amuse/lib/Engine.cpp

479 lines
14 KiB
C++

#include "amuse/Engine.hpp"
#include "amuse/Voice.hpp"
#include "amuse/Submix.hpp"
#include "amuse/Sequencer.hpp"
#include "amuse/IBackendVoice.hpp"
#include "amuse/IBackendVoiceAllocator.hpp"
#include "amuse/AudioGroupData.hpp"
#include "amuse/AudioGroup.hpp"
#include "amuse/Common.hpp"
namespace amuse
{
Engine::~Engine()
{
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
if (!seq->m_destroyed)
seq->_destroy();
while (m_activeSubmixes.size())
removeSubmix(&m_activeSubmixes.front());
for (std::shared_ptr<Emitter>& emitter : m_activeEmitters)
emitter->_destroy();
for (std::shared_ptr<Voice>& vox : m_activeVoices)
vox->_destroy();
}
Engine::Engine(IBackendVoiceAllocator& backend, AmplitudeMode ampMode)
: m_backend(backend), m_ampMode(ampMode)
{
backend.register5MsCallback(std::bind(&Engine::_5MsCallback, this, std::placeholders::_1));
m_midiReader = backend.allocateMIDIReader(*this);
}
std::pair<AudioGroup*, const SongGroupIndex*> Engine::_findSongGroup(int groupId) const
{
for (const auto& pair : m_audioGroups)
{
const SongGroupIndex* ret = pair.second->getProj().getSongGroupIndex(groupId);
if (ret)
return {pair.second.get(), ret};
}
return {};
}
std::pair<AudioGroup*, const SFXGroupIndex*> Engine::_findSFXGroup(int groupId) const
{
for (const auto& pair : m_audioGroups)
{
const SFXGroupIndex* ret = pair.second->getProj().getSFXGroupIndex(groupId);
if (ret)
return {pair.second.get(), ret};
}
return {};
}
std::list<std::shared_ptr<Voice>>::iterator
Engine::_allocateVoice(const AudioGroup& group, int groupId, double sampleRate,
bool dynamicPitch, bool emitter, Submix* smx)
{
auto it = m_activeVoices.emplace(m_activeVoices.end(),
new Voice(*this, group, groupId, m_nextVid++, emitter, smx));
if (smx)
m_activeVoices.back()->m_backendVoice =
smx->m_backendSubmix->allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
else
m_activeVoices.back()->m_backendVoice =
m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
return it;
}
std::list<std::shared_ptr<Sequencer>>::iterator
Engine::_allocateSequencer(const AudioGroup& group, int groupId,
int setupId, Submix* smx)
{
const SongGroupIndex* songGroup = group.getProj().getSongGroupIndex(groupId);
if (!songGroup)
return {};
auto it = m_activeSequencers.emplace(m_activeSequencers.end(),
new Sequencer(*this, group, groupId, *songGroup, setupId, smx));
return it;
}
std::list<Submix>::iterator Engine::_allocateSubmix(Submix* smx)
{
auto it = m_activeSubmixes.emplace(m_activeSubmixes.end(), *this, smx);
m_activeSubmixes.back().m_backendSubmix = m_backend.allocateSubmix(m_activeSubmixes.back());
return it;
}
std::list<std::shared_ptr<Voice>>::iterator Engine::_destroyVoice(std::list<std::shared_ptr<Voice>>::iterator it)
{
#ifndef NDEBUG
assert(this == &(*it)->getEngine());
#endif
if ((*it)->m_destroyed)
return m_activeVoices.begin();
(*it)->_destroy();
return m_activeVoices.erase(it);
}
std::list<std::shared_ptr<Sequencer>>::iterator Engine::_destroySequencer(std::list<std::shared_ptr<Sequencer>>::iterator it)
{
#ifndef NDEBUG
assert(this == &(*it)->getEngine());
#endif
if ((*it)->m_destroyed)
return m_activeSequencers.begin();
(*it)->_destroy();
return m_activeSequencers.erase(it);
}
std::list<Submix>::iterator Engine::_destroySubmix(std::list<Submix>::iterator it)
{
#ifndef NDEBUG
assert(this == &it->getEngine());
#endif
if (it->m_destroyed)
return m_activeSubmixes.begin();
it->_destroy();
return m_activeSubmixes.erase(it);
}
void Engine::_bringOutYourDead()
{
for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;)
{
Emitter* emitter = it->get();
if (emitter->getVoice()->_isRecursivelyDead())
{
emitter->_destroy();
it = m_activeEmitters.erase(it);
continue;
}
++it;
}
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
{
Voice* vox = it->get();
vox->_bringOutYourDead();
if (vox->_isRecursivelyDead())
{
it = _destroyVoice(it);
continue;
}
++it;
}
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;)
{
Sequencer* seq = it->get();
seq->_bringOutYourDead();
if (seq->m_state == SequencerState::Dead)
{
it = _destroySequencer(it);
continue;
}
++it;
}
}
void Engine::_5MsCallback(double dt)
{
if (m_midiReader)
m_midiReader->pumpReader(dt);
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
seq->advance(dt);
}
/** Update all active audio entities and fill OS audio buffers as needed */
void Engine::pumpEngine()
{
m_backend.pumpAndMixVoices();
_bringOutYourDead();
/* Determine lowest available free vid */
int maxVid = -1;
for (std::shared_ptr<Voice>& vox : m_activeVoices)
maxVid = std::max(maxVid, vox->maxVid());
m_nextVid = maxVid + 1;
}
AudioGroup* Engine::_addAudioGroup(const AudioGroupData& data, std::unique_ptr<AudioGroup>&& grp)
{
AudioGroup* ret = grp.get();
m_audioGroups.emplace(std::make_pair(&data, std::move(grp)));
/* setup SFX index for contained objects */
for (const auto& grp : ret->getProj().sfxGroups())
{
const SFXGroupIndex& sfxGroup = grp.second;
m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size());
for (const auto& ent : sfxGroup.m_sfxEntries)
m_sfxLookup[ent.first] = std::make_tuple(ret, grp.first, ent.second);
}
return ret;
}
/** Add GameCube audio group data pointers to engine; must remain resident! */
const AudioGroup* Engine::addAudioGroup(const AudioGroupData& data)
{
removeAudioGroup(data);
std::unique_ptr<AudioGroup> grp;
switch (data.m_fmt)
{
case DataFormat::GCN:
grp = std::make_unique<AudioGroup>(data, GCNDataTag{});
break;
case DataFormat::N64:
grp = std::make_unique<AudioGroup>(data, data.m_absOffs, N64DataTag{});
break;
case DataFormat::PC:
grp = std::make_unique<AudioGroup>(data, data.m_absOffs, PCDataTag{});
break;
}
if (!grp)
return nullptr;
return _addAudioGroup(data, std::move(grp));
}
/** Remove audio group from engine */
void Engine::removeAudioGroup(const AudioGroupData& data)
{
auto search = m_audioGroups.find(&data);
if (search == m_audioGroups.cend())
return;
AudioGroup* grp = search->second.get();
/* Destroy runtime entities within group */
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
{
Voice* vox = it->get();
if (&vox->getAudioGroup() == grp)
{
vox->_destroy();
it = m_activeVoices.erase(it);
continue;
}
++it;
}
for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;)
{
Emitter* emitter = it->get();
if (&emitter->getAudioGroup() == grp)
{
emitter->_destroy();
it = m_activeEmitters.erase(it);
continue;
}
++it;
}
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;)
{
Sequencer* seq = it->get();
if (&seq->getAudioGroup() == grp)
{
seq->_destroy();
it = m_activeSequencers.erase(it);
continue;
}
++it;
}
/* teardown SFX index for contained objects */
for (const auto& pair : grp->getProj().sfxGroups())
{
const SFXGroupIndex& sfxGroup = pair.second;
for (const auto& pair : sfxGroup.m_sfxEntries)
m_sfxLookup.erase(pair.first);
}
m_audioGroups.erase(search);
}
/** Create new Submix (a.k.a 'Studio') within root mix engine */
Submix* Engine::addSubmix(Submix* smx)
{
return &*_allocateSubmix(smx);
}
std::list<Submix>::iterator Engine::_removeSubmix(std::list<Submix>::iterator smx)
{
/* Delete all voices bound to submix */
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ; ++it)
{
Voice* vox = it->get();
Submix* vsmx = vox->getSubmix();
if (vsmx == &*smx)
vox->kill();
}
/* Delete all sequencers bound to submix */
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ; ++it)
{
Sequencer* seq = it->get();
Submix* ssmx = seq->getSubmix();
if (ssmx == &*smx)
seq->kill();
}
/* Delete all submixes bound to submix */
for (auto it = m_activeSubmixes.begin() ; it != m_activeSubmixes.end() ;)
{
Submix* ssmx = it->getParentSubmix();
if (ssmx == &*smx)
{
it = _removeSubmix(it);
continue;
}
++it;
}
/* Delete submix */
return _destroySubmix(smx);
}
/** Remove Submix and deallocate */
void Engine::removeSubmix(Submix* smx)
{
if (!smx)
return;
for (auto it = m_activeSubmixes.begin() ; it != m_activeSubmixes.end() ;)
{
if (&*it == &*smx)
{
it = _removeSubmix(it);
break;
}
++it;
}
}
/** Start soundFX playing from loaded audio groups */
std::shared_ptr<Voice> Engine::fxStart(int sfxId, float vol, float pan, Submix* smx)
{
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return nullptr;
AudioGroup* grp = std::get<0>(search->second);
const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
if (!grp)
return nullptr;
std::list<std::shared_ptr<Voice>>::iterator ret =
_allocateVoice(*grp, std::get<1>(search->second),
32000.0, true, false, smx);
ObjectId oid = (grp->getDataFormat() == DataFormat::PC) ? entry->objId : SBig(entry->objId);
if (!(*ret)->loadSoundObject(oid, 0, 1000.f, entry->defKey, entry->defVel, 0))
{
_destroyVoice(ret);
return {};
}
(*ret)->setVolume(vol);
(*ret)->setPan(pan);
return *ret;
}
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
std::shared_ptr<Emitter> Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist,
float falloff, int sfxId, float minVol, float maxVol, Submix* smx)
{
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return nullptr;
AudioGroup* grp = std::get<0>(search->second);
const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
if (!grp)
return nullptr;
std::list<std::shared_ptr<Voice>>::iterator vox =
_allocateVoice(*grp, std::get<1>(search->second),
32000.0, true, true, smx);
auto emitIt = m_activeEmitters.emplace(m_activeEmitters.end(), new Emitter(*this, *grp, std::move(*vox)));
Emitter& ret = *(*emitIt);
ObjectId oid = (grp->getDataFormat() == DataFormat::PC) ? entry->objId : SBig(entry->objId);
if (!ret.getVoice()->loadSoundObject(oid, 0, 1000.f, entry->defKey, entry->defVel, 0))
{
ret._destroy();
m_activeEmitters.erase(emitIt);
return {};
}
(*vox)->setPan(entry->panning);
ret.setPos(pos);
ret.setDir(dir);
ret.setMaxDist(maxDist);
ret.setFalloff(falloff);
ret.setMinVol(minVol);
ret.setMaxVol(maxVol);
return *emitIt;
}
/** Start song playing from loaded audio groups */
std::shared_ptr<Sequencer> Engine::seqPlay(int groupId, int songId,
const unsigned char* arrData, Submix* smx)
{
std::pair<AudioGroup*, const SongGroupIndex*> songGrp = _findSongGroup(groupId);
if (!songGrp.second)
return {};
std::list<std::shared_ptr<Sequencer>>::iterator ret = _allocateSequencer(*songGrp.first, groupId, songId, smx);
if (!*ret)
return {};
if (arrData)
(*ret)->playSong(arrData);
return *ret;
}
/** Find voice from VoiceId */
std::shared_ptr<Voice> Engine::findVoice(int vid)
{
for (std::shared_ptr<Voice>& vox : m_activeVoices)
{
std::shared_ptr<Voice> ret = vox->_findVoice(vid, vox);
if (ret)
return ret;
}
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
{
std::shared_ptr<Voice> ret = seq->findVoice(vid);
if (ret)
return ret;
}
return {};
}
/** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */
void Engine::killKeygroup(uint8_t kg, bool now)
{
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
{
Voice* vox = it->get();
if (vox->m_keygroup == kg)
{
if (now)
{
it = _destroyVoice(it);
continue;
}
vox->keyOff();
}
++it;
}
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
seq->killKeygroup(kg, now);
}
/** Send all voices using `macroId` the message `val` */
void Engine::sendMacroMessage(ObjectId macroId, int32_t val)
{
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ; ++it)
{
Voice* vox = it->get();
if (vox->getObjectId() == macroId)
vox->message(val);
}
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
seq->sendMacroMessage(macroId, val);
}
}