amuse/lib/AudioGroup.cpp

48 lines
1.5 KiB
C++

#include "amuse/AudioGroup.hpp"
#include "amuse/AudioGroupData.hpp"
namespace amuse
{
void AudioGroup::assign(const AudioGroupData& data)
{
m_proj = AudioGroupProject::CreateAudioGroupProject(data);
m_pool = AudioGroupPool::CreateAudioGroupPool(data);
m_sdir = AudioGroupSampleDirectory::CreateAudioGroupSampleDirectory(data);
m_samp = data.getSamp();
}
void AudioGroup::assign(SystemStringView groupPath)
{
/* Reverse order when loading intermediates */
m_sdir = AudioGroupSampleDirectory::CreateAudioGroupSampleDirectory(groupPath);
m_pool = AudioGroupPool::CreateAudioGroupPool(groupPath);
m_proj = AudioGroupProject::CreateAudioGroupProject(groupPath);
m_samp = nullptr;
}
const AudioGroupSampleDirectory::Entry* AudioGroup::getSample(SampleId sfxId) const
{
auto search = m_sdir.m_entries.find(sfxId);
if (search == m_sdir.m_entries.cend())
return nullptr;
return &search->second;
}
const unsigned char* AudioGroup::getSampleData(SampleId sfxId, const AudioGroupSampleDirectory::Entry* sample) const
{
if (sample->m_looseData)
{
#if _WIN32
SystemString basePath = m_groupPath + _S('/') +
athena::utility::utf8ToWide(SampleId::CurNameDB->resolveNameFromId(sfxId));
#else
SystemString basePath = m_groupPath + _S('/') +
SampleId::CurNameDB->resolveNameFromId(sfxId).data();
#endif
const_cast<AudioGroupSampleDirectory::Entry*>(sample)->loadLooseData(basePath);
return sample->m_looseData.get();
}
return m_samp + sample->m_sampleOff;
}
}