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16 lines
416 B
C++
16 lines
416 B
C++
#pragma once
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namespace amuse {
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struct ChannelMap;
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enum class EffectType { Invalid, ReverbStd, ReverbHi, Delay, Chorus, EffectTypeMAX };
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class EffectBase {
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public:
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virtual ~EffectBase() = default;
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virtual void resetOutputSampleRate(double sampleRate) = 0;
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virtual EffectType Isa() const = 0;
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virtual void applyEffect(float* audio, size_t frameCount, const ChannelMap& chanMap) = 0;
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};
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} // namespace amuse
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