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<div class="title">amuse::EffectReverbStdImp< T > Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classamuse_1_1_effect_reverb_std_imp.html">amuse::EffectReverbStdImp< T ></a>, including all inherited members.</p>
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<table class="directory">
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>applyEffect</b>(T *audio, size_t frameCount, const ChannelMap &chanMap) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std_imp.html">amuse::EffectReverbStdImp< T ></a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std_imp.html">amuse::EffectReverbStdImp< T ></a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>EffectReverbStd</b>(float coloration, float mix, float time, float damping, float preDelay) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>EffectReverbStdImp</b>(float coloration, float mix, float time, float damping, float preDelay, double sampleRate) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std_imp.html">amuse::EffectReverbStdImp< T ></a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std_imp.html">amuse::EffectReverbStdImp< T ></a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>ImpType</b> typedef (defined in <a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html#a82c5d2e55f794320825076eb27e63c25">m_dirty</a></td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>setColoration</b>(float coloration) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setDamping</b>(float damping) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>setMix</b>(float mix) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setPreDelay</b>(float preDelay) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>setTime</b>(float time) (defined in <a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html#a3db6110d680e34ddb85d537d96de44cf">x140_x1c8_coloration</a></td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html#a0b3713683469fa19b9caf9b34ca19c1c">x144_x1cc_mix</a></td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html#ac6696cd6a34cd6ec4071a571a755dd34">x148_x1d0_time</a></td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html#a33c4e8523dfeed17690ebc303888eeed">x14c_x1d4_damping</a></td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html#a206bb6f4c31b532998f7acb14987603b">x150_x1d8_preDelay</a></td><td class="entry"><a class="el" href="classamuse_1_1_effect_reverb_std.html">amuse::EffectReverbStd</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>~EffectBaseTypeless</b>()=default (defined in <a class="el" href="classamuse_1_1_effect_base_typeless.html">amuse::EffectBaseTypeless</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_effect_base_typeless.html">amuse::EffectBaseTypeless</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.11 </li>
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