amuse/Editor/ADSREditor.hpp

83 lines
2.2 KiB
C++

#pragma once
#include "EditorWidget.hpp"
#include <QFrame>
#include <QSpinBox>
#include <QDoubleSpinBox>
#include <QCheckBox>
#include <QLabel>
#include <QStaticText>
class ADSREditor;
class ADSRView : public QWidget
{
Q_OBJECT
friend class ADSRControls;
amuse::ObjToken<ProjectModel::ADSRNode> m_node;
QFont m_gridFont;
QStaticText m_percentTexts[11];
std::vector<QStaticText> m_timeTexts;
int m_dragPoint = -1;
uint64_t m_cycleIdx = 0;
ADSREditor* getEditor() const;
public:
explicit ADSRView(QWidget* parent = Q_NULLPTR);
void loadData(ProjectModel::ADSRNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
void paintEvent(QPaintEvent* ev);
void mousePressEvent(QMouseEvent* ev);
void mouseReleaseEvent(QMouseEvent* ev);
void mouseMoveEvent(QMouseEvent* ev);
};
class ADSRControls : public QFrame
{
Q_OBJECT
friend class ADSRView;
QDoubleSpinBox* m_attack;
QDoubleSpinBox* m_decay;
QDoubleSpinBox* m_sustain;
QDoubleSpinBox* m_release;
QCheckBox* m_dls;
QLabel* m_velToAttackLab;
QDoubleSpinBox* m_velToAttack;
QLabel* m_keyToDecayLab;
QDoubleSpinBox* m_keyToDecay;
bool m_enableUpdate = true;
ADSREditor* getEditor() const;
void setAttackAndDecay(double attack, double decay, uint64_t cycleCount);
void setDecayAndSustain(double decay, double sustain, uint64_t cycleCount);
void setRelease(double release, uint64_t cycleCount);
public:
explicit ADSRControls(QWidget* parent = Q_NULLPTR);
void loadData();
void unloadData();
public slots:
void attackChanged(double val);
void decayChanged(double val);
void sustainChanged(double val);
void releaseChanged(double val);
void dlsStateChanged(int state);
void velToAttackChanged(double val);
void keyToDecayChanged(double val);
};
class ADSREditor : public EditorWidget
{
Q_OBJECT
friend class ADSRView;
friend class ADSRControls;
ADSRView* m_adsrView;
ADSRControls* m_controls;
public:
explicit ADSREditor(QWidget* parent = Q_NULLPTR);
bool loadData(ProjectModel::ADSRNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
};