mirror of https://github.com/AxioDL/amuse.git
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#include "amuse/AudioGroup.hpp"
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#include "amuse/AudioGroupData.hpp"
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namespace amuse
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{
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AudioGroup::AudioGroup(const AudioGroupData& data, GCNDataTag)
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: m_proj(data.getProj(), GCNDataTag{}),
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m_pool(data.getPool()),
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m_sdir(data.getSdir(), GCNDataTag{}),
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m_samp(data.getSamp()),
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m_fmt(DataFormat::GCN)
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{}
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AudioGroup::AudioGroup(const AudioGroupData& data, N64DataTag)
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: m_proj(data.getProj(), N64DataTag{}),
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m_pool(data.getPool()),
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m_sdir(data.getSdir(), N64DataTag{}),
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m_samp(data.getSamp()),
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m_fmt(DataFormat::N64)
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{}
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AudioGroup::AudioGroup(const AudioGroupData& data, PCDataTag)
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: m_proj(data.getProj(), PCDataTag{}),
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m_pool(data.getPool(), PCDataTag{}),
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m_sdir(data.getSdir(), PCDataTag{}),
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m_samp(data.getSamp()),
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m_fmt(DataFormat::PC)
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{}
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const Sample* AudioGroup::getSample(int sfxId) const
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{
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auto search = m_sdir.m_entries.find(sfxId);
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if (search == m_sdir.m_entries.cend())
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return nullptr;
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return &search->second;
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}
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const unsigned char* AudioGroup::getSampleData(uint32_t offset) const
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{
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return m_samp + offset;
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}
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}
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