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<div class="title">amuse::Submix Class Reference</div> </div>
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<p><code>#include <<a class="el" href="_submix_8hpp_source.html">Submix.hpp</a>></code></p>
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Collaboration diagram for amuse::Submix:</div>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a80bfe9eeba3c9ccd867c75fdd23e5772"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a80bfe9eeba3c9ccd867c75fdd23e5772"></a>
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 </td><td class="memItemRight" valign="bottom"><b>Submix</b> (<a class="el" href="classamuse_1_1_engine.html">Engine</a> &engine, <a class="el" href="classamuse_1_1_submix.html">Submix</a> *smx)</td></tr>
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<tr class="separator:a80bfe9eeba3c9ccd867c75fdd23e5772"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a1d9c2de0e2f648636b23b2794f686c67"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classamuse_1_1_submix.html">Submix</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a1d9c2de0e2f648636b23b2794f686c67">getParentSubmix</a> ()</td></tr>
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<tr class="separator:a1d9c2de0e2f648636b23b2794f686c67"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6c071e39fb376f9214a2919c7e3f5e85"><td class="memTemplParams" colspan="2">template<class T , class... Args> </td></tr>
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<tr class="memitem:a6c071e39fb376f9214a2919c7e3f5e85"><td class="memTemplItemLeft" align="right" valign="top">T & </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a6c071e39fb376f9214a2919c7e3f5e85">makeEffect</a> (Args...args)</td></tr>
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<tr class="separator:a6c071e39fb376f9214a2919c7e3f5e85"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a7f6e78fed831b84edf4d727511bb369c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classamuse_1_1_effect_chorus.html">EffectChorus</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a7f6e78fed831b84edf4d727511bb369c">makeChorus</a> (uint32_t baseDelay, uint32_t variation, uint32_t period)</td></tr>
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<tr class="separator:a7f6e78fed831b84edf4d727511bb369c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:acee959153b41411ab9649e9964def20d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classamuse_1_1_effect_delay.html">EffectDelay</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#acee959153b41411ab9649e9964def20d">makeDelay</a> (uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput)</td></tr>
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<tr class="separator:acee959153b41411ab9649e9964def20d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0b98c05a1bbe7517f8912946359648af"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classamuse_1_1_effect_reverb_std.html">EffectReverbStd</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a0b98c05a1bbe7517f8912946359648af">makeReverbStd</a> (float coloration, float mix, float time, float damping, float preDelay)</td></tr>
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<tr class="separator:a0b98c05a1bbe7517f8912946359648af"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa15cfdb6cf1969c4bf4d20a47db1e25a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classamuse_1_1_effect_reverb_hi.html">EffectReverbHi</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#aa15cfdb6cf1969c4bf4d20a47db1e25a">makeReverbHi</a> (float coloration, float mix, float time, float damping, float preDelay, float crosstalk)</td></tr>
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<tr class="separator:aa15cfdb6cf1969c4bf4d20a47db1e25a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8d40df3cc18c57caeab46ab8cf4a7c55"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a8d40df3cc18c57caeab46ab8cf4a7c55">clearEffects</a> ()</td></tr>
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<tr class="separator:a8d40df3cc18c57caeab46ab8cf4a7c55"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a75a04a40201371332a417ba532cf3fc1"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a75a04a40201371332a417ba532cf3fc1">canApplyEffect</a> () const </td></tr>
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<tr class="separator:a75a04a40201371332a417ba532cf3fc1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:acbbaf63ecb16926f81ea4239cfaabb62"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#acbbaf63ecb16926f81ea4239cfaabb62">applyEffect</a> (int16_t *audio, size_t frameCount, const <a class="el" href="structamuse_1_1_channel_map.html">ChannelMap</a> &chanMap) const </td></tr>
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<tr class="separator:acbbaf63ecb16926f81ea4239cfaabb62"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a82aa9c5fdba7a3dd9ad71a652d2a982c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a82aa9c5fdba7a3dd9ad71a652d2a982c">applyEffect</a> (int32_t *audio, size_t frameCount, const <a class="el" href="structamuse_1_1_channel_map.html">ChannelMap</a> &chanMap) const </td></tr>
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<tr class="separator:a82aa9c5fdba7a3dd9ad71a652d2a982c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a4c40731dd394b196e714710498c81803"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_submix.html#a4c40731dd394b196e714710498c81803">applyEffect</a> (float *audio, size_t frameCount, const <a class="el" href="structamuse_1_1_channel_map.html">ChannelMap</a> &chanMap) const </td></tr>
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<tr class="separator:a4c40731dd394b196e714710498c81803"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aef013a9ce850dd9e93d84d74d94bc7a9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aef013a9ce850dd9e93d84d74d94bc7a9"></a>
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<a class="el" href="classamuse_1_1_engine.html">Engine</a> & </td><td class="memItemRight" valign="bottom"><b>getEngine</b> ()</td></tr>
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<tr class="separator:aef013a9ce850dd9e93d84d74d94bc7a9"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a>
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Friends</h2></td></tr>
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<tr class="memitem:a3e1914489e4bed4f9f23cdeab34a43dc"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3e1914489e4bed4f9f23cdeab34a43dc"></a>
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class </td><td class="memItemRight" valign="bottom"><b>Engine</b></td></tr>
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<tr class="separator:a3e1914489e4bed4f9f23cdeab34a43dc"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a24657954e9f1d12330a031c549e6e850"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a24657954e9f1d12330a031c549e6e850"></a>
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class </td><td class="memItemRight" valign="bottom"><b>Voice</b></td></tr>
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<tr class="separator:a24657954e9f1d12330a031c549e6e850"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a52a69080aff30f06654e72959d45db49"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a52a69080aff30f06654e72959d45db49"></a>
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class </td><td class="memItemRight" valign="bottom"><b>Sequencer</b></td></tr>
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<tr class="separator:a52a69080aff30f06654e72959d45db49"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Intermediate mix of voices for applying auxiliary effects </p>
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<p>Definition at line <a class="el" href="_submix_8hpp_source.html#l00020">20</a> of file <a class="el" href="_submix_8hpp_source.html">Submix.hpp</a>.</p>
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</div><h2 class="groupheader">Member Function Documentation</h2>
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<a class="anchor" id="acbbaf63ecb16926f81ea4239cfaabb62"></a>
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<td class="memname">void amuse::Submix::applyEffect </td>
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<td>(</td>
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<td class="paramtype">int16_t * </td>
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<td class="paramname"><em>audio</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">size_t </td>
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<td class="paramname"><em>frameCount</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">const <a class="el" href="structamuse_1_1_channel_map.html">ChannelMap</a> & </td>
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<td class="paramname"><em>chanMap</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td> const</td>
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</div><div class="memdoc">
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<p>in/out transformation entry for audio effect </p>
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<p><div class="dynheader">
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Here is the caller graph for this function:</div>
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<div class="dyncontent">
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<div class="center"><img src="classamuse_1_1_submix_acbbaf63ecb16926f81ea4239cfaabb62_icgraph.png" border="0" usemap="#classamuse_1_1_submix_acbbaf63ecb16926f81ea4239cfaabb62_icgraph" alt=""/></div>
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<map name="classamuse_1_1_submix_acbbaf63ecb16926f81ea4239cfaabb62_icgraph" id="classamuse_1_1_submix_acbbaf63ecb16926f81ea4239cfaabb62_icgraph">
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<area shape="rect" id="node2" href="classamuse_1_1_submix.html#a75a04a40201371332a417ba532cf3fc1" title="amuse::Submix::canApplyEffect" alt="" coords="243,5,456,32"/>
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<td class="memname">void amuse::Submix::applyEffect </td>
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<td>(</td>
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<td class="paramtype">int32_t * </td>
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<td class="paramname"><em>audio</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">size_t </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">const <a class="el" href="structamuse_1_1_channel_map.html">ChannelMap</a> & </td>
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<td class="paramname"><em>chanMap</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td> const</td>
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</div><div class="memdoc">
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<p>in/out transformation entry for audio effect </p>
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<a class="anchor" id="a4c40731dd394b196e714710498c81803"></a>
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<td class="memname">void amuse::Submix::applyEffect </td>
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<td>(</td>
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<td class="paramtype">float * </td>
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<td class="paramname"><em>audio</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">const <a class="el" href="structamuse_1_1_channel_map.html">ChannelMap</a> & </td>
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<td class="paramname"><em>chanMap</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td> const</td>
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</div><div class="memdoc">
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<p>in/out transformation entry for audio effect </p>
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<td class="memname">bool amuse::Submix::canApplyEffect </td>
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<p>Returns true when an effect callback is bound </p>
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<p>Definition at line <a class="el" href="_submix_8hpp_source.html#l00091">91</a> of file <a class="el" href="_submix_8hpp_source.html">Submix.hpp</a>.</p>
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<td class="memname">void amuse::Submix::clearEffects </td>
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<p>Remove and deallocate all effects from effect stack </p>
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<p>Definition at line <a class="el" href="_submix_8hpp_source.html#l00088">88</a> of file <a class="el" href="_submix_8hpp_source.html">Submix.hpp</a>.</p>
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<td class="memname"><a class="el" href="classamuse_1_1_submix.html">Submix</a>* amuse::Submix::getParentSubmix </td>
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<p>Obtain pointer to <a class="el" href="classamuse_1_1_submix.html">Submix</a>'s parent <a class="el" href="classamuse_1_1_submix.html">Submix</a> </p>
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<p>Definition at line <a class="el" href="_submix_8hpp_source.html#l00044">44</a> of file <a class="el" href="_submix_8hpp_source.html">Submix.hpp</a>.</p>
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<td class="memname"><a class="el" href="classamuse_1_1_effect_chorus.html">EffectChorus</a>& amuse::Submix::makeChorus </td>
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<td>(</td>
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<td class="paramtype">uint32_t </td>
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<td class="paramname"><em>baseDelay</em>, </td>
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<td class="paramtype">uint32_t </td>
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<p>Add new chorus effect to effect stack and assume ownership </p>
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<td class="memname"><a class="el" href="classamuse_1_1_effect_delay.html">EffectDelay</a>& amuse::Submix::makeDelay </td>
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<td>(</td>
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<td class="paramtype">uint32_t </td>
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<td class="paramname"><em>initDelay</em>, </td>
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<td class="paramtype">uint32_t </td>
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<td class="paramtype">uint32_t </td>
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<p>Add new delay effect to effect stack and assume ownership </p>
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<td>(</td>
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<p>Add new effect to effect stack and assume ownership </p>
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<p>Definition at line <a class="el" href="_submix_8hpp_source.html#l00048">48</a> of file <a class="el" href="_submix_8hpp_source.html">Submix.hpp</a>.</p>
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<td>(</td>
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<td class="paramtype">float </td>
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<p>Add new high-quality reverb effect to effect stack and assume ownership </p>
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<td class="memname"><a class="el" href="classamuse_1_1_effect_reverb_std.html">EffectReverbStd</a>& amuse::Submix::makeReverbStd </td>
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<td>(</td>
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<td class="paramtype">float </td>
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<td class="paramname"><em>coloration</em>, </td>
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<p>Add new standard-quality reverb effect to effect stack and assume ownership </p>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<li>include/amuse/<a class="el" href="_submix_8hpp_source.html">Submix.hpp</a></li>
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</ul>
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