mirror of https://github.com/AxioDL/amuse.git
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#include "amuse/AudioGroup.hpp"
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#include "amuse/AudioGroupData.hpp"
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namespace amuse
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{
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void AudioGroup::assign(const AudioGroupData& data)
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{
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m_proj = AudioGroupProject::CreateAudioGroupProject(data);
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m_pool = AudioGroupPool::CreateAudioGroupPool(data);
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m_sdir = AudioGroupSampleDirectory::CreateAudioGroupSampleDirectory(data);
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m_samp = data.getSamp();
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}
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void AudioGroup::assign(SystemStringView groupPath)
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{
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/* Reverse order when loading intermediates */
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m_groupPath = groupPath;
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m_sdir = AudioGroupSampleDirectory::CreateAudioGroupSampleDirectory(groupPath);
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m_pool = AudioGroupPool::CreateAudioGroupPool(groupPath);
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m_proj = AudioGroupProject::CreateAudioGroupProject(groupPath);
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m_samp = nullptr;
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}
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const SampleEntry* AudioGroup::getSample(SampleId sfxId) const
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{
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auto search = m_sdir.m_entries.find(sfxId);
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if (search == m_sdir.m_entries.cend())
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return nullptr;
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return search->second.get();
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}
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SystemString AudioGroup::getSampleBasePath(SampleId sfxId) const
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{
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#if _WIN32
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return m_groupPath + _S('/') +
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athena::utility::utf8ToWide(SampleId::CurNameDB->resolveNameFromId(sfxId));
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#else
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return m_groupPath + _S('/') +
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SampleId::CurNameDB->resolveNameFromId(sfxId).data();
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#endif
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}
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std::pair<ObjToken<SampleEntryData>, const unsigned char*>
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AudioGroup::getSampleData(SampleId sfxId, const SampleEntry* sample) const
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{
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if (sample->m_data->m_looseData)
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{
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setIdDatabases();
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SystemString basePath = getSampleBasePath(sfxId);
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const_cast<SampleEntry*>(sample)->loadLooseData(basePath);
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return {sample->m_data, sample->m_data->m_looseData.get()};
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}
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return {{}, m_samp + sample->m_data->m_sampleOff};
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}
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SampleFileState AudioGroup::getSampleFileState(SampleId sfxId, const SampleEntry* sample, SystemString* pathOut)
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{
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if (sample->m_data->m_looseData)
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{
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setIdDatabases();
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SystemString basePath = getSampleBasePath(sfxId);
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return sample->getFileState(basePath, pathOut);
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}
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if (sample->m_data->isFormatDSP() || sample->m_data->getSampleFormat() == SampleFormat::N64)
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return SampleFileState::MemoryOnlyCompressed;
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return SampleFileState::MemoryOnlyWAV;
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}
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}
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