Card: Zero out game array within setCurrentGame for nullptr

Previously this was zeroing out the maker array, which it shouldn't be
doing.
This commit is contained in:
Lioncash 2019-08-31 22:20:28 -04:00
parent 222fb5c179
commit 215cb25c5c
1 changed files with 1 additions and 1 deletions

View File

@ -689,7 +689,7 @@ bool Card::moveFileTo(FileHandle& fh, Card& dest)
void Card::setCurrentGame(const char* game) {
if (game == nullptr) {
memset(m_game, 0, 2);
memset(m_game, 0, sizeof(m_game));
return;
}