amuse/lib/Studio.cpp

66 lines
1.4 KiB
C++

#include "amuse/Studio.hpp"
#include "amuse/Engine.hpp"
namespace amuse
{
void Studio::_destroy()
{
m_destroyed = true;
}
void Studio::_bringOutYourDead()
{
for (auto it = m_studiosOut.begin() ; it != m_studiosOut.end() ;)
{
std::shared_ptr<Studio> studio = it->m_targetStudio.lock();
if (!studio)
it = m_studiosOut.erase(it);
else
++it;
}
}
#ifndef NDEBUG
bool Studio::_cyclicCheck(Studio* leaf)
{
for (auto it = m_studiosOut.begin() ; it != m_studiosOut.end() ;)
{
if (std::shared_ptr<Studio> studio = it->m_targetStudio.lock())
{
if (leaf == studio.get() || studio->_cyclicCheck(leaf))
return true;
++it;
}
else
it = m_studiosOut.erase(it);
}
return false;
}
#endif
Studio::Studio(Engine& engine, bool mainOut)
: m_engine(engine), m_auxA(engine), m_auxB(engine)
{
if (mainOut)
addStudioSend(engine.getDefaultStudio(), 1.f, 1.f, 1.f);
}
void Studio::addStudioSend(std::weak_ptr<Studio> studio, float dry, float auxA, float auxB)
{
#ifndef NDEBUG
/* Cyclic check */
assert(!_cyclicCheck(this));
#endif
m_studiosOut.emplace_back(studio, dry, auxA, auxB);
}
void Studio::resetOutputSampleRate(double sampleRate)
{
m_auxA.resetOutputSampleRate(sampleRate);
m_auxB.resetOutputSampleRate(sampleRate);
}
}