mirror of https://github.com/AxioDL/amuse.git
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
#ifndef AMUSE_KEYMAP_EDITOR_HPP
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#define AMUSE_KEYMAP_EDITOR_HPP
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#include "EditorWidget.hpp"
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#include <QFrame>
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#include <QLabel>
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#include <QStaticText>
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#include <QSpinBox>
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#include <QPushButton>
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#include <QSvgRenderer>
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#include <QScrollArea>
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#include <QCheckBox>
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#include <bitset>
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class KeymapEditor;
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class PaintButton : public QPushButton
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{
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Q_OBJECT
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public:
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explicit PaintButton(QWidget* parent = Q_NULLPTR);
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void mouseReleaseEvent(QMouseEvent* event) { event->ignore(); }
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void mouseMoveEvent(QMouseEvent* event) { event->ignore(); }
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void focusOutEvent(QFocusEvent* event) { event->ignore(); }
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void keyPressEvent(QKeyEvent* event) { event->ignore(); }
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};
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class KeymapView : public QWidget
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{
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Q_OBJECT
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friend class KeymapControls;
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friend class KeymapEditor;
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amuse::ObjToken<ProjectModel::KeymapNode> m_node;
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QSvgRenderer m_octaveRenderer;
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QSvgRenderer m_lastOctaveRenderer;
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QRectF m_natural[7];
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QRectF m_sharp[5];
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QTransform m_widgetToSvg;
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QFont m_keyFont;
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QStaticText m_keyTexts[128];
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int m_keyPalettes[128];
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KeymapEditor* getEditor() const;
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int getKey(const QPoint& localPos) const;
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void drawKey(QPainter& painter, const QRect& octaveRect, qreal penWidth,
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const QColor* keyPalette, int o, int k) const;
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public:
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explicit KeymapView(QWidget* parent = Q_NULLPTR);
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void loadData(ProjectModel::KeymapNode* node);
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void unloadData();
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ProjectModel::INode* currentNode() const;
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void paintEvent(QPaintEvent* ev);
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void mousePressEvent(QMouseEvent* ev);
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void mouseMoveEvent(QMouseEvent* ev);
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void wheelEvent(QWheelEvent* event);
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};
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class KeymapControls : public QFrame
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{
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Q_OBJECT
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friend class KeymapView;
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friend class KeymapEditor;
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FieldProjectNode* m_macro;
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QSpinBox* m_transpose;
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QSpinBox* m_pan;
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QCheckBox* m_surround;
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QSpinBox* m_prioOffset;
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PaintButton* m_paintButton;
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bool m_enableUpdate = true;
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KeymapEditor* getEditor() const;
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void setPaintIdx(int idx);
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void setKeymap(const amuse::Keymap& km);
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public:
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explicit KeymapControls(QWidget* parent = Q_NULLPTR);
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void loadData(ProjectModel::KeymapNode* node);
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void unloadData();
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public slots:
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void controlChanged();
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void paintButtonPressed();
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};
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class KeymapEditor : public EditorWidget
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{
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Q_OBJECT
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friend class KeymapView;
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friend class KeymapControls;
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QScrollArea* m_scrollArea;
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KeymapView* m_kmView;
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KeymapControls* m_controls;
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QColor m_paintPalette[129];
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amuse::Keymap m_controlKeymap;
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std::unordered_map<uint64_t, std::pair<int, int>> m_configToIdx;
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std::bitset<129> m_idxBitmap;
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bool m_inPaint = false;
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void _touch();
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void touchKey(int key, bool bulk = false);
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void touchControl(const amuse::Keymap& km);
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int allocateConfigIdx(uint64_t key);
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void deallocateConfigIdx(uint64_t key);
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int getConfigIdx(uint64_t key) const;
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public:
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explicit KeymapEditor(QWidget* parent = Q_NULLPTR);
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bool loadData(ProjectModel::KeymapNode* node);
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void unloadData();
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ProjectModel::INode* currentNode() const;
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void keyPressEvent(QKeyEvent* event);
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};
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#endif //AMUSE_KEYMAP_EDITOR_HPP
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