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<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>
<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>addAudioGroup()
: <a class="el" href="classamuse_1_1_engine.html#a695432906627c5cfcb18b83487e72f92">amuse::Engine</a>
</li>
<li>addEmitter()
: <a class="el" href="classamuse_1_1_engine.html#ac81c9299c8ba08cfaa857d0f1c4233a3">amuse::Engine</a>
</li>
<li>addSubmix()
: <a class="el" href="classamuse_1_1_engine.html#abd19d3a4db827b2b9e65a9ae9caaac0d">amuse::Engine</a>
</li>
<li>advance()
: <a class="el" href="classamuse_1_1_sequencer.html#a78b6deea1077a014d5da5d0c317701c5">amuse::Sequencer</a>
, <a class="el" href="classamuse_1_1_song_state.html#aebcca53f32eb4ac1c25e43aa99b7316d">amuse::SongState</a>
, <a class="el" href="classamuse_1_1_sound_macro_state.html#ab34178f581066aef0fd4d7ffe398171d">amuse::SoundMacroState</a>
</li>
<li>allocateSubmix()
: <a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#afd2f849e87fdd835890d501c0c369bf5">amuse::BooBackendVoiceAllocator</a>
, <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#aaf3b279a3aacc448d93e7f30b7777b22">amuse::IBackendVoiceAllocator</a>
</li>
<li>allocateVoice()
: <a class="el" href="classamuse_1_1_boo_backend_submix.html#a74e76a68955513aead1b815f2688a764">amuse::BooBackendSubmix</a>
, <a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#ab36c8f49d507b4f368b6ab16dfadeb74">amuse::BooBackendVoiceAllocator</a>
, <a class="el" href="classamuse_1_1_i_backend_submix.html#ad138174d50406e4b0d27bf6a758bf4e8">amuse::IBackendSubmix</a>
, <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#a850ec8003da09d54c838689cdc30b40c">amuse::IBackendVoiceAllocator</a>
</li>
<li>allOff()
: <a class="el" href="classamuse_1_1_sequencer.html#ab37ec3fef671e60a3c1732a3cd575e7c">amuse::Sequencer</a>
</li>
<li>applyEffect()
: <a class="el" href="classamuse_1_1_submix.html#acbbaf63ecb16926f81ea4239cfaabb62">amuse::Submix</a>
</li>
</ul>
<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>canApplyEffect()
: <a class="el" href="classamuse_1_1_submix.html#a75a04a40201371332a417ba532cf3fc1">amuse::Submix</a>
</li>
<li>clearEffects()
: <a class="el" href="classamuse_1_1_submix.html#a8d40df3cc18c57caeab46ab8cf4a7c55">amuse::Submix</a>
</li>
</ul>
<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>findVoice()
: <a class="el" href="classamuse_1_1_engine.html#aea32232a059d5a9d4bfa2695a0c6c1f4">amuse::Engine</a>
, <a class="el" href="classamuse_1_1_sequencer.html#a0677a97bef6a47d8f78932feab759684">amuse::Sequencer</a>
</li>
<li>fxStart()
: <a class="el" href="classamuse_1_1_engine.html#ac03ae79986617e18b4428ae038aea80c">amuse::Engine</a>
</li>
</ul>
<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>getAftertouch()
: <a class="el" href="classamuse_1_1_voice.html#ad7ca668e6b36d6f108ee18b0e3464051">amuse::Voice</a>
</li>
<li>getAvailableSet()
: <a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#a0e022f06d925354a8777b645b3243f9d">amuse::BooBackendVoiceAllocator</a>
, <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#af084640254547c25daf1be8285bce4c7">amuse::IBackendVoiceAllocator</a>
</li>
<li>getBackend()
: <a class="el" href="classamuse_1_1_engine.html#a906ba1909a00555c3396a65c518056f2">amuse::Engine</a>
</li>
<li>getChanProgram()
: <a class="el" href="classamuse_1_1_sequencer.html#af3dbf58ec988e35ccf192a45bb1b6f1d">amuse::Sequencer</a>
</li>
<li>getCtrlValue()
: <a class="el" href="classamuse_1_1_voice.html#add8d7a730d395de00d56c08b3c02962d">amuse::Voice</a>
</li>
<li>getLastNote()
: <a class="el" href="classamuse_1_1_voice.html#a1a0ad039740675ad4ebc3c776c094e50">amuse::Voice</a>
</li>
<li>getModWheel()
: <a class="el" href="classamuse_1_1_voice.html#ac8997b309d4bade8ace67387d6ca83c0">amuse::Voice</a>
</li>
<li>getParentSubmix()
: <a class="el" href="classamuse_1_1_submix.html#a1d9c2de0e2f648636b23b2794f686c67">amuse::Submix</a>
</li>
<li>getPitchWheel()
: <a class="el" href="classamuse_1_1_voice.html#a3514daf558bd10bcf09787ad40a3a35e">amuse::Voice</a>
</li>
<li>getSampleFormat()
: <a class="el" href="classamuse_1_1_boo_backend_submix.html#ac0bb59f38e433c979bbf3b8ca356f10f">amuse::BooBackendSubmix</a>
, <a class="el" href="classamuse_1_1_i_backend_submix.html#afd801a36fef1b76bd80065f55b405291">amuse::IBackendSubmix</a>
</li>
<li>getSampleRate()
: <a class="el" href="classamuse_1_1_boo_backend_submix.html#ad8a8427bdae3bd8125ce3f759d739d13">amuse::BooBackendSubmix</a>
, <a class="el" href="classamuse_1_1_i_backend_submix.html#a001811e801832b7fdc86fc3ac56ce34a">amuse::IBackendSubmix</a>
</li>
<li>getSubmix()
: <a class="el" href="classamuse_1_1_sequencer.html#a7e111ab4f9d5a95f7d8feb8e2e621939">amuse::Sequencer</a>
, <a class="el" href="classamuse_1_1_voice.html#a72e34215e654de0fc11e83ef075a530b">amuse::Voice</a>
</li>
<li>getTotalVoices()
: <a class="el" href="classamuse_1_1_voice.html#a74eb9bb752b4b7d2795ae5f1a80f72f5">amuse::Voice</a>
</li>
<li>getVoiceCount()
: <a class="el" href="classamuse_1_1_sequencer.html#a2174dd97aa67c7428796d30d1e262792">amuse::Sequencer</a>
</li>
</ul>
<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>initialize()
: <a class="el" href="classamuse_1_1_song_state.html#a4949ac977953276c6a35c13d1ae2e1c6">amuse::SongState</a>
, <a class="el" href="classamuse_1_1_sound_macro_state.html#af8d0940d0430d8563ba3999fe624c9b8">amuse::SoundMacroState</a>
</li>
<li>installCtrlValues()
: <a class="el" href="classamuse_1_1_voice.html#ad52fb745363b1f070f74788f001f0184">amuse::Voice</a>
</li>
</ul>
<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
<li>keyOff()
: <a class="el" href="classamuse_1_1_sequencer.html#aef65851b88abe1a2dbd0a184f5f0f9ec">amuse::Sequencer</a>
, <a class="el" href="classamuse_1_1_voice.html#aaf3dee465a2426c998b7b7eb745b552f">amuse::Voice</a>
</li>
<li>keyoffNotify()
: <a class="el" href="classamuse_1_1_sound_macro_state.html#a1e4cee2bc166197a5529f687afca4b2d">amuse::SoundMacroState</a>
</li>
<li>keyOn()
: <a class="el" href="classamuse_1_1_sequencer.html#acaa7c830bf37042d3675dd94f77a6286">amuse::Sequencer</a>
</li>
<li>kill()
: <a class="el" href="classamuse_1_1_sequencer.html#a9219aa3d6eb40780810697afde48df73">amuse::Sequencer</a>
</li>
<li>killKeygroup()
: <a class="el" href="classamuse_1_1_engine.html#aeb3ece0d4e5d074b4e26dc4694750e70">amuse::Engine</a>
, <a class="el" href="classamuse_1_1_sequencer.html#a64a53cb8cce66ff5b734fe8112eae494">amuse::Sequencer</a>
</li>
</ul>
<h3><a class="anchor" id="index_l"></a>- l -</h3><ul>
<li>loadSoundObject()
: <a class="el" href="classamuse_1_1_voice.html#a7581a557479140b0e8c71d2f28d934b9">amuse::Voice</a>
</li>
</ul>
<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
<li>m_dirty
: <a class="el" href="classamuse_1_1_effect_delay.html#acdfb395ee9e7d6cbaf3f432646e4ca2e">amuse::EffectDelay</a>
, <a class="el" href="classamuse_1_1_effect_reverb_std.html#a82c5d2e55f794320825076eb27e63c25">amuse::EffectReverbStd</a>
</li>
<li>makeChorus()
: <a class="el" href="classamuse_1_1_submix.html#a7f6e78fed831b84edf4d727511bb369c">amuse::Submix</a>
</li>
<li>makeDelay()
: <a class="el" href="classamuse_1_1_submix.html#acee959153b41411ab9649e9964def20d">amuse::Submix</a>
</li>
<li>makeEffect()
: <a class="el" href="classamuse_1_1_submix.html#a6c071e39fb376f9214a2919c7e3f5e85">amuse::Submix</a>
</li>
<li>makeReverbHi()
: <a class="el" href="classamuse_1_1_submix.html#aa15cfdb6cf1969c4bf4d20a47db1e25a">amuse::Submix</a>
</li>
<li>makeReverbStd()
: <a class="el" href="classamuse_1_1_submix.html#a0b98c05a1bbe7517f8912946359648af">amuse::Submix</a>
</li>
<li>maxVid()
: <a class="el" href="classamuse_1_1_voice.html#a288e89f4297c7dee9b7d2853b3531447">amuse::Voice</a>
</li>
<li>message()
: <a class="el" href="classamuse_1_1_voice.html#acbdc136b862856b9fc8e639816be5cb7">amuse::Voice</a>
</li>
</ul>
<h3><a class="anchor" id="index_n"></a>- n -</h3><ul>
<li>nextChanProgram()
: <a class="el" href="classamuse_1_1_sequencer.html#aa3845d51cb99313220a6469fc8565801">amuse::Sequencer</a>
</li>
<li>nextRandom()
: <a class="el" href="classamuse_1_1_engine.html#af4fc1348b89f07b36a28ad45c84c0390">amuse::Engine</a>
</li>
</ul>
<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>playSong()
: <a class="el" href="classamuse_1_1_sequencer.html#a98d4d478b6ec484ffd8bb1596c96b4b3">amuse::Sequencer</a>
</li>
<li>prevChanProgram()
: <a class="el" href="classamuse_1_1_sequencer.html#a07be5231579085b6c32f979c55f87d0e">amuse::Sequencer</a>
</li>
<li>pumpAndMixVoices()
: <a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#af72d05fc0d60f3470be3641b1e46e408">amuse::BooBackendVoiceAllocator</a>
, <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#a64011036531080175ab9f092b0e71c4f">amuse::IBackendVoiceAllocator</a>
</li>
<li>pumpEngine()
: <a class="el" href="classamuse_1_1_engine.html#a6815677808d2b00abeebacec19b5a291">amuse::Engine</a>
</li>
</ul>
<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>removeAudioGroup()
: <a class="el" href="classamuse_1_1_engine.html#a1458ddca8cc76b93f6b71d4d62cb1d91">amuse::Engine</a>
</li>
<li>removeSubmix()
: <a class="el" href="classamuse_1_1_engine.html#a681a9c5b3c05676a36180fb27a20f68d">amuse::Engine</a>
</li>
<li>resetSampleRate()
: <a class="el" href="classamuse_1_1_boo_backend_voice.html#adf12975604e1a02a10154f729243762c">amuse::BooBackendVoice</a>
, <a class="el" href="classamuse_1_1_i_backend_voice.html#a500ace0b017c4542d9bb8eded314ce5c">amuse::IBackendVoice</a>
</li>
</ul>
<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>sampleEndNotify()
: <a class="el" href="classamuse_1_1_sound_macro_state.html#a44e40adc27901284a0b3f5b72b45d163">amuse::SoundMacroState</a>
</li>
<li>sendMacroMessage()
: <a class="el" href="classamuse_1_1_engine.html#a9fb7f33d3ec86d257ee9b64817b39aa6">amuse::Engine</a>
, <a class="el" href="classamuse_1_1_sequencer.html#a726c361721f68582b2983b1174233119">amuse::Sequencer</a>
</li>
<li>seqPlay()
: <a class="el" href="classamuse_1_1_engine.html#a82b8c2a0785a128ed59cbc404eb66a64">amuse::Engine</a>
</li>
<li>setAdsr()
: <a class="el" href="classamuse_1_1_voice.html#a18c235222f52f9e36780ff7041eef8f4">amuse::Voice</a>
</li>
<li>setAftertouch()
: <a class="el" href="classamuse_1_1_voice.html#a1e11c6df564c75851c6a7d9c4b273ce8">amuse::Voice</a>
</li>
<li>setChannelGains()
: <a class="el" href="classamuse_1_1_boo_backend_submix.html#a3d8b02ef2cc95ad4d703ea87990f4d43">amuse::BooBackendSubmix</a>
, <a class="el" href="classamuse_1_1_i_backend_submix.html#a0e8b303934ea570876805f7ff65d0150">amuse::IBackendSubmix</a>
</li>
<li>setChanProgram()
: <a class="el" href="classamuse_1_1_sequencer.html#a393b7e1f00a64bceeeb15cc3b3a211b3">amuse::Sequencer</a>
</li>
<li>setCtrlValue()
: <a class="el" href="classamuse_1_1_sequencer.html#a44a480fb73c2d5f6c2c30baa2ea3b5ec">amuse::Sequencer</a>
, <a class="el" href="classamuse_1_1_voice.html#a9135e2dad48f36e6d033cb7335ccbc54">amuse::Voice</a>
</li>
<li>setDoppler()
: <a class="el" href="classamuse_1_1_voice.html#a1ec18ca99f12e16ae58098e4c34f5d80">amuse::Voice</a>
</li>
<li>setKeygroup()
: <a class="el" href="classamuse_1_1_voice.html#a6be6b0f40b80900c86d2538e7d8e14c1">amuse::Voice</a>
</li>
<li>setLFO1Period()
: <a class="el" href="classamuse_1_1_voice.html#a5c631ed61f7315ad3533c059e6019795">amuse::Voice</a>
</li>
<li>setLFO2Period()
: <a class="el" href="classamuse_1_1_voice.html#aac9115407f688fcf19c8b635a0c9bd3a">amuse::Voice</a>
</li>
<li>setMatrixCoefficients()
: <a class="el" href="classamuse_1_1_boo_backend_voice.html#a804addde2d22c0e2561c0c6579123758">amuse::BooBackendVoice</a>
, <a class="el" href="classamuse_1_1_i_backend_voice.html#af36b04cf27d7c267fea7a5bdd6ecb8a7">amuse::IBackendVoice</a>
</li>
<li>setMod2VibratoRange()
: <a class="el" href="classamuse_1_1_voice.html#a3fdab52e9983916d3a6e08c3b7b8d146">amuse::Voice</a>
</li>
<li>setPan()
: <a class="el" href="classamuse_1_1_voice.html#a4661d54efed3b6d8fe1f345d4a29e253">amuse::Voice</a>
</li>
<li>setPedal()
: <a class="el" href="classamuse_1_1_voice.html#a16f75a56138c641dba1826715b3408ef">amuse::Voice</a>
</li>
<li>setPitchAdsr()
: <a class="el" href="classamuse_1_1_voice.html#a9b352e449475a4d0bba4b473866a9181">amuse::Voice</a>
</li>
<li>setPitchFrequency()
: <a class="el" href="classamuse_1_1_voice.html#a5258b80d38e8dd7c5425e42e84230808">amuse::Voice</a>
</li>
<li>setPitchKey()
: <a class="el" href="classamuse_1_1_voice.html#a9caa721fef958ec4c1087dd904b53ff0">amuse::Voice</a>
</li>
<li>setPitchRatio()
: <a class="el" href="classamuse_1_1_boo_backend_voice.html#a1d311de6e7ac072324bd1ba28179129e">amuse::BooBackendVoice</a>
, <a class="el" href="classamuse_1_1_i_backend_voice.html#a6e728f9b90407a1ee60040360ae78e94">amuse::IBackendVoice</a>
</li>
<li>setPitchSweep1()
: <a class="el" href="classamuse_1_1_voice.html#a348e531c21f3403eb6b64a61d9469d05">amuse::Voice</a>
</li>
<li>setPitchSweep2()
: <a class="el" href="classamuse_1_1_voice.html#aae5b61cdba3ca5956fb9b104057588c3">amuse::Voice</a>
</li>
<li>setPitchWheel()
: <a class="el" href="classamuse_1_1_sequencer.html#a6d777947ccd592e69ede36ef90a90445">amuse::Sequencer</a>
, <a class="el" href="classamuse_1_1_voice.html#a38cce6855072141b6270f68efac8e453">amuse::Voice</a>
</li>
<li>setPitchWheelRange()
: <a class="el" href="classamuse_1_1_voice.html#a08878a6d271aadb7c6b774e8040ae431">amuse::Voice</a>
</li>
<li>setReverbVol()
: <a class="el" href="classamuse_1_1_voice.html#ac79401353393f068814963c9b2c97cc8">amuse::Voice</a>
</li>
<li>setSurroundPan()
: <a class="el" href="classamuse_1_1_voice.html#aaf3186595b8b08ab41dbe758cf93a03c">amuse::Voice</a>
</li>
<li>setTempo()
: <a class="el" href="classamuse_1_1_sequencer.html#a5826dde7b0b6d54c6e57f563d6e2783a">amuse::Sequencer</a>
</li>
<li>setTremolo()
: <a class="el" href="classamuse_1_1_voice.html#a344c84840b3e181dd163b0b8ec32cf27">amuse::Voice</a>
</li>
<li>setVibrato()
: <a class="el" href="classamuse_1_1_voice.html#a3e9d3c228b93cd63dc5197a006bd1963">amuse::Voice</a>
</li>
<li>setVolume()
: <a class="el" href="classamuse_1_1_sequencer.html#aab26e512ca8b56555452409b25b8f5be">amuse::Sequencer</a>
, <a class="el" href="classamuse_1_1_voice.html#a0b7367e68d50299d5a0141b6eee16670">amuse::Voice</a>
</li>
<li>start()
: <a class="el" href="classamuse_1_1_boo_backend_voice.html#a45f4d6ea4d4ba42c771a6470ddab69e9">amuse::BooBackendVoice</a>
, <a class="el" href="classamuse_1_1_i_backend_voice.html#a951e0fe376eed9be500cd2665bed3042">amuse::IBackendVoice</a>
</li>
<li>startChildMacro()
: <a class="el" href="classamuse_1_1_voice.html#a33a15f506f2a3396b44b59c58259cef1">amuse::Voice</a>
</li>
<li>startEnvelope()
: <a class="el" href="classamuse_1_1_voice.html#a64a73c2997228f74bcda8a9115941c16">amuse::Voice</a>
</li>
<li>startFadeIn()
: <a class="el" href="classamuse_1_1_voice.html#aee786e1253bb264352980ff8b3efff8b">amuse::Voice</a>
</li>
<li>startPanning()
: <a class="el" href="classamuse_1_1_voice.html#a804c03fcf5883683345dbaf03153b1ea">amuse::Voice</a>
</li>
<li>startSample()
: <a class="el" href="classamuse_1_1_voice.html#aa1a2af98a2c2dc59a975ac95b9288a15">amuse::Voice</a>
</li>
<li>startSpanning()
: <a class="el" href="classamuse_1_1_voice.html#a0d3e561005e68fe9d86190905661a3be">amuse::Voice</a>
</li>
<li>state()
: <a class="el" href="classamuse_1_1_sequencer.html#a4626f794cd600ed23daa2eecd6a9df53">amuse::Sequencer</a>
, <a class="el" href="classamuse_1_1_voice.html#a5e8a94e0fe619f79ae33f0775430bf76">amuse::Voice</a>
</li>
<li>stop()
: <a class="el" href="classamuse_1_1_boo_backend_voice.html#a8f5a4200b23ce3997345d37cebb65595">amuse::BooBackendVoice</a>
, <a class="el" href="classamuse_1_1_i_backend_voice.html#a9b79ba01d7228df53149891a964c14c9">amuse::IBackendVoice</a>
</li>
<li>stopSample()
: <a class="el" href="classamuse_1_1_voice.html#aaaeea63b6a6e7e35cb03a3172340b569">amuse::Voice</a>
</li>
<li>supplyAudio()
: <a class="el" href="classamuse_1_1_voice.html#add3ed6c6cb84d39ffa5949b7a78f011a">amuse::Voice</a>
</li>
</ul>
<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
<li>vid()
: <a class="el" href="classamuse_1_1_voice.html#a429ffdac2e823c580cab9d587eb03e34">amuse::Voice</a>
</li>
</ul>
<h3><a class="anchor" id="index_x"></a>- x -</h3><ul>
<li>x140_x1c8_coloration
: <a class="el" href="classamuse_1_1_effect_reverb_std.html#a3db6110d680e34ddb85d537d96de44cf">amuse::EffectReverbStd</a>
</li>
<li>x144_x1cc_mix
: <a class="el" href="classamuse_1_1_effect_reverb_std.html#a0b3713683469fa19b9caf9b34ca19c1c">amuse::EffectReverbStd</a>
</li>
<li>x148_x1d0_time
: <a class="el" href="classamuse_1_1_effect_reverb_std.html#ac6696cd6a34cd6ec4071a571a755dd34">amuse::EffectReverbStd</a>
</li>
<li>x14c_x1d4_damping
: <a class="el" href="classamuse_1_1_effect_reverb_std.html#a33c4e8523dfeed17690ebc303888eeed">amuse::EffectReverbStd</a>
</li>
<li>x150_x1d8_preDelay
: <a class="el" href="classamuse_1_1_effect_reverb_std.html#a206bb6f4c31b532998f7acb14987603b">amuse::EffectReverbStd</a>
</li>
<li>x3c_delay
: <a class="el" href="classamuse_1_1_effect_delay.html#ade2163d943f5610e6c5f32f1d6398ed2">amuse::EffectDelay</a>
</li>
<li>x48_feedback
: <a class="el" href="classamuse_1_1_effect_delay.html#aef905ec7d2212c04f2beb2077fb087df">amuse::EffectDelay</a>
</li>
<li>x54_output
: <a class="el" href="classamuse_1_1_effect_delay.html#a9d04328d834a3996ce31b2d59d04d75a">amuse::EffectDelay</a>
</li>
</ul>
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<li class="footer">Generated on Wed May 18 2016 20:05:20 for Amuse by
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