mirror of https://github.com/AxioDL/amuse.git
500 lines
15 KiB
C++
500 lines
15 KiB
C++
#include "amuse/Engine.hpp"
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#include "amuse/Voice.hpp"
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#include "amuse/Submix.hpp"
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#include "amuse/Sequencer.hpp"
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#include "amuse/IBackendVoice.hpp"
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#include "amuse/IBackendVoiceAllocator.hpp"
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#include "amuse/AudioGroupData.hpp"
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#include "amuse/AudioGroup.hpp"
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#include "amuse/Common.hpp"
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namespace amuse
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{
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static const float FullLevels[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
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Engine::~Engine()
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{
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m_backend.setCallbackInterface(nullptr);
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for (ObjToken<Sequencer>& seq : m_activeSequencers)
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if (!seq->m_destroyed)
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seq->_destroy();
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for (ObjToken<Emitter>& emitter : m_activeEmitters)
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emitter->_destroy();
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for (ObjToken<Voice>& vox : m_activeVoices)
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vox->_destroy();
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}
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Engine::Engine(IBackendVoiceAllocator& backend, AmplitudeMode ampMode)
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: m_backend(backend), m_ampMode(ampMode), m_defaultStudio(_allocateStudio(true))
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{
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m_defaultStudio->getAuxA().makeReverbStd(0.5f, 0.8f, 3.0f, 0.5f, 0.1f);
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m_defaultStudio->getAuxB().makeChorus(15, 0, 500);
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m_defaultStudioReady = true;
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m_backend.setCallbackInterface(this);
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m_midiReader = backend.allocateMIDIReader(*this);
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}
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std::pair<AudioGroup*, const SongGroupIndex*> Engine::_findSongGroup(int groupId) const
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{
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for (const auto& pair : m_audioGroups)
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{
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const SongGroupIndex* ret = pair.second->getProj().getSongGroupIndex(groupId);
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if (ret)
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return {pair.second.get(), ret};
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}
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return {};
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}
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std::pair<AudioGroup*, const SFXGroupIndex*> Engine::_findSFXGroup(int groupId) const
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{
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for (const auto& pair : m_audioGroups)
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{
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const SFXGroupIndex* ret = pair.second->getProj().getSFXGroupIndex(groupId);
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if (ret)
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return {pair.second.get(), ret};
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}
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return {};
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}
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std::list<ObjToken<Voice>>::iterator Engine::_allocateVoice(const AudioGroup& group, int groupId,
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double sampleRate, bool dynamicPitch, bool emitter,
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ObjToken<Studio> studio)
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{
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auto it =
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m_activeVoices.emplace(m_activeVoices.end(), MakeObj<Voice>(*this, group, groupId, m_nextVid++, emitter, studio));
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m_activeVoices.back()->m_backendVoice = m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
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m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getMaster().m_backendSubmix.get(), FullLevels, false);
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m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getAuxA().m_backendSubmix.get(), FullLevels, false);
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m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getAuxB().m_backendSubmix.get(), FullLevels, false);
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return it;
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}
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std::list<ObjToken<Sequencer>>::iterator Engine::_allocateSequencer(const AudioGroup& group, int groupId,
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int setupId, ObjToken<Studio> studio)
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{
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const SongGroupIndex* songGroup = group.getProj().getSongGroupIndex(groupId);
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if (songGroup)
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{
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amuse::ObjToken<Sequencer> tok = MakeObj<Sequencer>(*this, group, groupId, songGroup, setupId, studio);
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auto it = m_activeSequencers.emplace(m_activeSequencers.end(), tok);
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return it;
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}
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const SFXGroupIndex* sfxGroup = group.getProj().getSFXGroupIndex(groupId);
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if (sfxGroup)
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{
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amuse::ObjToken<Sequencer> tok = MakeObj<Sequencer>(*this, group, groupId, sfxGroup, studio);
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auto it = m_activeSequencers.emplace(m_activeSequencers.end(), tok);
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return it;
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}
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return {};
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}
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ObjToken<Studio> Engine::_allocateStudio(bool mainOut)
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{
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ObjToken<Studio> ret = MakeObj<Studio>(*this, mainOut);
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ret->m_master.m_backendSubmix = m_backend.allocateSubmix(ret->m_master, mainOut, 0);
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ret->m_auxA.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxA, mainOut, 1);
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ret->m_auxB.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxB, mainOut, 2);
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return ret;
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}
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std::list<ObjToken<Voice>>::iterator Engine::_destroyVoice(std::list<ObjToken<Voice>>::iterator it)
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{
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assert(this == &(*it)->getEngine());
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if ((*it)->m_destroyed)
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return m_activeVoices.begin();
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(*it)->_destroy();
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return m_activeVoices.erase(it);
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}
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std::list<ObjToken<Sequencer>>::iterator
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Engine::_destroySequencer(std::list<ObjToken<Sequencer>>::iterator it)
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{
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assert(this == &(*it)->getEngine());
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if ((*it)->m_destroyed)
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return m_activeSequencers.begin();
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(*it)->_destroy();
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return m_activeSequencers.erase(it);
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}
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void Engine::_bringOutYourDead()
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{
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for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();)
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{
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Emitter* emitter = it->get();
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if (emitter->getVoice()->_isRecursivelyDead())
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{
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emitter->_destroy();
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it = m_activeEmitters.erase(it);
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continue;
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}
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++it;
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}
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
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{
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Voice* vox = it->get();
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vox->_bringOutYourDead();
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if (vox->_isRecursivelyDead())
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{
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it = _destroyVoice(it);
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continue;
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}
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++it;
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}
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for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();)
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{
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Sequencer* seq = it->get();
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seq->_bringOutYourDead();
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if (seq->m_state == SequencerState::Dead)
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{
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it = _destroySequencer(it);
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continue;
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}
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++it;
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}
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}
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void Engine::_on5MsInterval(IBackendVoiceAllocator& engine, double dt)
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{
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m_channelSet = engine.getAvailableSet();
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if (m_midiReader)
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m_midiReader->pumpReader(dt);
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for (ObjToken<Sequencer>& seq : m_activeSequencers)
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seq->advance(dt);
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for (ObjToken<Emitter>& emitter : m_activeEmitters)
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emitter->_update();
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for (ObjToken<Listener>& listener : m_activeListeners)
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listener->m_dirty = false;
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}
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void Engine::_onPumpCycleComplete(IBackendVoiceAllocator& engine)
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{
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_bringOutYourDead();
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/* Determine lowest available free vid */
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int maxVid = -1;
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for (ObjToken<Voice>& vox : m_activeVoices)
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maxVid = std::max(maxVid, vox->maxVid());
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m_nextVid = maxVid + 1;
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}
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AudioGroup* Engine::_addAudioGroup(const AudioGroupData& data, std::unique_ptr<AudioGroup>&& grp)
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{
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AudioGroup* ret = grp.get();
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m_audioGroups.emplace(std::make_pair(&data, std::move(grp)));
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/* setup SFX index for contained objects */
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for (const auto& grp : ret->getProj().sfxGroups())
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{
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const SFXGroupIndex& sfxGroup = *grp.second;
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m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size());
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for (const auto& ent : sfxGroup.m_sfxEntries)
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m_sfxLookup[ent.first] = std::make_tuple(ret, grp.first, &ent.second);
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}
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return ret;
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}
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/** Add GameCube audio group data pointers to engine; must remain resident! */
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const AudioGroup* Engine::addAudioGroup(const AudioGroupData& data)
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{
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removeAudioGroup(data);
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return _addAudioGroup(data, std::make_unique<AudioGroup>(data));
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}
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/** Remove audio group from engine */
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void Engine::removeAudioGroup(const AudioGroupData& data)
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{
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auto search = m_audioGroups.find(&data);
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if (search == m_audioGroups.cend())
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return;
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AudioGroup* grp = search->second.get();
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/* Destroy runtime entities within group */
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
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{
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Voice* vox = it->get();
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if (&vox->getAudioGroup() == grp)
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{
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vox->_destroy();
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it = m_activeVoices.erase(it);
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continue;
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}
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++it;
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}
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for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();)
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{
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Emitter* emitter = it->get();
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if (&emitter->getAudioGroup() == grp)
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{
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emitter->_destroy();
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it = m_activeEmitters.erase(it);
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continue;
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}
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++it;
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}
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for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();)
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{
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Sequencer* seq = it->get();
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if (&seq->getAudioGroup() == grp)
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{
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seq->_destroy();
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it = m_activeSequencers.erase(it);
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continue;
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}
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++it;
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}
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/* teardown SFX index for contained objects */
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for (const auto& pair : grp->getProj().sfxGroups())
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{
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const SFXGroupIndex& sfxGroup = *pair.second;
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for (const auto& pair : sfxGroup.m_sfxEntries)
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m_sfxLookup.erase(pair.first);
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}
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m_audioGroups.erase(search);
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}
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/** Create new Studio within engine */
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ObjToken<Studio> Engine::addStudio(bool mainOut) { return _allocateStudio(mainOut); }
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/** Start soundFX playing from loaded audio groups */
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ObjToken<Voice> Engine::fxStart(int sfxId, float vol, float pan, ObjToken<Studio> smx)
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{
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auto search = m_sfxLookup.find(sfxId);
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if (search == m_sfxLookup.end())
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return {};
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AudioGroup* grp = std::get<0>(search->second);
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const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
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if (!grp)
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return {};
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std::list<ObjToken<Voice>>::iterator ret =
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_allocateVoice(*grp, std::get<1>(search->second), NativeSampleRate, true, false, smx);
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if (!(*ret)->loadMacroObject(entry->macro.id, 0, 1000.f, entry->defKey, entry->defVel, 0))
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{
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_destroyVoice(ret);
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return {};
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}
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(*ret)->setVolume(vol);
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(*ret)->setPan(pan);
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return *ret;
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}
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/** Start SoundMacro node playing directly (for editor use) */
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ObjToken<Voice> Engine::macroStart(const AudioGroup* group, SoundMacroId id, uint8_t key, uint8_t vel,
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uint8_t mod, ObjToken<Studio> smx)
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{
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if (!group)
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return {};
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std::list<ObjToken<Voice>>::iterator ret =
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_allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
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if (!(*ret)->loadMacroObject(id, 0, 1000.f, key, vel, mod))
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{
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_destroyVoice(ret);
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return {};
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}
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(*ret)->setVolume(1.f);
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(*ret)->setPan(0.f);
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return *ret;
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}
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/** Start SoundMacro object playing directly (for editor use) */
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ObjToken<Voice> Engine::macroStart(const AudioGroup* group, const SoundMacro* macro, uint8_t key,
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uint8_t vel, uint8_t mod, ObjToken<Studio> smx)
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{
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if (!group)
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return {};
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std::list<ObjToken<Voice>>::iterator ret =
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_allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
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if (!(*ret)->loadMacroObject(macro, 0, 1000.f, key, vel, mod))
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{
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_destroyVoice(ret);
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return {};
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}
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(*ret)->setVolume(1.f);
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(*ret)->setPan(0.f);
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return *ret;
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}
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/** Start PageObject node playing directly (for editor use) */
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ObjToken<Voice> Engine::pageObjectStart(const AudioGroup* group, ObjectId id, uint8_t key,
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uint8_t vel, uint8_t mod, ObjToken<Studio> smx)
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{
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if (!group)
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return {};
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std::list<ObjToken<Voice>>::iterator ret =
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_allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
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if (!(*ret)->loadPageObject(id, 1000.f, key, vel, mod))
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{
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_destroyVoice(ret);
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return {};
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}
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return *ret;
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}
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/** Start soundFX playing from loaded audio groups, attach to positional emitter */
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ObjToken<Emitter> Engine::addEmitter(const float* pos, const float* dir, float maxDist, float falloff,
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int sfxId, float minVol, float maxVol, bool doppler, ObjToken<Studio> smx)
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{
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auto search = m_sfxLookup.find(sfxId);
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if (search == m_sfxLookup.end())
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return {};
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AudioGroup* grp = std::get<0>(search->second);
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const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
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if (!grp)
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return {};
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std::list<ObjToken<Voice>>::iterator vox =
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_allocateVoice(*grp, std::get<1>(search->second), NativeSampleRate, true, true, smx);
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if (!(*vox)->loadMacroObject(entry->macro, 0, 1000.f, entry->defKey, entry->defVel, 0))
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{
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_destroyVoice(vox);
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return {};
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}
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auto emitIt = m_activeEmitters.emplace(m_activeEmitters.end(),
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MakeObj<Emitter>(*this, *grp, *vox, maxDist, minVol, falloff, doppler));
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Emitter& ret = *(*emitIt);
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ret.getVoice()->setPan(entry->panning);
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ret.setVectors(pos, dir);
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ret.setMaxVol(maxVol);
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return *emitIt;
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}
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/** Build listener and add to engine's listener list */
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ObjToken<Listener> Engine::addListener(const float* pos, const float* dir, const float* heading, const float* up,
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float frontDiff, float backDiff, float soundSpeed, float volume)
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{
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auto listenerIt = m_activeListeners.emplace(m_activeListeners.end(),
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MakeObj<Listener>(volume, frontDiff, backDiff, soundSpeed));
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Listener& ret = *(*listenerIt);
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ret.setVectors(pos, dir, heading, up);
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return *listenerIt;
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}
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/** Remove listener from engine's listener list */
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void Engine::removeListener(Listener* listener)
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{
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for (auto it = m_activeListeners.begin() ; it != m_activeListeners.end() ; ++it)
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{
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if (it->get() == listener)
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{
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m_activeListeners.erase(it);
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return;
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}
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}
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}
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/** Start song playing from loaded audio groups */
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ObjToken<Sequencer> Engine::seqPlay(int groupId, int songId, const unsigned char* arrData, ObjToken<Studio> smx)
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{
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std::pair<AudioGroup*, const SongGroupIndex*> songGrp = _findSongGroup(groupId);
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if (songGrp.second)
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{
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std::list<ObjToken<Sequencer>>::iterator ret = _allocateSequencer(*songGrp.first, groupId, songId, smx);
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if (!*ret)
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return {};
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if (arrData)
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(*ret)->playSong(arrData);
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return *ret;
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}
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std::pair<AudioGroup*, const SFXGroupIndex*> sfxGrp = _findSFXGroup(groupId);
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if (sfxGrp.second)
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{
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std::list<ObjToken<Sequencer>>::iterator ret = _allocateSequencer(*sfxGrp.first, groupId, songId, smx);
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if (!*ret)
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return {};
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return *ret;
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}
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return {};
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}
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/** Set total volume of engine */
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void Engine::setVolume(float vol)
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{
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m_masterVolume = vol;
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}
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/** Find voice from VoiceId */
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ObjToken<Voice> Engine::findVoice(int vid)
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{
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for (ObjToken<Voice>& vox : m_activeVoices)
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{
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ObjToken<Voice> ret = vox->_findVoice(vid, vox);
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if (ret)
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return ret;
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}
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for (ObjToken<Sequencer>& seq : m_activeSequencers)
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{
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ObjToken<Voice> ret = seq->findVoice(vid);
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if (ret)
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return ret;
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}
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return {};
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}
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/** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */
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void Engine::killKeygroup(uint8_t kg, bool now)
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{
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
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{
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Voice* vox = it->get();
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if (vox->m_keygroup == kg)
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{
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if (now)
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{
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it = _destroyVoice(it);
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continue;
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}
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vox->keyOff();
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}
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++it;
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}
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for (ObjToken<Sequencer>& seq : m_activeSequencers)
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seq->killKeygroup(kg, now);
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}
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/** Send all voices using `macroId` the message `val` */
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void Engine::sendMacroMessage(ObjectId macroId, int32_t val)
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{
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end(); ++it)
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{
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Voice* vox = it->get();
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if (vox->getObjectId() == macroId)
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vox->message(val);
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}
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for (ObjToken<Sequencer>& seq : m_activeSequencers)
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seq->sendMacroMessage(macroId, val);
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}
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}
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