amuse/lib/SongState.cpp

349 lines
9.3 KiB
C++

#include "amuse/SongState.hpp"
#include "amuse/Common.hpp"
#include "amuse/Sequencer.hpp"
namespace amuse
{
static uint32_t DecodeRLE(const unsigned char*& data)
{
uint32_t ret = 0;
while (true)
{
uint32_t thisPart = *data & 0x7f;
if (*data & 0x80)
{
++data;
thisPart = thisPart * 256 + *data;
if (thisPart == 0)
return -1;
}
if (thisPart == 32767)
{
ret += 32767;
data += 2;
continue;
}
ret += thisPart;
data += 1;
break;
}
return ret;
}
static int32_t DecodeContinuousRLE(const unsigned char*& data)
{
int32_t ret = int32_t(DecodeRLE(data));
if (ret >= 16384)
return ret - 32767;
return ret;
}
static uint32_t DecodeTimeRLE(const unsigned char*& data)
{
uint32_t ret = 0;
while (true)
{
uint16_t thisPart = SBig(*reinterpret_cast<const uint16_t*>(data));
if (thisPart == 0xffff)
{
ret += 65535;
data += 4;
continue;
}
ret += thisPart;
data += 2;
break;
}
return ret;
}
void SongState::Header::swapBig()
{
m_version = SBig(m_version);
m_chanIdxOff = SBig(m_chanIdxOff);
m_chanMapOff = SBig(m_chanMapOff);
m_tempoTableOff = SBig(m_tempoTableOff);
m_initialTempo = SBig(m_initialTempo);
m_unkOff = SBig(m_unkOff);
for (int i=0 ; i<64 ; ++i)
m_chanOffs[i] = SBig(m_chanOffs[i]);
}
void SongState::ChanHeader::swapBig()
{
m_startTick = SBig(m_startTick);
m_unk1 = SBig(m_unk1);
m_unk2 = SBig(m_unk2);
m_dataIndex = SBig(m_dataIndex);
m_unk3 = SBig(m_unk3);
m_startTick2 = SBig(m_startTick2);
m_unk4 = SBig(m_unk4);
m_unk5 = SBig(m_unk5);
m_unk6 = SBig(m_unk6);
m_unk7 = SBig(m_unk7);
}
void SongState::TempoChange::swapBig()
{
m_tick = SBig(m_tick);
m_tempo = SBig(m_tempo);
}
void SongState::Channel::Header::swapBig()
{
m_type = SBig(m_type);
m_pitchOff = SBig(m_pitchOff);
m_modOff = SBig(m_modOff);
}
SongState::Channel::Channel(SongState& parent, uint8_t midiChan, uint32_t startTick,
const unsigned char* song, const unsigned char* chan)
: m_parent(parent), m_midiChan(midiChan), m_startTick(startTick), m_dataBase(chan + 12)
{
m_data = m_dataBase;
Header header = *reinterpret_cast<const Header*>(chan);
header.swapBig();
if (header.m_type != 8)
{
m_data = nullptr;
return;
}
if (header.m_pitchOff)
m_pitchWheelData = song + header.m_pitchOff;
if (header.m_modOff)
m_modWheelData = song + header.m_modOff;
m_waitCountdown = startTick;
}
void SongState::initialize(const unsigned char* ptr)
{
m_header = *reinterpret_cast<const Header*>(ptr);
m_header.swapBig();
/* Initialize all channels */
for (int i=0 ; i<64 ; ++i)
{
if (m_header.m_chanOffs[i])
{
ChanHeader cHeader = *reinterpret_cast<const ChanHeader*>(ptr + m_header.m_chanOffs[i]);
cHeader.swapBig();
const uint32_t* chanIdx = reinterpret_cast<const uint32_t*>(ptr + m_header.m_chanIdxOff);
const uint8_t* chanMap = reinterpret_cast<const uint8_t*>(ptr + m_header.m_chanMapOff);
m_channels[i].emplace(*this, chanMap[i], cHeader.m_startTick, ptr,
ptr + SBig(chanIdx[cHeader.m_dataIndex]));
}
else
m_channels[i] = std::experimental::nullopt;
}
/* Initialize tempo */
if (m_header.m_tempoTableOff)
m_tempoPtr = reinterpret_cast<const TempoChange*>(ptr + m_header.m_tempoTableOff);
else
m_tempoPtr = nullptr;
m_tempo = m_header.m_initialTempo;
m_curTick = 0;
m_songState = SongPlayState::Playing;
}
bool SongState::Channel::advance(Sequencer& seq, int32_t ticks)
{
if (!m_data)
return true;
int32_t endTick = m_parent.m_curTick + ticks;
/* Update continuous pitch data */
if (m_pitchWheelData)
{
int32_t pitchTick = m_parent.m_curTick;
int32_t remPitchTicks = ticks;
while (pitchTick < endTick)
{
/* See if there's an upcoming pitch change in this interval */
const unsigned char* ptr = m_pitchWheelData;
uint32_t deltaTicks = DecodeRLE(ptr);
if (deltaTicks != -1)
{
uint32_t nextTick = m_lastPitchTick + deltaTicks;
if (pitchTick + remPitchTicks > nextTick)
{
/* Update pitch */
int32_t pitchDelta = DecodeContinuousRLE(ptr);
m_lastPitchVal += pitchDelta;
m_pitchWheelData = ptr;
m_lastPitchTick = nextTick;
remPitchTicks -= (nextTick - pitchTick);
pitchTick = nextTick;
seq.setPitchWheel(m_midiChan, clamp(-1.f, m_lastPitchVal / 8192.f, 1.f));
continue;
}
remPitchTicks -= (nextTick - pitchTick);
pitchTick = nextTick;
}
else
break;
}
}
/* Update continuous modulation data */
if (m_modWheelData)
{
int32_t modTick = m_parent.m_curTick;
int32_t remModTicks = ticks;
while (modTick < endTick)
{
/* See if there's an upcoming modulation change in this interval */
const unsigned char* ptr = m_modWheelData;
uint32_t deltaTicks = DecodeRLE(ptr);
if (deltaTicks != -1)
{
uint32_t nextTick = m_lastModTick + deltaTicks;
if (modTick + remModTicks > nextTick)
{
/* Update modulation */
int32_t modDelta = DecodeContinuousRLE(ptr);
m_lastModVal += modDelta;
m_modWheelData = ptr;
m_lastModTick = nextTick;
remModTicks -= (nextTick - modTick);
modTick = nextTick;
seq.setCtrlValue(m_midiChan, 1, clamp(0, (m_lastModVal + 8192) * 128 / 16384, 127));
continue;
}
remModTicks -= (nextTick - modTick);
modTick = nextTick;
}
else
break;
}
}
/* Stop finished notes */
for (int i=0 ; i<128 ; ++i)
{
if (m_remNoteLengths[i])
{
if (m_remNoteLengths[i] <= ticks)
{
seq.keyOff(m_midiChan, i, 0);
m_remNoteLengths[i] = 0;
}
else
m_remNoteLengths[i] -= ticks;
}
}
/* Bootstrap first delta-time */
if (m_data == m_dataBase)
m_waitCountdown = DecodeTimeRLE(m_data);
/* Loop through as many commands as we can for this time period */
while (true)
{
/* Advance wait timer if active, returning if waiting */
if (m_waitCountdown)
{
m_waitCountdown -= ticks;
if (m_waitCountdown <= 0)
m_waitCountdown = 0;
else
return false;
}
/* Load next command */
if (*reinterpret_cast<const uint16_t*>(m_data) == 0xffff)
{
/* End of channel */
m_data = nullptr;
return true;
}
else if (m_data[0] & 0x80)
{
/* Control change */
uint8_t val = m_data[0] & 0x7f;
uint8_t ctrl = m_data[1] & 0x7f;
seq.setCtrlValue(m_midiChan, ctrl, val);
m_data += 2;
}
else
{
/* Note */
uint8_t note = m_data[0] & 0x7f;
uint8_t vel = m_data[1] & 0x7f;
uint16_t length = SBig(*reinterpret_cast<const uint16_t*>(m_data + 2));
seq.keyOn(m_midiChan, note, vel);
m_remNoteLengths[note] = length;
m_data += 4;
}
/* Set next delta-time */
m_waitCountdown = DecodeTimeRLE(m_data);
}
return false;
}
bool SongState::advance(Sequencer& seq, double dt)
{
/* Stopped */
if (m_songState == SongPlayState::Stopped)
return true;
bool done = true;
while (dt > 0.0)
{
/* Compute ticks to compute based on current tempo */
int32_t remTicks = dt * m_tempo * 384 / 60;
if (!remTicks) remTicks = 1;
/* See if there's an upcoming tempo change in this interval */
if (m_tempoPtr && m_tempoPtr->m_tick != 0xffffffff)
{
TempoChange change = *m_tempoPtr;
change.swapBig();
if (m_curTick + remTicks > change.m_tick)
remTicks = change.m_tick - m_curTick;
if (remTicks <= 0)
{
/* Turn over tempo */
m_tempo = change.m_tempo;
++m_tempoPtr;
continue;
}
}
/* Advance all channels */
for (std::experimental::optional<Channel>& chan : m_channels)
if (chan)
done &= chan->advance(seq, remTicks);
m_curTick += remTicks;
if (m_tempo == 0)
dt = 0.0;
else
dt -= remTicks / double(m_tempo * 384 / 60);
}
if (done)
m_songState = SongPlayState::Stopped;
return done;
}
}