JoyBus server library for use with GameBoy Advance emulators
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Lioncash 0e24aad20e Socket: Mark interface noexcept where applicable
Move constructors should always be marked noexcept, otherwise the object
cannot be placed into most standard library containers (as they
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guarantees), and if this is false, then the container will fallback to
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and copy-assignment operators deleted (like Socket).

While we're at it, we can make most of the socket interface noexcept,
given they just forward to the POSIX socket functions.
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README.md

JBus

This is a library for communicating with emulated GameBoy Advance instances using the JoyBus protocol linked over TCP.

Currently, only VBA-M is known to function. It uses the same networking method as the Dolphin GameCube emulator.

Documentation

Doxygen docs are available!

Example

Refer to the joyboot.cpp implementation for a good usage example.