amuse/include/amuse/Sequencer.hpp

165 lines
6.5 KiB
C++

#pragma once
#include <cstddef>
#include <cstdint>
#include <unordered_map>
#include <unordered_set>
#include "amuse/AudioGroupProject.hpp"
#include "amuse/Common.hpp"
#include "amuse/Entity.hpp"
#include "amuse/SongState.hpp"
#include "amuse/Studio.hpp"
#include "amuse/Voice.hpp"
namespace amuse {
/** State of sequencer over lifetime */
enum class SequencerState {
Playing, /**< Sequencer actively playing arrangement */
Interactive, /**< Interactive sequencer for live MIDI message processing, will not automatically die */
Dead /**< Set when arrangement complete and `dieOnEnd` was set, or manually with die() */
};
/** Multi-voice lifetime manager and polyphonic parameter tracking */
class Sequencer : public Entity {
friend class Engine;
const SongGroupIndex* m_songGroup = nullptr; /**< Quick access to song group project index */
const SongGroupIndex::MIDISetup* m_midiSetup = nullptr; /**< Selected MIDI setup (may be null) */
const SFXGroupIndex* m_sfxGroup = nullptr; /**< SFX Groups are alternatively referenced here */
std::vector<const SFXGroupIndex::SFXEntry*> m_sfxMappings; /**< SFX entries are mapped to MIDI keys this via this */
ObjToken<Studio> m_studio; /**< Studio this sequencer outputs to */
const unsigned char* m_arrData = nullptr; /**< Current playing arrangement data */
SongState m_songState; /**< State of current arrangement playback */
SequencerState m_state = SequencerState::Interactive; /**< Current high-level state of sequencer */
bool m_dieOnEnd = false; /**< Sequencer will be killed when current arrangement completes */
float m_curVol = 1.f; /**< Current volume of sequencer */
float m_volFadeTime = 0.f;
float m_volFadeTarget = 0.f;
float m_volFadeStart = 0.f;
float m_stopFadeTime = 0.f;
float m_stopFadeBeginVol = 0.f;
/** State of a single MIDI channel */
struct ChannelState {
Sequencer* m_parent = nullptr;
uint8_t m_chanId = 0;
const SongGroupIndex::MIDISetup* m_setup = nullptr; /* Channel defaults to program 0 if null */
const SongGroupIndex::PageEntry* m_page = nullptr;
~ChannelState();
ChannelState() = default;
ChannelState(Sequencer& parent, uint8_t chanId);
explicit operator bool() const { return m_parent != nullptr; }
/** Voices corresponding to currently-pressed keys in channel */
std::unordered_map<uint8_t, ObjToken<Voice>> m_chanVoxs;
std::unordered_set<ObjToken<Voice>> m_keyoffVoxs;
ObjToken<Voice> m_lastVoice;
std::array<int8_t, 128> m_ctrlVals{}; /**< MIDI controller values */
float m_curPitchWheel = 0.f; /**< MIDI pitch-wheel */
int8_t m_pitchWheelRange = -1; /**< Pitch wheel range settable by RPN 0 */
int8_t m_curProgram = 0; /**< MIDI program number */
float m_curVol = 1.f; /**< Current volume of channel */
float m_curPan = 0.f; /**< Current panning of channel */
uint16_t m_rpn = 0; /**< Current RPN (only pitch-range 0x0000 supported) */
double m_ticksPerSec = 1000.0; /**< Current ticks per second (tempo) for channel */
void _bringOutYourDead();
size_t getVoiceCount() const;
ObjToken<Voice> keyOn(uint8_t note, uint8_t velocity);
void keyOff(uint8_t note, uint8_t velocity);
void setCtrlValue(uint8_t ctrl, int8_t val);
bool programChange(int8_t prog);
void nextProgram();
void prevProgram();
void setPitchWheel(float pitchWheel);
void setVolume(float vol);
void setPan(float pan);
void allOff();
void killKeygroup(uint8_t kg, bool now);
ObjToken<Voice> findVoice(int vid);
void sendMacroMessage(ObjectId macroId, int32_t val);
};
std::array<ChannelState, 16> m_chanStates; /**< Lazily-allocated channel states */
void _bringOutYourDead();
void _destroy();
public:
~Sequencer() override;
Sequencer(Engine& engine, const AudioGroup& group, GroupId groupId, const SongGroupIndex* songGroup, SongId setupId,
ObjToken<Studio> studio);
Sequencer(Engine& engine, const AudioGroup& group, GroupId groupId, const SFXGroupIndex* sfxGroup,
ObjToken<Studio> studio);
/** Advance current song data (if any) */
void advance(double dt);
/** Obtain pointer to Sequencer's Submix */
ObjToken<Studio> getStudio() { return m_studio; }
/** Get current state of sequencer */
SequencerState state() const { return m_state; }
/** Get number of active voices */
size_t getVoiceCount() const;
/** Register key press with voice set */
ObjToken<Voice> keyOn(uint8_t chan, uint8_t note, uint8_t velocity);
/** Register key release with voice set */
void keyOff(uint8_t chan, uint8_t note, uint8_t velocity);
/** Set MIDI control value [0,127] for all voices */
void setCtrlValue(uint8_t chan, uint8_t ctrl, int8_t val);
/** Set pitchwheel value for use with voice controllers */
void setPitchWheel(uint8_t chan, float pitchWheel);
/** Send keyoffs to all active notes, silence immediately if `now` set */
void allOff(bool now = false);
/** Send keyoffs to all active notes on specified channel, silence immediately if `now` set */
void allOff(uint8_t chan, bool now = false);
/** Stop all voices in `kg`, stops immediately (no KeyOff) when `now` set */
void killKeygroup(uint8_t kg, bool now);
/** Find voice instance contained within Sequencer */
ObjToken<Voice> findVoice(int vid);
/** Send all voices using `macroId` the message `val` */
void sendMacroMessage(ObjectId macroId, int32_t val);
/** Set tempo of sequencer and all voices in ticks per second */
void setTempo(uint8_t chan, double ticksPerSec);
void setTempo(double ticksPerSec);
/** Play MIDI arrangement */
void playSong(const unsigned char* arrData, bool loop = true, bool dieOnEnd = true);
/** Stop current MIDI arrangement */
void stopSong(float fadeTime = 0.f, bool now = false);
/** Set total volume of sequencer */
void setVolume(float vol, float fadeTime = 0.f);
/** Get current program number of channel */
int8_t getChanProgram(int8_t chanId) const;
/** Set current program number of channel */
bool setChanProgram(int8_t chanId, int8_t prog);
/** Advance to next program in channel */
void nextChanProgram(int8_t chanId);
/** Advance to prev program in channel */
void prevChanProgram(int8_t chanId);
/** Manually kill sequencer for deferred release from engine */
void kill() { m_state = SequencerState::Dead; }
};
} // namespace amuse