mirror of https://github.com/AxioDL/amuse.git
185 lines
6.0 KiB
C++
185 lines
6.0 KiB
C++
#ifndef AMUSE_PROJECT_MODEL_HPP
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#define AMUSE_PROJECT_MODEL_HPP
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#include <QAbstractItemModel>
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#include <QDir>
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#include <QIcon>
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#include <map>
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#include "Common.hpp"
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#include "amuse/AudioGroup.hpp"
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#include "amuse/AudioGroupData.hpp"
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#include "amuse/AudioGroupProject.hpp"
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#include "amuse/AudioGroupPool.hpp"
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#include "amuse/AudioGroupSampleDirectory.hpp"
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class ProjectModel : public QAbstractItemModel
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{
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Q_OBJECT
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public:
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enum class ImportMode
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{
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Original,
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WAVs,
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Both
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};
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private:
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QDir m_dir;
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amuse::ProjectDatabase m_projectDatabase;
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std::map<QString, amuse::AudioGroupDatabase> m_groups;
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public:
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class INode
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{
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public:
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enum class Type
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{
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Root,
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Group, // Top-level group
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SongGroup,
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SoundGroup,
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Collection, // Classified object collection, one of the following:
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SoundMacro,
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ADSR,
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Curve,
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Keymap,
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Layer
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};
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private:
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INode* m_parent;
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std::vector<std::unique_ptr<INode>> m_children;
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int m_row;
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public:
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virtual ~INode() = default;
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INode(INode* parent, int row) : m_parent(parent), m_row(row) {}
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int childCount() const { return int(m_children.size()); }
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INode* child(int row) const { return m_children[row].get(); }
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INode* parent() const { return m_parent; }
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int row() const { return m_row; }
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void reserve(size_t sz) { m_children.reserve(sz); }
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template<class T, class... _Args>
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T& makeChild(_Args&&... args)
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{
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m_children.push_back(std::make_unique<T>(this, m_children.size(), std::forward<_Args>(args)...));
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return static_cast<T&>(*m_children.back());
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}
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virtual Type type() const = 0;
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virtual QString text() const = 0;
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virtual QIcon icon() const = 0;
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};
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struct RootNode : INode
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{
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RootNode() : INode(nullptr, 0) {}
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Type type() const { return Type::Root; }
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QString text() const { return {}; }
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QIcon icon() const { return {}; }
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};
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struct GroupNode : INode
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{
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std::map<QString, amuse::AudioGroupDatabase>::iterator m_it;
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GroupNode(INode* parent, int row, std::map<QString, amuse::AudioGroupDatabase>::iterator it)
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: INode(parent, row), m_it(it) {}
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static QIcon Icon;
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Type type() const { return Type::Group; }
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QString text() const { return m_it->first; }
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QIcon icon() const { return Icon; }
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};
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struct SongGroupNode : INode
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{
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amuse::GroupId m_id;
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QString m_name;
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amuse::SongGroupIndex& m_index;
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SongGroupNode(INode* parent, int row, amuse::GroupId id, amuse::SongGroupIndex& index)
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: INode(parent, row), m_id(id), m_name(amuse::GroupId::CurNameDB->resolveNameFromId(id).data()), m_index(index) {}
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static QIcon Icon;
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Type type() const { return Type::SongGroup; }
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QString text() const { return m_name; }
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QIcon icon() const { return Icon; }
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};
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struct SoundGroupNode : INode
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{
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amuse::GroupId m_id;
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QString m_name;
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amuse::SFXGroupIndex& m_index;
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SoundGroupNode(INode* parent, int row, amuse::GroupId id, amuse::SFXGroupIndex& index)
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: INode(parent, row), m_id(id), m_name(amuse::GroupId::CurNameDB->resolveNameFromId(id).data()), m_index(index) {}
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static QIcon Icon;
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Type type() const { return Type::SoundGroup; }
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QString text() const { return m_name; }
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QIcon icon() const { return Icon; }
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};
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struct CollectionNode : INode
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{
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QString m_name;
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QIcon m_icon;
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CollectionNode(INode* parent, int row, const QString& name, const QIcon& icon)
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: INode(parent, row), m_name(name), m_icon(icon) {}
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Type type() const { return Type::Collection; }
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QString text() const { return m_name; }
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QIcon icon() const { return m_icon; }
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};
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template <class ID, class T, INode::Type TP>
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struct PoolObjectNode : INode
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{
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ID m_id;
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QString m_name;
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T& m_obj;
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PoolObjectNode(INode* parent, int row, ID id, T& obj)
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: INode(parent, row), m_id(id), m_name(ID::CurNameDB->resolveNameFromId(id).data()), m_obj(obj) {}
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Type type() const { return TP; }
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QString text() const { return m_name; }
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QIcon icon() const { return {}; }
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};
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using SoundMacroNode = PoolObjectNode<amuse::SoundMacroId, amuse::SoundMacro, INode::Type::SoundMacro>;
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using ADSRNode = PoolObjectNode<amuse::TableId, amuse::ITable, INode::Type::ADSR>;
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using CurveNode = PoolObjectNode<amuse::TableId, amuse::Curve, INode::Type::Curve>;
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using KeymapNode = PoolObjectNode<amuse::KeymapId, amuse::Keymap, INode::Type::Keymap>;
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using LayersNode = PoolObjectNode<amuse::LayersId, std::vector<amuse::LayerMapping>, INode::Type::Layer>;
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std::unique_ptr<RootNode> m_root;
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bool m_needsReset = false;
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void _resetModelData();
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public:
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explicit ProjectModel(const QString& path, QObject* parent = Q_NULLPTR);
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bool clearProjectData();
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bool openGroupData(const QString& groupName, UIMessenger& messenger);
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bool importGroupData(const QString& groupName, const amuse::AudioGroupData& data,
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ImportMode mode, UIMessenger& messenger);
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bool saveToFile(UIMessenger& messenger);
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void ensureModelData();
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QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const;
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QModelIndex parent(const QModelIndex& child) const;
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int rowCount(const QModelIndex& parent = QModelIndex()) const;
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int columnCount(const QModelIndex& parent = QModelIndex()) const;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
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Qt::ItemFlags flags(const QModelIndex& index) const;
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INode* node(const QModelIndex& index) const;
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QString path() const { return m_dir.path(); }
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bool canDelete() const;
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public slots:
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void del();
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signals:
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void canDeleteChanged(bool canDelete);
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};
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#endif //AMUSE_PROJECT_MODEL_HPP
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