amuse/classamuse_1_1_sequencer-me...

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<div class="title">amuse::Sequencer Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a78b6deea1077a014d5da5d0c317701c5">advance</a>(double dt)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#ab37ec3fef671e60a3c1732a3cd575e7c">allOff</a>(bool now=false)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Engine</b> (defined in <a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>Entity</b>(Engine &amp;engine, const AudioGroup &amp;group, int groupId, ObjectId oid=ObjectId()) (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a0677a97bef6a47d8f78932feab759684">findVoice</a>(int vid)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getAudioGroup</b>() const (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#af3dbf58ec988e35ccf192a45bb1b6f1d">getChanProgram</a>(int8_t chanId) const </td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getEngine</b>() (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getGroupId</b>() const (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getObjectId</b>() const (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a7e111ab4f9d5a95f7d8feb8e2e621939">getSubmix</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a2174dd97aa67c7428796d30d1e262792">getVoiceCount</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#aef65851b88abe1a2dbd0a184f5f0f9ec">keyOff</a>(uint8_t chan, uint8_t note, uint8_t velocity)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#acaa7c830bf37042d3675dd94f77a6286">keyOn</a>(uint8_t chan, uint8_t note, uint8_t velocity)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a9219aa3d6eb40780810697afde48df73">kill</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a64a53cb8cce66ff5b734fe8112eae494">killKeygroup</a>(uint8_t kg, bool now)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_audioGroup</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_destroyed</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_engine</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_groupId</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_objectId</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#aa3845d51cb99313220a6469fc8565801">nextChanProgram</a>(int8_t chanId)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a98d4d478b6ec484ffd8bb1596c96b4b3">playSong</a>(const unsigned char *arrData, bool dieOnEnd=true)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a07be5231579085b6c32f979c55f87d0e">prevChanProgram</a>(int8_t chanId)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a726c361721f68582b2983b1174233119">sendMacroMessage</a>(ObjectId macroId, int32_t val)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>Sequencer</b>(Engine &amp;engine, const AudioGroup &amp;group, int groupId, const SongGroupIndex &amp;songGroup, int setupId, Submix *smx) (defined in <a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a393b7e1f00a64bceeeb15cc3b3a211b3">setChanProgram</a>(int8_t chanId, int8_t prog)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a44a480fb73c2d5f6c2c30baa2ea3b5ec">setCtrlValue</a>(uint8_t chan, uint8_t ctrl, int8_t val)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a6d777947ccd592e69ede36ef90a90445">setPitchWheel</a>(uint8_t chan, float pitchWheel)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a5826dde7b0b6d54c6e57f563d6e2783a">setTempo</a>(double ticksPerSec)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#aab26e512ca8b56555452409b25b8f5be">setVolume</a>(float vol)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html#a4626f794cd600ed23daa2eecd6a9df53">state</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Entity</b>() (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>~Sequencer</b>() (defined in <a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_sequencer.html">amuse::Sequencer</a></td><td class="entry"></td></tr>
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