mirror of https://github.com/AxioDL/amuse.git
113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
#ifndef AMUSE_SAMPLE_EDITOR_HPP
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#define AMUSE_SAMPLE_EDITOR_HPP
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#include "EditorWidget.hpp"
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#include "ProjectModel.hpp"
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#include <QScrollArea>
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#include <QSlider>
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#include <QCheckBox>
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#include <QSpinBox>
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class SampleEditor;
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class SampleView : public QWidget
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{
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Q_OBJECT
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qreal m_baseSamplesPerPx = 100.0;
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qreal m_samplesPerPx = 100.0;
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qreal m_zoomFactor = 1.0;
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amuse::ObjToken<ProjectModel::SampleNode> m_node;
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amuse::ObjToken<amuse::SampleEntryData> m_sample;
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amuse::ObjToken<amuse::SoundMacro> m_playbackMacro;
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const unsigned char* m_sampleData = nullptr;
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qreal m_curSamplePos = 0.0;
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int16_t m_prev1 = 0;
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int16_t m_prev2 = 0;
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QFont m_rulerFont;
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int m_displaySamplePos = -1;
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enum class DragState
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{
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None,
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Start,
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End
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};
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DragState m_dragState = DragState::None;
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void seekToSample(qreal sample);
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std::pair<std::pair<qreal, qreal>, std::pair<qreal, qreal>> iterateSampleInterval(qreal interval);
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void calculateSamplesPerPx();
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SampleEditor* getEditor() const;
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public:
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explicit SampleView(QWidget* parent = Q_NULLPTR);
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void loadData(ProjectModel::SampleNode* node);
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void unloadData();
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ProjectModel::INode* currentNode() const;
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amuse::SampleEntryData* entryData() const;
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const amuse::SoundMacro* soundMacro() const;
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void setSamplePos(int pos);
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void updateSampleRange(int oldSamp, int newSamp);
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void paintEvent(QPaintEvent* ev);
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void resetZoom();
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void setZoom(int zVal);
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void showEvent(QShowEvent* ev);
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void mousePressEvent(QMouseEvent* ev);
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void mouseReleaseEvent(QMouseEvent* ev);
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void mouseMoveEvent(QMouseEvent* ev);
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void wheelEvent(QWheelEvent* ev);
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};
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class SampleControls : public QFrame
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{
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Q_OBJECT
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QString m_path;
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QSlider* m_zoomSlider;
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QCheckBox* m_loopCheck;
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QSpinBox* m_loopStart;
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QSpinBox* m_loopEnd;
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QSpinBox* m_basePitch;
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QPushButton* m_makeOtherVersion;
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QMetaObject::Connection m_makeOtherConn;
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QPushButton* m_showInBrowser;
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bool m_updateFile = true;
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public:
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SampleControls(QWidget* parent = Q_NULLPTR);
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public slots:
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void zoomSliderChanged(int val);
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void loopStateChanged(int state);
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void startValueChanged(int val);
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void endValueChanged(int val);
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void pitchValueChanged(int val);
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void makeWAVVersion();
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void makeCompressedVersion();
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void showInBrowser();
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void updateFileState();
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void setLoopStartSample(int sample) { m_loopStart->setValue(sample); }
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void setLoopEndSample(int sample) { m_loopEnd->setValue(sample); }
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void loadData();
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void unloadData();
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};
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class SampleEditor : public EditorWidget
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{
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Q_OBJECT
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friend class SampleView;
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friend class SampleControls;
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QScrollArea* m_scrollArea;
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SampleView* m_sampleView;
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SampleControls* m_controls;
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public:
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explicit SampleEditor(QWidget* parent = Q_NULLPTR);
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bool loadData(ProjectModel::SampleNode* node);
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void unloadData();
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ProjectModel::INode* currentNode() const;
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const amuse::SoundMacro* soundMacro() const;
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void setSamplePos(int pos);
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void resizeEvent(QResizeEvent* ev);
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};
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#endif //AMUSE_SAMPLE_EDITOR_HPP
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