Jack Andersen
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117d7046dd
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Initial working AudioUnit integration
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2016-06-07 18:33:15 -10:00 |
Jack Andersen
|
85b6f406f1
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Add Sample and SFX tables
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2016-06-05 12:37:49 -10:00 |
Jack Andersen
|
168c4d3cfd
|
Container loading bug fixes, drag-n-drop support
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2016-06-04 17:11:24 -10:00 |
Jack Andersen
|
9ae92313e3
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Work on AudioUnit data UI
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2016-06-03 16:34:35 -10:00 |
Phillip Stephens
|
40e808e134
|
Add failsafe and .song extension
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2016-05-31 15:40:09 -07:00 |
Jack Andersen
|
127aa283e9
|
Support for loading songs directly out of game containers
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2016-05-30 12:46:43 -10:00 |
Jack Andersen
|
494a39e76a
|
Support for absolute PROJ offsets introduced in Battle for Naboo
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2016-05-29 08:22:20 -10:00 |
Jack Andersen
|
80cc9f7c94
|
MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
|
2016-05-28 18:31:58 -10:00 |
Jack Andersen
|
3ba25fd06a
|
Linux build sync
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2016-05-27 21:15:59 -10:00 |
Jack Andersen
|
5a9fd66dff
|
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
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2016-05-27 16:28:59 -10:00 |
Jack Andersen
|
5bee3361b7
|
Fix in Rogue Squadron 3 detection
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2016-05-26 19:44:41 -10:00 |
Jack Andersen
|
917e607df5
|
Refactor container loading in amuseplay
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2016-05-26 19:30:43 -10:00 |
Jack Andersen
|
276b7823c2
|
Add unified ContainerRegistry class for detecting/loading game containers
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2016-05-26 14:56:18 -10:00 |