amuse/Editor/KeymapEditor.hpp

110 lines
3.1 KiB
C++

#ifndef AMUSE_KEYMAP_EDITOR_HPP
#define AMUSE_KEYMAP_EDITOR_HPP
#include "EditorWidget.hpp"
#include <QFrame>
#include <QLabel>
#include <QStaticText>
#include <QSpinBox>
#include <QPushButton>
#include <QSvgRenderer>
#include <QScrollArea>
#include <QCheckBox>
#include <bitset>
class KeymapEditor;
class PaintButton : public QPushButton
{
Q_OBJECT
public:
explicit PaintButton(QWidget* parent = Q_NULLPTR);
void mouseReleaseEvent(QMouseEvent* event) { event->ignore(); }
void mouseMoveEvent(QMouseEvent* event) { event->ignore(); }
void focusOutEvent(QFocusEvent* event) { event->ignore(); }
void keyPressEvent(QKeyEvent* event) { event->ignore(); }
};
class KeymapView : public QWidget
{
Q_OBJECT
friend class KeymapControls;
friend class KeymapEditor;
amuse::ObjToken<ProjectModel::KeymapNode> m_node;
QSvgRenderer m_octaveRenderer;
QSvgRenderer m_lastOctaveRenderer;
QRectF m_natural[7];
QRectF m_sharp[5];
QTransform m_widgetToSvg;
QFont m_keyFont;
QStaticText m_keyTexts[128];
int m_keyPalettes[128];
KeymapEditor* getEditor() const;
int getKey(const QPoint& localPos) const;
void drawKey(QPainter& painter, const QRect& octaveRect, qreal penWidth,
const QColor* keyPalette, int o, int k) const;
public:
explicit KeymapView(QWidget* parent = Q_NULLPTR);
void loadData(ProjectModel::KeymapNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
void paintEvent(QPaintEvent* ev);
void mousePressEvent(QMouseEvent* ev);
void mouseMoveEvent(QMouseEvent* ev);
void wheelEvent(QWheelEvent* event);
};
class KeymapControls : public QFrame
{
Q_OBJECT
friend class KeymapView;
friend class KeymapEditor;
FieldProjectNode* m_macro;
QSpinBox* m_transpose;
QSpinBox* m_pan;
QCheckBox* m_surround;
QSpinBox* m_prioOffset;
PaintButton* m_paintButton;
bool m_enableUpdate = true;
KeymapEditor* getEditor() const;
void setPaintIdx(int idx);
void setKeymap(const amuse::Keymap& km);
public:
explicit KeymapControls(QWidget* parent = Q_NULLPTR);
void loadData(ProjectModel::KeymapNode* node);
void unloadData();
public slots:
void controlChanged();
void paintButtonPressed();
};
class KeymapEditor : public EditorWidget
{
Q_OBJECT
friend class KeymapView;
friend class KeymapControls;
QScrollArea* m_scrollArea;
KeymapView* m_kmView;
KeymapControls* m_controls;
QColor m_paintPalette[129];
amuse::Keymap m_controlKeymap;
std::unordered_map<uint64_t, std::pair<int, int>> m_configToIdx;
std::bitset<129> m_idxBitmap;
bool m_inPaint = false;
void _touch();
void touchKey(int key, bool bulk = false);
void touchControl(const amuse::Keymap& km);
int allocateConfigIdx(uint64_t key);
void deallocateConfigIdx(uint64_t key);
int getConfigIdx(uint64_t key) const;
public:
explicit KeymapEditor(QWidget* parent = Q_NULLPTR);
bool loadData(ProjectModel::KeymapNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
void keyPressEvent(QKeyEvent* event);
};
#endif //AMUSE_KEYMAP_EDITOR_HPP