Phillip Stephens
|
af68ee61e1
|
Remove debug print
|
2016-09-02 13:05:58 -07:00 |
Phillip Stephens
|
b40b2c031a
|
Better temp file handling
|
2016-09-02 13:00:56 -07:00 |
Phillip Stephens
|
aa32ff7e84
|
Add LZO support for MP2 audio groups
|
2016-09-02 12:52:17 -07:00 |
Jack Andersen
|
a048605011
|
Support for loading revised Factor5 N64 ROMs
|
2016-07-18 12:38:28 -10:00 |
Jack Andersen
|
2a2a16fd17
|
Typing refinements for song events
|
2016-07-17 11:23:29 -10:00 |
Jack Andersen
|
b421412cac
|
Add lookup table for Rogue Squadron SNG Setup mappings
|
2016-07-16 11:55:13 -10:00 |
Jack Andersen
|
2dcb9dd1c7
|
Working Studio implementation
|
2016-07-13 18:54:46 -10:00 |
Jack Andersen
|
596bc66ce6
|
Windows build fix
|
2016-07-07 09:37:50 -10:00 |
Phillip Stephens
|
feea7c2ecc
|
Add PaperMario TTYD Song Group descs
|
2016-07-06 21:10:02 -07:00 |
Jack Andersen
|
3427515960
|
Add Starfox Adventures midi.wad support
|
2016-07-03 12:41:31 -10:00 |
Jack Andersen
|
a0bb35433a
|
Initial amuseconv implementation with SNG extraction
|
2016-06-20 20:40:13 -10:00 |
Jack Andersen
|
7666b51c50
|
Merge branch 'master' of https://github.com/AxioDL/amuse
|
2016-06-19 17:36:32 -10:00 |
Jack Andersen
|
ee29fb4b1e
|
Initial N64 SNG support; pitch-wheel fix
|
2016-06-19 17:35:57 -10:00 |
Jack Andersen
|
ad23f9d0c4
|
Symbol pollution is bad for your health
|
2016-06-19 09:19:16 -10:00 |
Jack Andersen
|
fa3007b65c
|
wchar_t support for key path handling functions on Windows
|
2016-06-12 19:47:07 -10:00 |
Jack Andersen
|
57bb631f9b
|
Minor variable fix
|
2016-06-08 15:26:29 -10:00 |
Jack Andersen
|
117d7046dd
|
Initial working AudioUnit integration
|
2016-06-07 18:33:15 -10:00 |
Jack Andersen
|
85b6f406f1
|
Add Sample and SFX tables
|
2016-06-05 12:37:49 -10:00 |
Jack Andersen
|
168c4d3cfd
|
Container loading bug fixes, drag-n-drop support
|
2016-06-04 17:11:24 -10:00 |
Jack Andersen
|
9ae92313e3
|
Work on AudioUnit data UI
|
2016-06-03 16:34:35 -10:00 |
Phillip Stephens
|
40e808e134
|
Add failsafe and .song extension
|
2016-05-31 15:40:09 -07:00 |
Jack Andersen
|
127aa283e9
|
Support for loading songs directly out of game containers
|
2016-05-30 12:46:43 -10:00 |
Jack Andersen
|
494a39e76a
|
Support for absolute PROJ offsets introduced in Battle for Naboo
|
2016-05-29 08:22:20 -10:00 |
Jack Andersen
|
80cc9f7c94
|
MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
|
2016-05-28 18:31:58 -10:00 |
Jack Andersen
|
3ba25fd06a
|
Linux build sync
|
2016-05-27 21:15:59 -10:00 |
Jack Andersen
|
5a9fd66dff
|
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
|
2016-05-27 16:28:59 -10:00 |
Jack Andersen
|
5bee3361b7
|
Fix in Rogue Squadron 3 detection
|
2016-05-26 19:44:41 -10:00 |
Jack Andersen
|
917e607df5
|
Refactor container loading in amuseplay
|
2016-05-26 19:30:43 -10:00 |
Jack Andersen
|
276b7823c2
|
Add unified ContainerRegistry class for detecting/loading game containers
|
2016-05-26 14:56:18 -10:00 |