mirror of https://github.com/AxioDL/amuse.git
98 lines
2.7 KiB
CMake
98 lines
2.7 KiB
CMake
project(amuse)
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if(EXISTS boo)
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add_subdirectory(boo)
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endif()
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set(SOURCES
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lib/AudioGroup.cpp
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lib/AudioGroupData.cpp
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lib/AudioGroupPool.cpp
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lib/AudioGroupProject.cpp
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lib/AudioGroupSampleDirectory.cpp
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lib/DirectoryEnumerator.cpp
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lib/Emitter.cpp
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lib/Engine.cpp
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lib/Envelope.cpp
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lib/Listener.cpp
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lib/Sequencer.cpp
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lib/SoundMacroState.cpp
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lib/SongConverter.cpp
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lib/SongState.cpp
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lib/Voice.cpp
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lib/VolumeLUT.cpp
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lib/Submix.cpp
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lib/EffectBase.cpp
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lib/EffectReverb.cpp
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lib/EffectChorus.cpp
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lib/EffectDelay.cpp
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lib/SurroundProfiles.cpp
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lib/ContainerRegistry.cpp
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lib/DSPCodec.c
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lib/N64MusyXCodec.c)
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set(HEADERS
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include/amuse/AudioGroup.hpp
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include/amuse/AudioGroupData.hpp
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include/amuse/AudioGroupPool.hpp
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include/amuse/AudioGroupProject.hpp
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include/amuse/AudioGroupSampleDirectory.hpp
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include/amuse/DirectoryEnumerator.hpp
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include/amuse/Emitter.hpp
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include/amuse/Engine.hpp
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include/amuse/Entity.hpp
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include/amuse/Envelope.hpp
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include/amuse/Listener.hpp
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include/amuse/Sequencer.hpp
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include/amuse/SoundMacroState.hpp
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include/amuse/SongConverter.hpp
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include/amuse/SongState.hpp
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include/amuse/Voice.hpp
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include/amuse/Submix.hpp
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include/amuse/IBackendSubmix.hpp
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include/amuse/IBackendVoice.hpp
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include/amuse/IBackendVoiceAllocator.hpp
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include/amuse/EffectBase.hpp
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include/amuse/EffectReverb.hpp
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include/amuse/EffectChorus.hpp
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include/amuse/EffectDelay.hpp
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include/amuse/SurroundProfiles.hpp
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include/amuse/ContainerRegistry.hpp
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include/amuse/Common.hpp
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include/amuse/amuse.hpp
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include/amuse/DSPCodec.h
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include/amuse/N64MusyXCodec.h)
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unset(EXTRAS)
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if(TARGET boo)
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include_directories(${BOO_INCLUDE_DIR} ${BOO_INCLUDE_DIR}/../lib ${BOO_INCLUDE_DIR}/../soxr/src
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${LOGVISOR_INCLUDE_DIR} ${ATHENA_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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list(APPEND EXTRAS lib/BooBackend.cpp include/amuse/BooBackend.hpp)
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endif()
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include_directories(include)
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set(AMUSE_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include CACHE PATH "amuse include path" FORCE)
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add_library(amuse
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${SOURCES}
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${HEADERS}
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${EXTRAS})
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if(TARGET boo)
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# AudioUnit Target (OS X only)
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add_subdirectory(AudioUnit)
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# VST Target
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add_subdirectory(VST)
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# Multi-platform CLI tools
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# Player
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add_executable(amuseplay WIN32 driver/amuseplay.cpp)
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target_link_libraries(amuseplay amuse boo ${BOO_SYS_LIBS} logvisor athena-core ${ZLIB_LIBRARIES})
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# Converter
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add_executable(amuseconv driver/amuseconv.cpp)
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target_link_libraries(amuseconv amuse ${BOO_SYS_LIBS} logvisor athena-core ${ZLIB_LIBRARIES})
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endif()
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