Jack Andersen
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e37128d657
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Use com.axiodl.* rather than io.github.axiodl.* for Apple identifiers
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2017-12-27 17:45:59 -10:00 |
Jack Andersen
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3eba4cc1ac
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Minor Amuse-AU changes
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2017-12-15 14:18:57 -10:00 |
Jack Andersen
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75830dc6dd
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string_view refactor
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2017-11-12 20:15:33 -10:00 |
Jack Andersen
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eb948dfd63
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Add bounds checking to SoundMacro execution loop
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2016-12-07 18:54:45 -10:00 |
Jack Andersen
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2521f37408
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Ensure LZO linked on OS X
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2016-09-10 19:49:51 -10:00 |
Jack Andersen
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2dcb9dd1c7
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Working Studio implementation
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2016-07-13 18:54:46 -10:00 |
Jack Andersen
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bd10015024
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Work on MIDI-to-SNG conversion
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2016-06-21 18:18:28 -10:00 |
Jack Andersen
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117d7046dd
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Initial working AudioUnit integration
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2016-06-07 18:33:15 -10:00 |
Jack Andersen
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f260019b89
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More AudioUnit integration
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2016-06-06 17:42:51 -10:00 |
Jack Andersen
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85b6f406f1
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Add Sample and SFX tables
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2016-06-05 12:37:49 -10:00 |
Jack Andersen
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168c4d3cfd
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Container loading bug fixes, drag-n-drop support
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2016-06-04 17:11:24 -10:00 |
Jack Andersen
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62ece61cb2
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More UI bindings, metadata management
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2016-06-04 12:38:55 -10:00 |
Jack Andersen
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9ae92313e3
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Work on AudioUnit data UI
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2016-06-03 16:34:35 -10:00 |
Jack Andersen
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81bd897ec1
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Work on AudioUnit
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2016-06-02 16:53:52 -10:00 |
Jack Andersen
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494a39e76a
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Support for absolute PROJ offsets introduced in Battle for Naboo
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2016-05-29 08:22:20 -10:00 |
Jack Andersen
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276b7823c2
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Add unified ContainerRegistry class for detecting/loading game containers
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2016-05-26 14:56:18 -10:00 |
Jack Andersen
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51b3e24cfb
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Initial UI files for AudioUnit container
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2016-05-25 15:28:50 -10:00 |
Jack Andersen
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d71f9f62b8
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CMake Xcode compatibility adjustments
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2016-05-24 19:49:48 -10:00 |
Jack Andersen
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1c277b179a
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Initial Amuse AudioUnit frontend architecture
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2016-05-24 16:00:22 -10:00 |