amuse/lib/EffectDelay.cpp

80 lines
2.4 KiB
C++

#include "amuse/EffectDelay.hpp"
#include <cmath>
#include "amuse/Common.hpp"
#include "amuse/IBackendVoice.hpp"
namespace amuse {
template <typename T>
EffectDelayImp<T>::EffectDelayImp(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput, double sampleRate) {
initDelay = std::clamp(initDelay, 10u, 5000u);
initFeedback = std::clamp(initFeedback, 0u, 100u);
initOutput = std::clamp(initOutput, 0u, 100u);
x3c_delay.fill(initDelay);
x48_feedback.fill(initFeedback);
x54_output.fill(initOutput);
_setup(sampleRate);
}
template <typename T>
EffectDelayImp<T>::EffectDelayImp(const EffectDelayInfo& info, double sampleRate) {
for (size_t i = 0; i < NumChannels; ++i) {
x3c_delay[i] = std::clamp(info.delay[i], 10u, 5000u);
x48_feedback[i] = std::clamp(info.feedback[i], 0u, 100u);
x54_output[i] = std::clamp(info.output[i], 0u, 100u);
}
_setup(sampleRate);
}
template <typename T>
void EffectDelayImp<T>::_setup(double sampleRate) {
m_sampsPerMs = std::ceil(sampleRate / 1000.0);
m_blockSamples = m_sampsPerMs * 5;
_update();
}
template <typename T>
void EffectDelayImp<T>::_update() {
for (size_t i = 0; i < NumChannels; ++i) {
x0_currentSize[i] = ((x3c_delay[i] - 5) * m_sampsPerMs + 159) / 160;
xc_currentPos[i] = 0;
x18_currentFeedback[i] = x48_feedback[i] * 128 / 100;
x24_currentOutput[i] = x54_output[i] * 128 / 100;
x30_chanLines[i] = std::make_unique<T[]>(m_blockSamples * x0_currentSize[i]);
}
m_dirty = false;
}
template <typename T>
void EffectDelayImp<T>::applyEffect(T* audio, size_t frameCount, const ChannelMap& chanMap) {
if (m_dirty)
_update();
for (size_t f = 0; f < frameCount;) {
for (unsigned c = 0; c < chanMap.m_channelCount; ++c) {
T* chanAud = audio + c;
for (unsigned i = 0; i < m_blockSamples && f < frameCount; ++i, ++f) {
T& liveSamp = chanAud[chanMap.m_channelCount * i];
T& samp = x30_chanLines[c][xc_currentPos[c] * m_blockSamples + i];
samp = ClampFull<T>(samp * x18_currentFeedback[c] / 128 + liveSamp);
liveSamp = samp * x24_currentOutput[c] / 128;
}
xc_currentPos[c] = (xc_currentPos[c] + 1) % x0_currentSize[c];
}
audio += chanMap.m_channelCount * m_blockSamples;
}
}
template class EffectDelayImp<int16_t>;
template class EffectDelayImp<int32_t>;
template class EffectDelayImp<float>;
} // namespace amuse