mirror of https://github.com/AxioDL/amuse.git
123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
#pragma once
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#include <array>
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#include <bitset>
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#include <cstdint>
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#include <unordered_map>
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#include <QFrame>
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#include <QPushButton>
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#include <QStaticText>
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#include <QSvgRenderer>
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#include "EditorWidget.hpp"
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#include "ProjectModel.hpp"
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#include <amuse/AudioGroupPool.hpp>
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#include <amuse/Common.hpp>
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class KeymapEditor;
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class QCheckBox;
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class QScrollArea;
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class QSpinBox;
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class PaintButton : public QPushButton {
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Q_OBJECT
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public:
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explicit PaintButton(QWidget* parent = Q_NULLPTR);
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void mouseReleaseEvent(QMouseEvent* event) override { event->ignore(); }
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void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); }
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void focusOutEvent(QFocusEvent* event) override { event->ignore(); }
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void keyPressEvent(QKeyEvent* event) override { event->ignore(); }
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};
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using PaintPalette = std::array<QColor, 129>;
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class KeymapView : public QWidget {
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Q_OBJECT
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friend class KeymapControls;
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friend class KeymapEditor;
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amuse::ObjToken<ProjectModel::KeymapNode> m_node;
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QSvgRenderer m_octaveRenderer;
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QSvgRenderer m_lastOctaveRenderer;
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std::array<QRectF, 7> m_natural;
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std::array<QRectF, 5> m_sharp;
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QTransform m_widgetToSvg;
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QFont m_keyFont;
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std::array<QStaticText, 128> m_keyTexts;
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std::array<int, 128> m_keyPalettes;
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KeymapEditor* getEditor() const;
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int getKey(const QPoint& localPos) const;
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void drawKey(QPainter& painter, const QRect& octaveRect, qreal penWidth, const PaintPalette& keyPalette, int o,
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int k) const;
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public:
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explicit KeymapView(QWidget* parent = Q_NULLPTR);
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~KeymapView() override;
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void loadData(ProjectModel::KeymapNode* node);
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void unloadData();
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ProjectModel::INode* currentNode() const;
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void paintEvent(QPaintEvent* ev) override;
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void mousePressEvent(QMouseEvent* ev) override;
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void mouseMoveEvent(QMouseEvent* ev) override;
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void wheelEvent(QWheelEvent* event) override;
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};
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class KeymapControls : public QFrame {
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Q_OBJECT
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friend class KeymapView;
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friend class KeymapEditor;
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FieldProjectNode* m_macro;
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QSpinBox* m_transpose;
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QSpinBox* m_pan;
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QCheckBox* m_surround;
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QSpinBox* m_prioOffset;
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PaintButton* m_paintButton;
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bool m_enableUpdate = true;
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KeymapEditor* getEditor() const;
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void setPaintIdx(int idx);
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void setKeymap(const amuse::Keymap& km);
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public:
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explicit KeymapControls(QWidget* parent = Q_NULLPTR);
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~KeymapControls() override;
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void loadData(ProjectModel::KeymapNode* node);
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void unloadData();
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public slots:
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void controlChanged();
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void paintButtonPressed();
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};
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class KeymapEditor : public EditorWidget {
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Q_OBJECT
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friend class KeymapView;
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friend class KeymapControls;
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QScrollArea* m_scrollArea;
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KeymapView* m_kmView;
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KeymapControls* m_controls;
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PaintPalette m_paintPalette;
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amuse::Keymap m_controlKeymap;
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std::unordered_map<uint64_t, std::pair<int, int>> m_configToIdx;
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std::bitset<129> m_idxBitmap;
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bool m_inPaint = false;
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void _touch();
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void touchKey(int key, bool bulk = false);
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void touchControl(const amuse::Keymap& km);
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int allocateConfigIdx(uint64_t key);
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void deallocateConfigIdx(uint64_t key);
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int getConfigIdx(uint64_t key) const;
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public:
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explicit KeymapEditor(QWidget* parent = Q_NULLPTR);
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~KeymapEditor() override;
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bool loadData(ProjectModel::KeymapNode* node);
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void unloadData() override;
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ProjectModel::INode* currentNode() const override;
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void keyPressEvent(QKeyEvent* event) override;
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};
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