mirror of https://github.com/AxioDL/amuse.git
52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
#include "amuse/Submix.hpp"
|
|
|
|
namespace amuse {
|
|
|
|
Submix::Submix(Engine& engine) : m_root(engine) {}
|
|
|
|
EffectChorus& Submix::makeChorus(uint32_t baseDelay, uint32_t variation, uint32_t period) {
|
|
return makeEffect<EffectChorus>(baseDelay, variation, period);
|
|
}
|
|
|
|
EffectChorus& Submix::makeChorus(const EffectChorusInfo& info) { return makeEffect<EffectChorus>(info); }
|
|
|
|
EffectDelay& Submix::makeDelay(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput) {
|
|
return makeEffect<EffectDelay>(initDelay, initFeedback, initOutput);
|
|
}
|
|
|
|
EffectDelay& Submix::makeDelay(const EffectDelayInfo& info) { return makeEffect<EffectDelay>(info); }
|
|
|
|
EffectReverbStd& Submix::makeReverbStd(float coloration, float mix, float time, float damping, float preDelay) {
|
|
return makeEffect<EffectReverbStd>(coloration, mix, time, damping, preDelay);
|
|
}
|
|
|
|
EffectReverbStd& Submix::makeReverbStd(const EffectReverbStdInfo& info) { return makeEffect<EffectReverbStd>(info); }
|
|
|
|
EffectReverbHi& Submix::makeReverbHi(float coloration, float mix, float time, float damping, float preDelay,
|
|
float crosstalk) {
|
|
return makeEffect<EffectReverbHi>(coloration, mix, time, damping, preDelay, crosstalk);
|
|
}
|
|
|
|
EffectReverbHi& Submix::makeReverbHi(const EffectReverbHiInfo& info) { return makeEffect<EffectReverbHi>(info); }
|
|
|
|
void Submix::applyEffect(int16_t* audio, size_t frameCount, const ChannelMap& chanMap) const {
|
|
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
|
|
((EffectBase<int16_t>&)*effect).applyEffect(audio, frameCount, chanMap);
|
|
}
|
|
|
|
void Submix::applyEffect(int32_t* audio, size_t frameCount, const ChannelMap& chanMap) const {
|
|
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
|
|
((EffectBase<int32_t>&)*effect).applyEffect(audio, frameCount, chanMap);
|
|
}
|
|
|
|
void Submix::applyEffect(float* audio, size_t frameCount, const ChannelMap& chanMap) const {
|
|
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
|
|
((EffectBase<float>&)*effect).applyEffect(audio, frameCount, chanMap);
|
|
}
|
|
|
|
void Submix::resetOutputSampleRate(double sampleRate) {
|
|
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
|
|
effect->resetOutputSampleRate(sampleRate);
|
|
}
|
|
} // namespace amuse
|