0dB mapped to full volume range */
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float factor = (std::pow(10.f, vol - 1.f) - 0.1f) * (1.f / 0.9f);
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float factor = std::sqrt(std::pow(10.f, (vol - 1.f))) - 0.317f;
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if (factor < 0.f) factor = 0.f;
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samp *= factor;
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}
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