mirror of https://github.com/AxioDL/amuse.git
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#pragma once
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#ifdef __APPLE__
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#include <Availability.h>
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
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#define AMUSE_HAS_AUDIO_UNIT 1
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#include <AudioUnit/AudioUnit.h>
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#include <optional>
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#include "amuse/BooBackend.hpp"
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#include "amuse/Engine.hpp"
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#include "amuse/IBackendVoice.hpp"
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#include "amuse/IBackendSubmix.hpp"
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#include "amuse/IBackendVoiceAllocator.hpp"
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#import "AudioGroupFilePresenter.hpp"
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@class AudioUnitViewController;
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namespace amuse {
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/** Backend voice allocator implementation for AudioUnit mixer */
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class AudioUnitBackendVoiceAllocator : public BooBackendVoiceAllocator {
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public:
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AudioUnitBackendVoiceAllocator(boo::IAudioVoiceEngine& booEngine) : BooBackendVoiceAllocator(booEngine) {}
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};
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void RegisterAudioUnit();
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} // namespace amuse
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@interface AmuseAudioUnit : AUAudioUnit <AudioGroupClient> {
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@public
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AudioUnitViewController* m_viewController;
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std::unique_ptr<boo::IAudioVoiceEngine> m_booBackend;
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std::optional<amuse::AudioUnitBackendVoiceAllocator> m_voxAlloc;
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std::optional<amuse::Engine> m_engine;
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AudioGroupFilePresenter* m_filePresenter;
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AUAudioUnitBus* m_outBus;
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AUAudioUnitBusArray* m_outs;
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}
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- (nullable id)initWithComponentDescription:(AudioComponentDescription)componentDescription
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error:(NSError* __nullable* __nonnull)outError
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viewController:(AudioUnitViewController* __nonnull)vc;
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- (void)requestAudioGroup:(AudioGroupToken* _Nonnull)group;
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@end
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#endif
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#endif
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