amuse/classamuse_1_1_boo_backend_...

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<div class="title">amuse::BooBackendVoiceAllocator Class Reference</div> </div>
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<p><code>#include &lt;<a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>&gt;</code></p>
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Inheritance diagram for amuse::BooBackendVoiceAllocator:</div>
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Collaboration diagram for amuse::BooBackendVoiceAllocator:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a8f02195ad1bbdcaad0986f97b2049160"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8f02195ad1bbdcaad0986f97b2049160"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendVoiceAllocator</b> (boo::IAudioVoiceEngine &amp;booEngine)</td></tr>
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<tr class="memitem:ab36c8f49d507b4f368b6ab16dfadeb74"><td class="memItemLeft" align="right" valign="top">std::unique_ptr&lt; <a class="el" href="classamuse_1_1_i_backend_voice.html">IBackendVoice</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#ab36c8f49d507b4f368b6ab16dfadeb74">allocateVoice</a> (<a class="el" href="classamuse_1_1_voice.html">Voice</a> &amp;clientVox, double sampleRate, bool dynamicPitch)</td></tr>
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<tr class="memitem:afd2f849e87fdd835890d501c0c369bf5"><td class="memItemLeft" align="right" valign="top">std::unique_ptr&lt; <a class="el" href="classamuse_1_1_i_backend_submix.html">IBackendSubmix</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#afd2f849e87fdd835890d501c0c369bf5">allocateSubmix</a> (<a class="el" href="classamuse_1_1_submix.html">Submix</a> &amp;clientSmx)</td></tr>
<tr class="separator:afd2f849e87fdd835890d501c0c369bf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0e022f06d925354a8777b645b3243f9d"><td class="memItemLeft" align="right" valign="top">AudioChannelSet&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#a0e022f06d925354a8777b645b3243f9d">getAvailableSet</a> ()</td></tr>
<tr class="separator:a0e022f06d925354a8777b645b3243f9d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af72d05fc0d60f3470be3641b1e46e408"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#af72d05fc0d60f3470be3641b1e46e408">pumpAndMixVoices</a> ()</td></tr>
<tr class="separator:af72d05fc0d60f3470be3641b1e46e408"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Backend voice allocator implementation for boo mixer </p>
<p>Definition at line <a class="el" href="_boo_backend_8hpp_source.html#l00065">65</a> of file <a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>.</p>
</div><h2 class="groupheader">Member Function Documentation</h2>
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<td class="memname">std::unique_ptr&lt;<a class="el" href="classamuse_1_1_i_backend_submix.html">IBackendSubmix</a>&gt; amuse::BooBackendVoiceAllocator::allocateSubmix </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classamuse_1_1_submix.html">Submix</a> &amp;&#160;</td>
<td class="paramname"><em>clientSmx</em></td><td>)</td>
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<p>Amuse obtains a new submix from the platform this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#aaf3b279a3aacc448d93e7f30b7777b22">amuse::IBackendVoiceAllocator</a>.</p>
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<td class="memname">std::unique_ptr&lt;<a class="el" href="classamuse_1_1_i_backend_voice.html">IBackendVoice</a>&gt; amuse::BooBackendVoiceAllocator::allocateVoice </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classamuse_1_1_voice.html">Voice</a> &amp;&#160;</td>
<td class="paramname"><em>clientVox</em>, </td>
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<td class="paramtype">double&#160;</td>
<td class="paramname"><em>sampleRate</em>, </td>
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<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>dynamicPitch</em>&#160;</td>
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<td>)</td>
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<p>Amuse obtains a new voice from the platform this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#a850ec8003da09d54c838689cdc30b40c">amuse::IBackendVoiceAllocator</a>.</p>
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<td class="memname">AudioChannelSet amuse::BooBackendVoiceAllocator::getAvailableSet </td>
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<td class="paramname"></td><td>)</td>
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<p>Amuse obtains speaker-configuration from the platform this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#af084640254547c25daf1be8285bce4c7">amuse::IBackendVoiceAllocator</a>.</p>
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<td class="memname">void amuse::BooBackendVoiceAllocator::pumpAndMixVoices </td>
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<p>Amuse flushes voice samples to the backend this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#a64011036531080175ab9f092b0e71c4f">amuse::IBackendVoiceAllocator</a>.</p>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>include/amuse/<a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a></li>
</ul>
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