amuse/include/amuse/EffectDelay.hpp

94 lines
2.8 KiB
C++

#ifndef __AMUSE_EFFECTDELAY_HPP__
#define __AMUSE_EFFECTDELAY_HPP__
#include "EffectBase.hpp"
#include "Common.hpp"
#include <stdint.h>
#include <memory>
namespace amuse
{
template <typename T>
class EffectDelayImp;
/** Mixes the audio back into itself after specified delay */
class EffectDelay
{
protected:
uint32_t x3c_delay[8]; /**< [10, 5000] time in ms of each channel's delay */
uint32_t x48_feedback[8]; /**< [0, 100] percent to mix delayed signal with input signal */
uint32_t x54_output[8]; /**< [0, 100] total output percent */
bool m_dirty = true; /**< needs update of internal parameter data */
public:
template <typename T>
using ImpType = EffectDelayImp<T>;
void setDelay(uint32_t delay)
{
delay = clamp(10u, delay, 5000u);
for (int i=0 ; i<8 ; ++i)
x3c_delay[i] = delay;
m_dirty = true;
}
void setChanDelay(int chanIdx, uint32_t delay)
{
delay = clamp(10u, delay, 5000u);
x3c_delay[chanIdx] = delay;
m_dirty = true;
}
void setFeedback(uint32_t feedback)
{
feedback = clamp(0u, feedback, 100u);
for (int i=0 ; i<8 ; ++i)
x48_feedback[i] = feedback;
m_dirty = true;
}
void setChanFeedback(int chanIdx, uint32_t feedback)
{
feedback = clamp(0u, feedback, 100u);
x48_feedback[chanIdx] = feedback;
m_dirty = true;
}
void setOutput(uint32_t output)
{
output = clamp(0u, output, 100u);
for (int i=0 ; i<8 ; ++i)
x54_output[i] = output;
m_dirty = true;
}
void setChanOutput(int chanIdx, uint32_t output)
{
output = clamp(0u, output, 100u);
x54_output[chanIdx] = output;
m_dirty = true;
}
};
/** Type-specific implementation of delay effect */
template <typename T>
class EffectDelayImp : public EffectBase<T>, public EffectDelay
{
uint32_t x0_currentSize[8]; /**< per-channel delay-line buffer sizes */
uint32_t xc_currentPos[8]; /**< per-channel block-index */
uint32_t x18_currentFeedback[8]; /**< [0, 128] feedback attenuator */
uint32_t x24_currentOutput[8]; /**< [0, 128] total attenuator */
std::unique_ptr<T[]> x30_chanLines[8]; /**< delay-line buffers for each channel */
uint32_t m_sampsPerMs; /**< canonical count of samples per ms for the current backend */
uint32_t m_blockSamples; /**< count of samples in a 5ms block */
void _setup(double sampleRate);
void _update();
public:
EffectDelayImp(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput, double sampleRate);
void applyEffect(T* audio, size_t frameCount, const ChannelMap& chanMap);
void resetOutputSampleRate(double sampleRate) {_setup(sampleRate);}
};
}
#endif // __AMUSE_EFFECTDELAY_HPP__