amuse/lib/Envelope.cpp

220 lines
6.2 KiB
C++

#include "amuse/Envelope.hpp"
#include <array>
#include "amuse/AudioGroupPool.hpp"
#include "amuse/Voice.hpp"
namespace amuse {
// [0..103] -> milliseconds
constexpr std::array<int32_t, 104> MIDItoTIME{
0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 110, 120, 130,
140, 150, 160, 170, 190, 200, 220, 230, 250, 270, 290, 310, 330, 350, 380,
410, 440, 470, 500, 540, 580, 620, 660, 710, 760, 820, 880, 940, 1000, 1000,
1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 2000, 2100, 2300, 2400, 2600, 2800, 3000,
3200, 3500, 3700, 4000, 4300, 4600, 4900, 5300, 5700, 6100, 6500, 7000, 7500, 8100, 8600,
9300, 9900, 10000, 11000, 12000, 13000, 14000, 15000, 16000, 17000, 18000, 19000, 21000, 22000, 24000,
26000, 28000, 30000, 32000, 34000, 37000, 39000, 42000, 45000, 49000, 50000, 55000, 60000, 65000,
};
void Envelope::reset(const ADSR* adsr) {
m_phase = State::Attack;
m_curTime = 0.0;
m_attackTime = adsr->getAttack();
m_decayTime = adsr->getDecay();
m_sustainFactor = adsr->getSustain();
m_releaseTime = adsr->getRelease();
m_releaseStartFactor = 0.0;
m_adsrSet = true;
}
void Envelope::reset(const ADSRDLS* adsr, int8_t note, int8_t vel) {
m_phase = State::Attack;
m_curTime = 0.0;
m_attackTime = adsr->getVelToAttack(vel);
m_decayTime = adsr->getKeyToDecay(note);
m_sustainFactor = adsr->getSustain();
m_releaseTime = adsr->getRelease();
m_releaseStartFactor = 0.0;
m_adsrSet = true;
}
void Envelope::keyOff(const Voice& vox) {
double releaseTime = m_releaseTime;
if (vox.m_state.m_useAdsrControllers) {
releaseTime = MIDItoTIME[std::clamp(int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 0, 103)] / 1000.0;
}
m_phase = (releaseTime != 0.0) ? State::Release : State::Complete;
m_curTime = 0.0;
}
void Envelope::keyOff() {
m_phase = (m_releaseTime != 0.0) ? State::Release : State::Complete;
m_curTime = 0.0;
}
float Envelope::advance(double dt, const Voice& vox) {
if (!m_adsrSet && !vox.m_state.m_useAdsrControllers)
return 1.f;
double thisTime = m_curTime;
m_curTime += dt;
switch (m_phase) {
case State::Attack: {
double attackTime = m_attackTime;
if (vox.m_state.m_useAdsrControllers) {
attackTime = MIDItoTIME[std::clamp(int(vox.getCtrlValue(vox.m_state.m_midiAttack)), 0, 103)] / 1000.0;
}
if (attackTime == 0.0) {
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
double attackFac = thisTime / attackTime;
if (attackFac >= 1.0) {
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
m_releaseStartFactor = attackFac;
return attackFac;
}
case State::Decay: {
double decayTime = m_decayTime;
if (vox.m_state.m_useAdsrControllers) {
decayTime = MIDItoTIME[std::clamp(int(vox.getCtrlValue(vox.m_state.m_midiDecay)), 0, 103)] / 1000.0;
}
double sustainFactor = m_sustainFactor;
if (vox.m_state.m_useAdsrControllers) {
sustainFactor = std::clamp(int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 0, 127) / 127.0;
}
if (decayTime == 0.0) {
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
double decayFac = thisTime / decayTime;
if (decayFac >= 1.0) {
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor;
return m_releaseStartFactor;
}
case State::Sustain: {
double sustainFactor = m_sustainFactor;
if (vox.m_state.m_useAdsrControllers) {
sustainFactor = std::clamp(int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 0, 127) / 127.0;
}
return sustainFactor;
}
case State::Release: {
double releaseTime = m_releaseTime;
if (vox.m_state.m_useAdsrControllers) {
releaseTime = MIDItoTIME[std::clamp(int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 0, 103)] / 1000.0;
}
if (releaseTime == 0.0) {
m_phase = State::Complete;
return 0.f;
}
double releaseFac = thisTime / releaseTime;
if (releaseFac >= 1.0) {
m_phase = State::Complete;
return 0.f;
}
return std::min(m_releaseStartFactor, 1.0 - releaseFac);
}
case State::Complete:
default:
return 0.f;
}
}
float Envelope::advance(double dt) {
if (!m_adsrSet)
return 1.f;
double thisTime = m_curTime;
m_curTime += dt;
switch (m_phase) {
case State::Attack: {
double attackTime = m_attackTime;
if (attackTime == 0.0) {
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
double attackFac = thisTime / attackTime;
if (attackFac >= 1.0) {
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
m_releaseStartFactor = attackFac;
return attackFac;
}
case State::Decay: {
double decayTime = m_decayTime;
double sustainFactor = m_sustainFactor;
if (decayTime == 0.0) {
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
double decayFac = thisTime / decayTime;
if (decayFac >= 1.0) {
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor;
return m_releaseStartFactor;
}
case State::Sustain: {
return m_sustainFactor;
}
case State::Release: {
double releaseTime = m_releaseTime;
if (releaseTime == 0.0) {
m_phase = State::Complete;
return 0.f;
}
double releaseFac = thisTime / releaseTime;
if (releaseFac >= 1.0) {
m_phase = State::Complete;
return 0.f;
}
return std::min(m_releaseStartFactor, 1.0 - releaseFac);
}
case State::Complete:
default:
return 0.f;
}
}
bool Envelope::isComplete(const Voice& vox) const {
return (m_adsrSet || vox.m_state.m_useAdsrControllers) && m_phase == State::Complete;
}
} // namespace amuse