Jack Andersen
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fa3007b65c
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wchar_t support for key path handling functions on Windows
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2016-06-12 19:47:07 -10:00 |
Jack Andersen
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57bb631f9b
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Minor variable fix
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2016-06-08 15:26:29 -10:00 |
Jack Andersen
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117d7046dd
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Initial working AudioUnit integration
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2016-06-07 18:33:15 -10:00 |
Jack Andersen
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85b6f406f1
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Add Sample and SFX tables
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2016-06-05 12:37:49 -10:00 |
Jack Andersen
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168c4d3cfd
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Container loading bug fixes, drag-n-drop support
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2016-06-04 17:11:24 -10:00 |
Jack Andersen
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9ae92313e3
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Work on AudioUnit data UI
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2016-06-03 16:34:35 -10:00 |
Phillip Stephens
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40e808e134
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Add failsafe and .song extension
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2016-05-31 15:40:09 -07:00 |
Jack Andersen
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127aa283e9
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Support for loading songs directly out of game containers
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2016-05-30 12:46:43 -10:00 |
Jack Andersen
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494a39e76a
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Support for absolute PROJ offsets introduced in Battle for Naboo
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2016-05-29 08:22:20 -10:00 |
Jack Andersen
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80cc9f7c94
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MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
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2016-05-28 18:31:58 -10:00 |
Jack Andersen
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3ba25fd06a
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Linux build sync
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2016-05-27 21:15:59 -10:00 |
Jack Andersen
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5a9fd66dff
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Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
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2016-05-27 16:28:59 -10:00 |
Jack Andersen
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5bee3361b7
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Fix in Rogue Squadron 3 detection
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2016-05-26 19:44:41 -10:00 |
Jack Andersen
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917e607df5
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Refactor container loading in amuseplay
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2016-05-26 19:30:43 -10:00 |
Jack Andersen
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276b7823c2
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Add unified ContainerRegistry class for detecting/loading game containers
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2016-05-26 14:56:18 -10:00 |