mirror of https://github.com/AxioDL/amuse.git
229 lines
6.8 KiB
C++
229 lines
6.8 KiB
C++
#include "amuse/Envelope.hpp"
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#include "amuse/Voice.hpp"
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namespace amuse
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{
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static int32_t MIDItoTIME[104] = {/* [0..103] -> milliseconds */
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0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110,
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110, 120, 130, 140, 150, 160, 170, 190, 200, 220, 230, 250,
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270, 290, 310, 330, 350, 380, 410, 440, 470, 500, 540, 580,
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620, 660, 710, 760, 820, 880, 940, 1000, 1000, 1100, 1200, 1300,
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1400, 1500, 1600, 1700, 1800, 2000, 2100, 2300, 2400, 2600, 2800, 3000,
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3200, 3500, 3700, 4000, 4300, 4600, 4900, 5300, 5700, 6100, 6500, 7000,
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7500, 8100, 8600, 9300, 9900, 10000, 11000, 12000, 13000, 14000, 15000, 16000,
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17000, 18000, 19000, 21000, 22000, 24000, 26000, 28000, 30000, 32000, 34000, 37000,
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39000, 42000, 45000, 49000, 50000, 55000, 60000, 65000};
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void Envelope::reset(const ADSR* adsr)
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{
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m_phase = State::Attack;
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m_curTime = 0.0;
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m_attackTime = adsr->getAttack();
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m_decayTime = adsr->getDecay();
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m_sustainFactor = adsr->getSustain();
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m_releaseTime = adsr->getRelease();
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m_releaseStartFactor = 0.0;
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m_adsrSet = true;
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}
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void Envelope::reset(const ADSRDLS* adsr, int8_t note, int8_t vel)
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{
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m_phase = State::Attack;
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m_curTime = 0.0;
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m_attackTime = adsr->getVelToAttack(vel);
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m_decayTime = adsr->getKeyToDecay(note);
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m_sustainFactor = adsr->getSustain();
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m_releaseTime = adsr->getRelease();
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m_releaseStartFactor = 0.0;
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m_adsrSet = true;
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}
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void Envelope::keyOff(const Voice& vox)
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{
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double releaseTime = m_releaseTime;
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if (vox.m_state.m_useAdsrControllers)
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releaseTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 103)] / 1000.0;
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m_phase = (releaseTime != 0.0) ? State::Release : State::Complete;
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m_curTime = 0.0;
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}
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void Envelope::keyOff()
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{
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m_phase = (m_releaseTime != 0.0) ? State::Release : State::Complete;
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m_curTime = 0.0;
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}
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float Envelope::advance(double dt, const Voice& vox)
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{
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double thisTime = m_curTime;
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m_curTime += dt;
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switch (m_phase)
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{
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case State::Attack:
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{
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double attackTime = m_attackTime;
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if (vox.m_state.m_useAdsrControllers)
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attackTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiAttack)), 103)] / 1000.0;
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if (attackTime == 0.0)
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{
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m_phase = State::Decay;
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m_curTime = 0.0;
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m_releaseStartFactor = 1.f;
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return 1.f;
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}
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double attackFac = thisTime / attackTime;
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if (attackFac >= 1.0)
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{
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m_phase = State::Decay;
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m_curTime = 0.0;
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m_releaseStartFactor = 1.f;
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return 1.f;
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}
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m_releaseStartFactor = attackFac;
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return attackFac;
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}
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case State::Decay:
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{
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double decayTime = m_decayTime;
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if (vox.m_state.m_useAdsrControllers)
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decayTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiDecay)), 103)] / 1000.0;
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double sustainFactor = m_sustainFactor;
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if (vox.m_state.m_useAdsrControllers)
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sustainFactor = clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 127) / 127.0;
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if (decayTime == 0.0)
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{
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m_phase = State::Sustain;
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m_curTime = 0.0;
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m_releaseStartFactor = sustainFactor;
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return sustainFactor;
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}
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double decayFac = thisTime / decayTime;
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if (decayFac >= 1.0)
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{
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m_phase = State::Sustain;
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m_curTime = 0.0;
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m_releaseStartFactor = sustainFactor;
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return sustainFactor;
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}
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m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor;
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return m_releaseStartFactor;
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}
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case State::Sustain:
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{
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double sustainFactor = m_sustainFactor;
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if (vox.m_state.m_useAdsrControllers)
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sustainFactor = clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 127) / 127.0;
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return sustainFactor;
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}
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case State::Release:
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{
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double releaseTime = m_releaseTime;
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if (vox.m_state.m_useAdsrControllers)
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releaseTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 103)] / 1000.0;
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if (releaseTime == 0.0)
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{
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m_phase = State::Complete;
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return 0.f;
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}
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double releaseFac = thisTime / releaseTime;
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if (releaseFac >= 1.0)
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{
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m_phase = State::Complete;
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return 0.f;
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}
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return std::min(m_releaseStartFactor, 1.0 - releaseFac);
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}
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case State::Complete:
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default:
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return 0.f;
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}
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}
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float Envelope::advance(double dt)
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{
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double thisTime = m_curTime;
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m_curTime += dt;
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switch (m_phase)
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{
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case State::Attack:
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{
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double attackTime = m_attackTime;
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if (attackTime == 0.0)
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{
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m_phase = State::Decay;
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m_curTime = 0.0;
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m_releaseStartFactor = 1.f;
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return 1.f;
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}
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double attackFac = thisTime / attackTime;
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if (attackFac >= 1.0)
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{
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m_phase = State::Decay;
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m_curTime = 0.0;
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m_releaseStartFactor = 1.f;
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return 1.f;
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}
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m_releaseStartFactor = attackFac;
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return attackFac;
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}
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case State::Decay:
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{
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double decayTime = m_decayTime;
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double sustainFactor = m_sustainFactor;
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if (decayTime == 0.0)
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{
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m_phase = State::Sustain;
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m_curTime = 0.0;
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m_releaseStartFactor = sustainFactor;
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return sustainFactor;
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}
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double decayFac = thisTime / decayTime;
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if (decayFac >= 1.0)
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{
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m_phase = State::Sustain;
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m_curTime = 0.0;
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m_releaseStartFactor = sustainFactor;
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return sustainFactor;
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}
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m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor;
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return m_releaseStartFactor;
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}
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case State::Sustain:
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{
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return m_sustainFactor;
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}
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case State::Release:
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{
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double releaseTime = m_releaseTime;
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if (releaseTime == 0.0)
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{
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m_phase = State::Complete;
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return 0.f;
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}
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double releaseFac = thisTime / releaseTime;
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if (releaseFac >= 1.0)
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{
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m_phase = State::Complete;
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return 0.f;
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}
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return std::min(m_releaseStartFactor, 1.0 - releaseFac);
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}
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case State::Complete:
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default:
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return 0.f;
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}
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}
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}
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