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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef __AMUSE_EFFECTREVERB_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define __AMUSE_EFFECTREVERB_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include "EffectBase.hpp"</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include "amuse/Common.hpp"</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include <memory></span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> </div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> {</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> </div><div class="line"><a name="l00012"></a><span class="lineno"><a class="line" href="structamuse_1_1_reverb_delay_line.html"> 12</a></span> <span class="keyword">struct </span><a class="code" href="structamuse_1_1_reverb_delay_line.html">ReverbDelayLine</a></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> {</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>  int32_t x0_inPoint = 0;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  int32_t x4_outPoint = 0;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  int32_t x8_length = 0;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>  std::unique_ptr<float[]> xc_inputs;</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  <span class="keywordtype">float</span> x10_lastInput = 0.f;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  <span class="keywordtype">void</span> allocate(int32_t delay);</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  <span class="keywordtype">void</span> setdelay(int32_t delay);</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> };</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std_imp.html"> 25</a></span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_std_imp.html">EffectReverbStdImp</a>;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00028"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_hi_imp.html"> 28</a></span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_hi_imp.html">EffectReverbHiImp</a>;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00031"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std.html"> 31</a></span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_std.html">EffectReverbStd</a></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std.html#a3db6110d680e34ddb85d537d96de44cf"> 34</a></span>  <span class="keywordtype">float</span> <a class="code" href="classamuse_1_1_effect_reverb_std.html#a3db6110d680e34ddb85d537d96de44cf">x140_x1c8_coloration</a>; </div><div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std.html#a0b3713683469fa19b9caf9b34ca19c1c"> 35</a></span>  <span class="keywordtype">float</span> <a class="code" href="classamuse_1_1_effect_reverb_std.html#a0b3713683469fa19b9caf9b34ca19c1c">x144_x1cc_mix</a>; </div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std.html#ac6696cd6a34cd6ec4071a571a755dd34"> 36</a></span>  <span class="keywordtype">float</span> <a class="code" href="classamuse_1_1_effect_reverb_std.html#ac6696cd6a34cd6ec4071a571a755dd34">x148_x1d0_time</a>; </div><div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std.html#a33c4e8523dfeed17690ebc303888eeed"> 37</a></span>  <span class="keywordtype">float</span> <a class="code" href="classamuse_1_1_effect_reverb_std.html#a33c4e8523dfeed17690ebc303888eeed">x14c_x1d4_damping</a>; </div><div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std.html#a206bb6f4c31b532998f7acb14987603b"> 38</a></span>  <span class="keywordtype">float</span> <a class="code" href="classamuse_1_1_effect_reverb_std.html#a206bb6f4c31b532998f7acb14987603b">x150_x1d8_preDelay</a>; </div><div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_std.html#a82c5d2e55f794320825076eb27e63c25"> 39</a></span>  <span class="keywordtype">bool</span> m_dirty = <span class="keyword">true</span>; </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_std_imp.html">EffectReverbStdImp</a>;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_hi_imp.html">EffectReverbHiImp</a>;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <a class="code" href="classamuse_1_1_effect_reverb_std.html">EffectReverbStd</a>(<span class="keywordtype">float</span> coloration, <span class="keywordtype">float</span> mix, <span class="keywordtype">float</span> time,</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keywordtype">float</span> damping, <span class="keywordtype">float</span> preDelay);</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <span class="keyword">using</span> <a class="code" href="classamuse_1_1_effect_reverb_std_imp.html">ImpType</a> = <a class="code" href="classamuse_1_1_effect_reverb_std_imp.html">EffectReverbStdImp<T></a>;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <span class="keywordtype">void</span> setColoration(<span class="keywordtype">float</span> coloration)</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  {</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  x140_x1c8_coloration = clamp(0.f, coloration, 1.f);</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  m_dirty = <span class="keyword">true</span>;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  }</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> </div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <span class="keywordtype">void</span> setMix(<span class="keywordtype">float</span> mix)</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  {</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  x144_x1cc_mix = clamp(0.f, mix, 1.f);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  m_dirty = <span class="keyword">true</span>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  }</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keywordtype">void</span> setTime(<span class="keywordtype">float</span> time)</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  {</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  x148_x1d0_time = clamp(0.01f, time, 10.f);</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  m_dirty = <span class="keyword">true</span>;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  }</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="keywordtype">void</span> setDamping(<span class="keywordtype">float</span> damping)</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  {</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  x14c_x1d4_damping = clamp(0.f, damping, 1.f);</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  m_dirty = <span class="keyword">true</span>;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  }</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> </div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keywordtype">void</span> setPreDelay(<span class="keywordtype">float</span> preDelay)</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  {</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  x150_x1d8_preDelay = clamp(0.f, preDelay, 0.1f);</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  m_dirty = <span class="keyword">true</span>;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  }</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> };</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> </div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_reverb_hi.html"> 83</a></span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_hi.html">EffectReverbHi</a> : <span class="keyword">public</span> <a class="code" href="classamuse_1_1_effect_reverb_std.html">EffectReverbStd</a></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> {</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordtype">float</span> x1dc_crosstalk; </div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_hi_imp.html">EffectReverbHiImp</a>;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <a class="code" href="classamuse_1_1_effect_reverb_hi.html">EffectReverbHi</a>(<span class="keywordtype">float</span> coloration, <span class="keywordtype">float</span> mix, <span class="keywordtype">float</span> time,</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <span class="keywordtype">float</span> damping, <span class="keywordtype">float</span> preDelay, <span class="keywordtype">float</span> crosstalk);</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keyword">using</span> <a class="code" href="classamuse_1_1_effect_reverb_std_imp.html">ImpType</a> = <a class="code" href="classamuse_1_1_effect_reverb_hi_imp.html">EffectReverbHiImp<T></a>;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keywordtype">void</span> setCrosstalk(<span class="keywordtype">float</span> crosstalk)</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  {</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  x1dc_crosstalk = clamp(0.f, crosstalk, 1.f);</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  m_dirty = <span class="keyword">true</span>;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  }</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> };</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_std_imp.html">EffectReverbStdImp</a> : <span class="keyword">public</span> <a class="code" href="classamuse_1_1_effect_base.html">EffectBase</a><T>, <span class="keyword">public</span> <a class="code" href="classamuse_1_1_effect_reverb_std.html">EffectReverbStd</a></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> {</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <a class="code" href="structamuse_1_1_reverb_delay_line.html">ReverbDelayLine</a> x0_AP[8][2] = {}; </div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <a class="code" href="structamuse_1_1_reverb_delay_line.html">ReverbDelayLine</a> x78_C[8][2] = {}; </div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="keywordtype">float</span> xf0_allPassCoef = 0.f; </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <span class="keywordtype">float</span> xf4_combCoef[8][2] = {}; </div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="keywordtype">float</span> x10c_lpLastout[8] = {}; </div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <span class="keywordtype">float</span> x118_level = 0.f; </div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  <span class="keywordtype">float</span> x11c_damping = 0.f; </div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  int32_t x120_preDelayTime = 0; </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  std::unique_ptr<float[]> x124_preDelayLine[8]; </div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  <span class="keywordtype">float</span>* x130_preDelayPtr[8] = {}; </div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="keywordtype">double</span> m_sampleRate; </div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <span class="keywordtype">void</span> _update();</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <a class="code" href="classamuse_1_1_effect_reverb_std_imp.html">EffectReverbStdImp</a>(<span class="keywordtype">float</span> coloration, <span class="keywordtype">float</span> mix, <span class="keywordtype">float</span> time,</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="keywordtype">float</span> damping, <span class="keywordtype">float</span> preDelay, <span class="keywordtype">double</span> sampleRate);</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <span class="keywordtype">void</span> applyEffect(T* audio, <span class="keywordtype">size_t</span> frameCount, <span class="keyword">const</span> <a class="code" href="structamuse_1_1_channel_map.html">ChannelMap</a>& chanMap);</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> };</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="keyword">template</span> <<span class="keyword">typename</span> T></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_reverb_hi_imp.html">EffectReverbHiImp</a> : <span class="keyword">public</span> <a class="code" href="classamuse_1_1_effect_base.html">EffectBase</a><T>, <span class="keyword">public</span> <a class="code" href="classamuse_1_1_effect_reverb_hi.html">EffectReverbHi</a></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> {</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  <a class="code" href="structamuse_1_1_reverb_delay_line.html">ReverbDelayLine</a> x0_AP[8][2] = {}; </div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <a class="code" href="structamuse_1_1_reverb_delay_line.html">ReverbDelayLine</a> x78_LP[8] = {}; </div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  <a class="code" href="structamuse_1_1_reverb_delay_line.html">ReverbDelayLine</a> xb4_C[8][3] = {}; </div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keywordtype">float</span> x168_allPassCoef = 0.f; </div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <span class="keywordtype">float</span> x16c_combCoef[8][3] = {}; </div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <span class="keywordtype">float</span> x190_lpLastout[8] = {}; </div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keywordtype">float</span> x19c_level = 0.f; </div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="keywordtype">float</span> x1a0_damping = 0.f; </div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  int32_t x1a4_preDelayTime = 0; </div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  std::unique_ptr<float[]> x1ac_preDelayLine[8]; </div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keywordtype">float</span>* x1b8_preDelayPtr[8] = {}; </div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  <span class="keywordtype">float</span> x1a8_internalCrosstalk;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> </div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  <span class="keywordtype">double</span> m_sampleRate; </div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <span class="keywordtype">void</span> _update();</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  <span class="keywordtype">void</span> _handleReverb(T* audio, <span class="keywordtype">int</span> chanIdx, <span class="keywordtype">int</span> chanCount, <span class="keywordtype">int</span> sampleCount);</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keywordtype">void</span> _doCrosstalk(T* audio, <span class="keywordtype">float</span> wet, <span class="keywordtype">float</span> dry, <span class="keywordtype">int</span> chanCount, <span class="keywordtype">int</span> sampleCount);</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  <a class="code" href="classamuse_1_1_effect_reverb_hi_imp.html">EffectReverbHiImp</a>(<span class="keywordtype">float</span> coloration, <span class="keywordtype">float</span> mix, <span class="keywordtype">float</span> time,</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="keywordtype">float</span> damping, <span class="keywordtype">float</span> preDelay, <span class="keywordtype">float</span> crosstalk, <span class="keywordtype">double</span> sampleRate);</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <span class="keywordtype">void</span> applyEffect(T* audio, <span class="keywordtype">size_t</span> frameCount, <span class="keyword">const</span> <a class="code" href="structamuse_1_1_channel_map.html">ChannelMap</a>& chanMap);</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> };</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> }</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> <span class="preprocessor">#endif // __AMUSE_EFFECTREVERB_HPP__</span></div><div class="ttc" id="classamuse_1_1_effect_reverb_std_html"><div class="ttname"><a href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00031">EffectReverb.hpp:31</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_hi_html"><div class="ttname"><a href="classamuse_1_1_effect_reverb_hi.html">amuse::EffectReverbHi</a></div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00083">EffectReverb.hpp:83</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_hi_imp_html"><div class="ttname"><a href="classamuse_1_1_effect_reverb_hi_imp.html">amuse::EffectReverbHiImp</a></div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00028">EffectReverb.hpp:28</a></div></div>
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<div class="ttc" id="structamuse_1_1_reverb_delay_line_html"><div class="ttname"><a href="structamuse_1_1_reverb_delay_line.html">amuse::ReverbDelayLine</a></div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00012">EffectReverb.hpp:12</a></div></div>
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<div class="ttc" id="namespaceamuse_html"><div class="ttname"><a href="namespaceamuse.html">amuse</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_8hpp_source.html#l00008">AudioGroup.hpp:8</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_std_imp_html"><div class="ttname"><a href="classamuse_1_1_effect_reverb_std_imp.html">amuse::EffectReverbStdImp</a></div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00025">EffectReverb.hpp:25</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_std_html_a0b3713683469fa19b9caf9b34ca19c1c"><div class="ttname"><a href="classamuse_1_1_effect_reverb_std.html#a0b3713683469fa19b9caf9b34ca19c1c">amuse::EffectReverbStd::x144_x1cc_mix</a></div><div class="ttdeci">float x144_x1cc_mix</div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00035">EffectReverb.hpp:35</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_std_html_ac6696cd6a34cd6ec4071a571a755dd34"><div class="ttname"><a href="classamuse_1_1_effect_reverb_std.html#ac6696cd6a34cd6ec4071a571a755dd34">amuse::EffectReverbStd::x148_x1d0_time</a></div><div class="ttdeci">float x148_x1d0_time</div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00036">EffectReverb.hpp:36</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_std_html_a206bb6f4c31b532998f7acb14987603b"><div class="ttname"><a href="classamuse_1_1_effect_reverb_std.html#a206bb6f4c31b532998f7acb14987603b">amuse::EffectReverbStd::x150_x1d8_preDelay</a></div><div class="ttdeci">float x150_x1d8_preDelay</div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00038">EffectReverb.hpp:38</a></div></div>
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<div class="ttc" id="structamuse_1_1_channel_map_html"><div class="ttname"><a href="structamuse_1_1_channel_map.html">amuse::ChannelMap</a></div><div class="ttdef"><b>Definition:</b> <a href="_i_backend_voice_8hpp_source.html#l00022">IBackendVoice.hpp:22</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_std_html_a33c4e8523dfeed17690ebc303888eeed"><div class="ttname"><a href="classamuse_1_1_effect_reverb_std.html#a33c4e8523dfeed17690ebc303888eeed">amuse::EffectReverbStd::x14c_x1d4_damping</a></div><div class="ttdeci">float x14c_x1d4_damping</div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00037">EffectReverb.hpp:37</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_base_html"><div class="ttname"><a href="classamuse_1_1_effect_base.html">amuse::EffectBase</a></div><div class="ttdef"><b>Definition:</b> <a href="_effect_base_8hpp_source.html#l00018">EffectBase.hpp:18</a></div></div>
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<div class="ttc" id="classamuse_1_1_effect_reverb_std_html_a3db6110d680e34ddb85d537d96de44cf"><div class="ttname"><a href="classamuse_1_1_effect_reverb_std.html#a3db6110d680e34ddb85d537d96de44cf">amuse::EffectReverbStd::x140_x1c8_coloration</a></div><div class="ttdeci">float x140_x1c8_coloration</div><div class="ttdef"><b>Definition:</b> <a href="_effect_reverb_8hpp_source.html#l00034">EffectReverb.hpp:34</a></div></div>
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