amuse/include/amuse/BooBackend.hpp

148 lines
5.5 KiB
C++

#ifndef __AMUSE_BOO_BACKEND_HPP__
#define __AMUSE_BOO_BACKEND_HPP__
#include <boo/audiodev/IAudioVoiceEngine.hpp>
#include <boo/audiodev/IAudioSubmix.hpp>
#include <boo/audiodev/IMIDIReader.hpp>
#include <boo/audiodev/MIDIDecoder.hpp>
#include "IBackendVoice.hpp"
#include "IBackendSubmix.hpp"
#include "IBackendVoiceAllocator.hpp"
#include <mutex>
#include <list>
namespace amuse
{
/** Backend voice implementation for boo mixer */
class BooBackendVoice : public IBackendVoice
{
friend class BooBackendVoiceAllocator;
Voice& m_clientVox;
struct VoiceCallback : boo::IAudioVoiceCallback
{
BooBackendVoice& m_parent;
void preSupplyAudio(boo::IAudioVoice& voice, double dt);
size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data);
void routeAudio(size_t frames, size_t channels, double dt, int busId, int16_t* in, int16_t* out);
void routeAudio(size_t frames, size_t channels, double dt, int busId, int32_t* in, int32_t* out);
void routeAudio(size_t frames, size_t channels, double dt, int busId, float* in, float* out);
VoiceCallback(BooBackendVoice& parent) : m_parent(parent) {}
} m_cb;
boo::ObjToken<boo::IAudioVoice> m_booVoice;
public:
BooBackendVoice(boo::IAudioVoiceEngine& engine, Voice& clientVox, double sampleRate, bool dynamicPitch);
void resetSampleRate(double sampleRate);
void resetChannelLevels();
void setChannelLevels(IBackendSubmix* submix, const float coefs[8], bool slew);
void setPitchRatio(double ratio, bool slew);
void start();
void stop();
};
/** Backend submix implementation for boo mixer */
class BooBackendSubmix : public IBackendSubmix
{
friend class BooBackendVoiceAllocator;
friend class BooBackendVoice;
Submix& m_clientSmx;
struct SubmixCallback : boo::IAudioSubmixCallback
{
BooBackendSubmix& m_parent;
bool canApplyEffect() const;
void applyEffect(int16_t* audio, size_t frameCount, const boo::ChannelMap& chanMap, double sampleRate) const;
void applyEffect(int32_t* audio, size_t frameCount, const boo::ChannelMap& chanMap, double sampleRate) const;
void applyEffect(float* audio, size_t frameCount, const boo::ChannelMap& chanMap, double sampleRate) const;
void resetOutputSampleRate(double sampleRate);
SubmixCallback(BooBackendSubmix& parent) : m_parent(parent) {}
} m_cb;
boo::ObjToken<boo::IAudioSubmix> m_booSubmix;
public:
BooBackendSubmix(boo::IAudioVoiceEngine& engine, Submix& clientSmx, bool mainOut, int busId);
void setSendLevel(IBackendSubmix* submix, float level, bool slew);
double getSampleRate() const;
SubmixFormat getSampleFormat() const;
};
/** Backend MIDI event reader for controlling sequencer with external hardware / software */
class BooBackendMIDIReader : public IMIDIReader, public boo::IMIDIReader
{
friend class BooBackendVoiceAllocator;
protected:
Engine& m_engine;
std::unordered_map<std::string, std::unique_ptr<boo::IMIDIIn>> m_midiIns;
std::unique_ptr<boo::IMIDIIn> m_virtualIn;
boo::MIDIDecoder m_decoder;
bool m_useLock;
std::list<std::pair<double, std::vector<uint8_t>>> m_queue;
std::mutex m_midiMutex;
void _MIDIReceive(std::vector<uint8_t>&& bytes, double time);
public:
~BooBackendMIDIReader();
BooBackendMIDIReader(Engine& engine, bool useLock);
void addMIDIIn(const char* name);
void removeMIDIIn(const char* name);
bool hasMIDIIn(const char* name) const;
void setVirtualIn(bool v);
bool hasVirtualIn() const;
void pumpReader(double dt);
void noteOff(uint8_t chan, uint8_t key, uint8_t velocity);
void noteOn(uint8_t chan, uint8_t key, uint8_t velocity);
void notePressure(uint8_t chan, uint8_t key, uint8_t pressure);
void controlChange(uint8_t chan, uint8_t control, uint8_t value);
void programChange(uint8_t chan, uint8_t program);
void channelPressure(uint8_t chan, uint8_t pressure);
void pitchBend(uint8_t chan, int16_t pitch);
void allSoundOff(uint8_t chan);
void resetAllControllers(uint8_t chan);
void localControl(uint8_t chan, bool on);
void allNotesOff(uint8_t chan);
void omniMode(uint8_t chan, bool on);
void polyMode(uint8_t chan, bool on);
void sysex(const void* data, size_t len);
void timeCodeQuarterFrame(uint8_t message, uint8_t value);
void songPositionPointer(uint16_t pointer);
void songSelect(uint8_t song);
void tuneRequest();
void startSeq();
void continueSeq();
void stopSeq();
void reset();
};
/** Backend voice allocator implementation for boo mixer */
class BooBackendVoiceAllocator : public IBackendVoiceAllocator, public boo::IAudioVoiceEngineCallback
{
friend class BooBackendMIDIReader;
protected:
boo::IAudioVoiceEngine& m_booEngine;
Engine* m_cbInterface = nullptr;
public:
BooBackendVoiceAllocator(boo::IAudioVoiceEngine& booEngine);
std::unique_ptr<IBackendVoice> allocateVoice(Voice& clientVox, double sampleRate, bool dynamicPitch);
std::unique_ptr<IBackendSubmix> allocateSubmix(Submix& clientSmx, bool mainOut, int busId);
std::vector<std::pair<std::string, std::string>> enumerateMIDIDevices();
std::unique_ptr<IMIDIReader> allocateMIDIReader(Engine& engine);
void setCallbackInterface(Engine* engine);
AudioChannelSet getAvailableSet();
void setVolume(float vol);
void on5MsInterval(boo::IAudioVoiceEngine& engine, double dt);
void onPumpCycleComplete(boo::IAudioVoiceEngine& engine);
};
}
#endif // __AMUSE_BOO_BACKEND_HPP__